STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Clone Wars Unchained [Fall of the Republic 1.5 Submod]
265 条留言
lordmirau  [作者] 6 小时以前 
You'll get them via the workshop
ChefBigDog 12 小时以前 
Cant build Munificent Heavy Cruisers as CIS. Is this a known issue?
DappleDualies 15 小时以前 
hell yeah skirmish!!!!!
lego116 15 小时以前 
@lordmirau That sounds like a fun idea, and a challenging campaign.
lordmirau  [作者] 16 小时以前 
Unlikely. If i ever happen to decide to create a TR Mod IT would be a Mod where Grievous Returns from The Dead in Hypori. The Player would start with basically nothing, but conquering certain Planets grants Access to some old and some new CIS Tech and Heroes.
But for now i'll Focus on making this Mod Skirmish and FTGU compatible.
Arron 16 小时以前 
can i ask are we gonna get a thranws revenge version of the mod or not for factions like hutts empire new republic etc
DappleDualies 9 月 29 日 下午 5:03 
front page
LAT_xGETNA5TYx 9 月 29 日 上午 10:31 
na in conquest mode i have been playing for a hor and there are no new ships just the same ones in fall of the republic mod?
lordmirau  [作者] 9 月 29 日 上午 5:46 
after you built it, you have a single unit for deployment in battle. this droid has an ability, which will spawn 5 new units (after that ability is used, you will loose the unit. no matter what - "the virus was released"). those new units are invisible and invincible, if their abilities are used, they will deal damage to enemy units in a certain radius.
(still in Beta)
Warlord 9 月 29 日 上午 5:26 
How does the blue shadow virus unit work?
DappleDualies 9 月 28 日 下午 5:48 
you can't use the ships in skirmish if thats what you were wondering
LAT_xGETNA5TYx 9 月 27 日 下午 4:20 
where are all these new ships or how do i know the mod is wrkin
?
lordhighadmiralpetrus 9 月 27 日 上午 6:08 
Thank you
lordmirau  [作者] 9 月 27 日 上午 6:04 
via integration of the Techno Union
lordhighadmiralpetrus 9 月 27 日 上午 5:14 
Does Wat Tambor appear automatically through era progression or do I need to get Techno Union relations to 100 and then he will appear?
lordhighadmiralpetrus 9 月 27 日 上午 2:46 
How do I get Wat Tambor?
Takeshi 9 月 27 日 上午 2:07 
the mod just won't start, I don't understand why
FnafGamer183 9 月 26 日 下午 11:52 
The stealth corvette seems cool. Isn’t it from the clone wars h show when they first battle Admiral trench?
[FoH]Overlord 9 月 26 日 下午 11:13 
It is also written that the partial version of Limitless Heroes is working. Do you have heroes who are reborn or not, and after how long? I waited for 15 cycles, but no one was reborn. I would not like to destroy the enemy's heroes once so that they disappear from the game, it is better to constantly fight with them. And I want to send my heroes, and if they die, they will be reborn.
Thanks to Rebel, a light version of the Mod Limitless Heroes is integrated:

• Many new heroes can be recruited anywhere, anytime
• Expands roster across ground, space, Force-users, and fighter categories
[FoH]Overlord 9 月 26 日 下午 11:06 
Even launching only Fall of the Republic and your mod, I can't hire anyone other than Venator and Mandator 1 on planet Kuat in the year 21? I don't understand how it works for you. In 19, there are also no such ships, only Victory and Mandator. Where are these ships?
Maelstrom Battlecarrier (via KDY Market)
• Maelstrom-II (via KDY Market)
• Boarding Shuttle (via KDY Market) and others?
How do I launch or open KDY Market?
lordmirau  [作者] 9 月 26 日 下午 5:58 
Look at the description. There is everything you'll need
The Grapist 9 月 26 日 下午 5:47 
yeah i had a baktoid industries built on Ord Cestus but wasnt noticing the units it said i should have in the build options is it a seperate window i dont know how to open or am i just blind lol
lordmirau  [作者] 9 月 26 日 下午 5:27 
@The Grapist you need one of these buildings: Trade Federation HQ, Banking Clan HQ, Commerce Guild Office, Techno Union HQ, Baktoid Industries, Geonosian Industries
The Grapist 9 月 26 日 下午 5:17 
am i just blind how to i get the special droid units i keep seeing the popups and have a planet with the baktoid thing built how do i open that market i dont see anything new
[FoH]Overlord 9 月 26 日 上午 11:36 
Hello, how can I buy dreadnoughts, Tage battlecruiser, Mandator, Maelstrom. acclamator battleship in your mod? It says via KDY Market, but there are none on Kuat, no matter what buildings I build. When I remove your mod, they reappear. I use this mod and many of its sub-mods.https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2544515545
rickbardiner 9 月 26 日 上午 8:33 
Congrats on making 5 Stars!!! Love this mod and all the work you've put into it!
KuroCat 9 月 26 日 上午 7:37 
I also noticed no one attacks you as the republic on captain? Mind you each of my planets had decent stacks defending them but I found that odd.
lordmirau  [作者] 9 月 26 日 上午 4:40 
You need to a new one
Frover 9 月 26 日 上午 4:23 
hello do I have to start a new GC for this or I can just play my current load data
KuroCat 9 月 25 日 下午 2:19 
Any chance you can add Clone Spec Ops and Clone Flame Troopers? I know there's a few more from the special roster but not sure. Also is there a way you can add skip to order 66 or the other button kind of like how Blue's mod is? I play FTGU so it's needed if I want to access later ships from those specific docterins. Thank you so much love the mod!
scorpraider 9 月 25 日 下午 2:16 
@BKN_Max usally the AI send a mix of the Batlle and Carrier variants in to the battle. Like I said I choosed the Order 66 path. With the imperial ships that I now get I´m much better prepered for those Donout battles. 2 Allegeance Class Star Destroyer and I can destroy multiple Lucrehulks now. I don´t know how u get through the end game with the Delegation 2000`s path without astronomous loses in space battles.
BKN_Max 9 月 25 日 上午 11:32 
@scorpraider I see what you mean. It would help to know which type of Lucrehulks you were up against. If you're near the endgame, I would've tried swarming them with fighters and bombers from Venators or Acclamators—just throw everything at them and don’t worry too much about losses. Chip away at their health, then have your Acclamators retreat to bring in something heavier, like the Maelstrom or the Mandator.

If I were playing in the Empire style, I'd probably go with ISDs or Secutors for that kind of fight. But yeah, I get why you'd struggle a bit with the Republic. The Invincible-class Dreadnought (as a hero unit) could be helpful, or even one of the Tagge ships. The Republic does have some "larger" ships, but mostly as hero units.

If you were up against Control Ship Lucrehulks specifically, then yeah, you'd need a lot of anti-capital ship firepower. Victory I-class ships with their missile payloads would be a solid choice in that case.
scorpraider 9 月 25 日 上午 9:57 
@BKN_Max I had to fight 2-3 Lucrehulks and a Subjigator Class in one Battle. The Republic has almost no realy tanky ships, that can hold up to that much firepower. Even the Maelstrom going in to his knees. I can only win with the Mandator II and a mix of Victorys and Venators. But the last ones are to fragile to hold long enough aginst CIS Big ships. They getting also the Bulwark III. Only with the imperial ships I have a chance against them cause they are way more powerfull than the republic ones If you have any advices I´m up for it.
mrlazy 9 月 24 日 上午 10:37 
How is the blue shadow virus supposed to function?
BKN_Max 9 月 24 日 上午 6:29 
@scorpraider Sry, but it sounds like a skill diff. 1000 pop Cap can kill over 6 or so Donuts of Doom.
lordmirau  [作者] 9 月 23 日 下午 5:45 
I didn't edit the Lucrehulk in any way
scorpraider 9 月 23 日 下午 5:23 
This mod broke the balance totally. CIS is WAY to strong now! AI is building almost only Donouts of Doom. It cant´be that one Lucrehulk can destroy 20+ Venators or Acclamators. And they can lead 3 of them in to the field. Two Lucrehulks destroyed my allmost 1000 pop cap fleet.
Jetflightrisk 9 月 23 日 下午 2:11 
Its possible
ニン桜 Mr. Vik ❄☂ 9 月 23 日 下午 2:04 
any other mods not working for me, maybe its a mayor problem in steam
Jetflightrisk 9 月 23 日 下午 1:48 
I was able to load and play yesterday with no issues.
Jetflightrisk 9 月 23 日 下午 1:47 
@gukasz I'm having the same issue I tried to take the mod codes out of properties and start it up manually within forces of corruption but when I tried to load MODS their was none showing in my list are you having this same issue?
gukasz 9 月 23 日 下午 1:44 
what should i do to turn on this mod and gigantic conquest in one time ?
brandon.murphy46 9 月 23 日 上午 9:20 
Is this applied to Skirmish?
Superbobby 9 月 23 日 上午 7:52 
Gas mod
Konarick 9 月 23 日 上午 5:12 
Greetings! How and where can Providence Dreadnought be built? Despite the availability of appropriate shipyards, I am not able to build these beauties.
Destruction1214 9 月 23 日 上午 3:12 
@dylan25 you can build them via the political tab, if you have cody in orbit over that planet
dylanl25 9 月 23 日 上午 1:03 
Hey does this mod add the ghost company for the 212th, I feel like I've seen them somewhere in game but can't find them, or maybe I'm just hallucinating. If they are in then where do I find them?
pcommand123 9 月 22 日 下午 9:38 
just tried to plat by downloading the code but its not working on my end. Any solutions?
lordmirau  [作者] 9 月 22 日 下午 12:56 
The Mod isn't compatible with Limitless Heroes. But a light Version of it is directly integrated
[FoH]Overlord 9 月 22 日 上午 9:18 
Hello, your mod is cool, but it partially conflicts with this mod "[FotR 1.5]: Limitless Heroes - Fall of the Republic Submod" from the collection of mods for this EaWX map mod: FotR 1.5 - Gigantic GC Mappack Submod. Your mod disables the possibility of joining Mandalorian clans and some of the other features of the republic and others from this mod. If your mod does not start before that, if the mod works after that, but there is no Mandalore script, etc.