Team Fortress 2

Team Fortress 2

Taunt: No Harm Done
28 kommenttia
ShadowMan44 9.11. klo 19.02 
Is this referencing Meet the Medic?
Globaduy 17.10. klo 6.50 
a little more polish, and this taunt would be great
EricIsJolly 16.10. klo 15.00 
i think it needs maybe a little more smoothing to the animation but otherwise i actually really like this taunt!
vers 16.10. klo 10.59 
Great
Razoldon 16.10. klo 4.59 
Scouts inspecting of himself goes on for a bit too long, makes it hard for the "missed me" part of the taunt to be seen in a killcam
†Sam† 15.10. klo 21.52 
very good taunt.
Mcfighter2 15.10. klo 14.27 
I don't see anything wrong with the animation, I think people are just used to the overly animated taunts added these past few years.
This is more in-line with how most of TF2's animations are handled.
Myahster 14.10. klo 19.22 
He should do a little more than check his sides.
person man 26.8. klo 8.07 
clean and clever idea for a taunt
you could use the time from his last pat on the hip and use it on the "missed me" part so it can linger a little longer
Super Silver 22.8. klo 11.50 
What if there was an extremely rare chance to hear a dove cooing?
CYBERJUSTICE 22.8. klo 10.57 
The animation feels too cheap. You should put a little more effort into it.
Gеяо 21.8. klo 9.51 
Need to polish the animation and have some voice lines.

Besides that, this actually fits the game, nice work!
Mr. Napoleon 21.8. klo 5.57 
could you could add some other voice lines in there to give it moire flair ? that would complete this.
Dprogamer 21.8. klo 5.52 
Have him be more cocky that he lived, he genuinely doesnt know how he lived. Its good, but can be better.
ALI=3NS 20.8. klo 23.25 
Love the concept, execution is underbaked.
SynciNG 20.8. klo 13.14 
let him cook
Zumo Nacho 20.8. klo 12.31 
A bit stiff, but nice idea
Tricky Biz 20.8. klo 10.44 
I love it, simple but fun
♥Snake :3♥ 20.8. klo 2.06 
Actually something decent. I agree with the others that the animation could use a little more, just not turn it into a crazy wacky rubberhose-esque animation. but other than that, good job. my suggestion for animation would be; try analyzing official tf2 animations, or in game animations ( mainly default taunts ) to get a feel on how they move about, instead of overly bouncy stuff. basically what i’m saying is “get a feel for the character.” remember you’re making something for a game, not something to get a quick laugh and a youtube thumbnail.
AndyO's™ 20.8. klo 1.07 
Really great for a first taunt, hoping to see more
AJMickey 19.8. klo 21.38 
I really like the concept of this taunt! I think it possibly takes a bit long to get to the "Missed me!" part, so you might not ever see that in the killcam (though I think you'll still hear it mid-freeze), but overall, good work!
Monkey with internet access 19.8. klo 20.16 
This is actually a taunt!! I personally think the animation work is solid, allbeit needs to be smoothed out a bit. But this is one of the better taunts on the workshop.
Santa (unreal) 19.8. klo 20.11 
You should add more voice lines
Scout_thanksfortheheal02.wav (deep exhale part)
Scout_beingshotinvincible34.wav
Scout_mvm_resurrect06.wav
noopch 19.8. klo 16.08 
really cool concept and idea, but the animation can be worked on a bit to make the movement look less robotic
Hot Shot 19.8. klo 15.58 
Thirding that the animation needs a little more work. Also you can probably add more voice lines from the Bonk! set.
ʃwə 19.8. klo 15.56 
very fun concept, i just think the animation could be a little more polished. could definitely see something like it in game though so good job :steamhappy:
DaGrinchi 19.8. klo 14.06 
the animation could use some more work.
Roger Horsenipples 19.8. klo 13.35 
The movement could use a little improvement, but I still like the idea behind this taunt alot. Hoping to see it in game someday