Team Fortress 2

Team Fortress 2

Taunt: No Harm Done
Počet komentářů: 28
ShadowMan44 9. lis. v 19.02 
Is this referencing Meet the Medic?
Globaduy 17. říj. v 6.50 
a little more polish, and this taunt would be great
EricIsJolly 16. říj. v 15.00 
i think it needs maybe a little more smoothing to the animation but otherwise i actually really like this taunt!
vers 16. říj. v 10.59 
Great
Razoldon 16. říj. v 4.59 
Scouts inspecting of himself goes on for a bit too long, makes it hard for the "missed me" part of the taunt to be seen in a killcam
†Sam† 15. říj. v 21.52 
very good taunt.
Mcfighter2 15. říj. v 14.27 
I don't see anything wrong with the animation, I think people are just used to the overly animated taunts added these past few years.
This is more in-line with how most of TF2's animations are handled.
Myahster 14. říj. v 19.22 
He should do a little more than check his sides.
person man 26. srp. v 8.07 
clean and clever idea for a taunt
you could use the time from his last pat on the hip and use it on the "missed me" part so it can linger a little longer
Super Silver 22. srp. v 11.50 
What if there was an extremely rare chance to hear a dove cooing?
CYBERJUSTICE 22. srp. v 10.57 
The animation feels too cheap. You should put a little more effort into it.
Gеяо 21. srp. v 9.51 
Need to polish the animation and have some voice lines.

Besides that, this actually fits the game, nice work!
Mr. Napoleon 21. srp. v 5.57 
could you could add some other voice lines in there to give it moire flair ? that would complete this.
Dprogamer 21. srp. v 5.52 
Have him be more cocky that he lived, he genuinely doesnt know how he lived. Its good, but can be better.
ALI=3NS 20. srp. v 23.25 
Love the concept, execution is underbaked.
SynciNG 20. srp. v 13.14 
let him cook
Zumo Nacho 20. srp. v 12.31 
A bit stiff, but nice idea
Tricky Biz 20. srp. v 10.44 
I love it, simple but fun
♥ Snake ♥ 20. srp. v 2.06 
Actually something decent. I agree with the others that the animation could use a little more, just not turn it into a crazy wacky rubberhose-esque animation. but other than that, good job. my suggestion for animation would be; try analyzing official tf2 animations, or in game animations ( mainly default taunts ) to get a feel on how they move about, instead of overly bouncy stuff. basically what i’m saying is “get a feel for the character.” remember you’re making something for a game, not something to get a quick laugh and a youtube thumbnail.
AndyO's™ 20. srp. v 1.07 
Really great for a first taunt, hoping to see more
AJMickey 19. srp. v 21.38 
I really like the concept of this taunt! I think it possibly takes a bit long to get to the "Missed me!" part, so you might not ever see that in the killcam (though I think you'll still hear it mid-freeze), but overall, good work!
Monkey with internet access 19. srp. v 20.16 
This is actually a taunt!! I personally think the animation work is solid, allbeit needs to be smoothed out a bit. But this is one of the better taunts on the workshop.
Santa (unreal) 19. srp. v 20.11 
You should add more voice lines
Scout_thanksfortheheal02.wav (deep exhale part)
Scout_beingshotinvincible34.wav
Scout_mvm_resurrect06.wav
noopch 19. srp. v 16.08 
really cool concept and idea, but the animation can be worked on a bit to make the movement look less robotic
Hot Shot 19. srp. v 15.58 
Thirding that the animation needs a little more work. Also you can probably add more voice lines from the Bonk! set.
ʃwə 19. srp. v 15.56 
very fun concept, i just think the animation could be a little more polished. could definitely see something like it in game though so good job :steamhappy:
DaGrinchi 19. srp. v 14.06 
the animation could use some more work.
Roger Horsenipples 19. srp. v 13.35 
The movement could use a little improvement, but I still like the idea behind this taunt alot. Hoping to see it in game someday