RimWorld

RimWorld

Fluffy's Work Tab (yet another fork)
22 Comments
Krypt  [author] Sep 23 @ 2:40pm 
Firstly, I'm not the author of the mod, the author is Fluffy, but he is not active since 2023.
Also, You can enable bersical labels in the mod settings. Or did you meant something else?
Matheus Muniz Sep 23 @ 12:19pm 
Great mod. I would suggest making the labels vertical, since other mods don't go well with this one. That'd be a great addition to an already outstanding mod. Thank you for your work!
Schadenfreude Sep 16 @ 1:12am 
Love the mod, thank you for making this.

Can I request if it would be possible to have a small indiciator on the worktab, similar to the "Current Job" indicator, to let you know what overarching job category the pawn is using right now to perform their current task?

It can be hard to tell what job a pawn has to do, to do certain things with all these categories.

So for example when you finally see a pawn do a job that you've been waiting on one of them to perform, you check the worktab and see "oh, that's why nobody did this task, I have nobody high in priority to perform X/Y/Z."
NyanOfYaBusinessTTV Sep 10 @ 4:58pm 
i am having the same issue as yutani
Tyrant Aug 28 @ 8:48am 
I'd be fine with that.
Krypt  [author] Aug 28 @ 4:28am 
Well, I kinda-sorta thinking about it.
My "main" mod is RWLayout/Grouped Pawns Lists (Grouped PawnTables, actually - "GPT")
Most of those fixes was originally patched into Work Tab by GPT, so, it kinda sorta already works as modmod for worktab (also WorkTab will not work with GPT without active effort on my side, they modify the same code for render - I basically unpatch all graphic routines of WortTab)

So, I can add some things what I can generaize into GPT, but I'm not sure how to generaize it.
Also have anither idea - I can make vertical labels to render separate characters horizontally. It will not help alphabetic languages, but will work for hierogliphic ones

So, eeh. Both of those does't fit GPT either

Maybe actually to create a modmod for small changes like those? One which can be installed on any fork?
Tyrant Aug 27 @ 6:02pm 
Alright, would you consider making a separate mod that patches in the behavior? A mod-mod, I suppose. That sort of thing is beyond me.

I could make even yet another fork, but I feel like there's so many forks already that I think it would be better to somehow work it in here or try and "inject" it with a separate assembly.
Krypt  [author] Aug 27 @ 6:26am 
Likely no - this one intended to be a reference version, with focus on compatibility with updated pre 1.6 mods
Tyrant Aug 27 @ 1:43am 
Would you integrate the "Highlight the pawn's current work" feature that this fork has? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3453549086
Krypt  [author] Aug 21 @ 2:37am 
There is no alterations to Fluffy code
- old design
- vertical labels option is present
- doesn't attempts to patch Grouped Pawns Lists back (this is the main reason I had to create this work, so I can test my code properly)
eighmy_lupin Aug 20 @ 10:37pm 
Whats different between this and Work Tab (Continued)?
Krypt  [author] Aug 20 @ 4:20pm 
You have the point there
Tyrant Aug 20 @ 4:00pm 
Make sure you tell people to unsubscribe to other mods that use the Fluffy.WorkTab packageId. packageId conflicts cause issues.

Unfortunately you can't just change the packageId would cause any mods that patch Work Tab to take a new packageId into account.
Krypt  [author] Aug 20 @ 2:49pm 
Yes. This is the original Fluffy's code + bug fixes, nothing substantial changed under the hood. The target is mod compatibility with mods interacting with WorkTab.
biship Aug 20 @ 2:10pm 
fantastic. are you using fluffyui.dll?
SpaceDorf Aug 20 @ 8:50am 
Subscribed to follow.
I can't live without my Fluffies
Krypt  [author] Aug 20 @ 6:48am 
Anyway, t looks like an exception was thrown during render and it never finished
Krypt  [author] Aug 20 @ 3:45am 
Do you have any other mods enabled what can potentially interract with worktab? Also, can you show your log, please?
Yutani Aug 20 @ 1:37am 
I enabled Harmony and I enabled this mod, but the work tab doesn't show any clickable priority buttons at all. It just looks like a fully blank list, like this. https://i.imgur.com/dbDHnMU.jpeg
What causes this?
Krypt  [author] Aug 20 @ 1:18am 
> can you add screenshots of the resulting panel?
Will add later
You will pretty much get a "authentic experience" minus bugs I know about
Tyrant Aug 19 @ 4:13pm 
Very much appreciated, you should push a small update to make this mod appear in the Last Updated filter. (The initial publish doesn't count as an update for some reason.)
can you add screenshots of the resulting panel?