XCOM 2
Strippin's 2025 Gameplay Pack
7 条留言
Paddon 10 月 6 日 上午 5:10 
@Eburi

Ah I see!

Yeah, I've been trying with the depleted psi amps, but I expect it's just a bit of a buggy class combination. I get similar issues with the forge/architect class too, where their tool/weapon is equipped but it doesn't grant access to their skills. I'll try and push through and get to the next tier and hopefully that'll do the trick
CanadianHussy 10 月 5 日 下午 3:43 
That makes sense, I wasn't having issues before when I tested it just now when I went to do real runs. No saves work they all become outdated.

I knew it wasn't on you. The good pack came off sarcastic but it isn't. I actually enjoy the pack a-lot. Just going to dig through all updated mods and see if I can't find my issue
Eburi  [作者] 10 月 5 日 下午 2:57 
@Paddon
Biotics should need to use their special Depleted Biotic Amp, rather than a Psi-amp. I couldn't test every Amalgam class combination sadly, and sometimes certain combos cause neccercary parts of the kit (mostly with Psionic classes) to be unequipabble. In some, cases, getting the character Psi Graded in the PEXM Psi Chamber can allow them to gain use of their amp again.
The loss of limbs for Alien races is sad reality for Allies unknown. I believe it may be an issue with my optional reccomend setting of turning the parts generation down; Either you end up with humans cosplaying as aliens, or aliens who join wearing a very good stealth suit

@CanadianHussy
That's likely to do with the fact that, for the past 12 days, at least one mod has updated. I can only hope that the updated mod is save-safe as collection maker.
CanadianHussy 10 月 5 日 下午 2:20 
Anyone else running into their saves being outdated?
It happens on every run. I just noticed after trying to launch a run I may have spent 18 hours on... it's a good pack lol
Paddon 10 月 4 日 下午 9:34 
Oh and Quarians have a tendency to have missing torsos and arms, and Salarians have missing arms quite frequently!
Paddon 10 月 4 日 下午 9:33 
Thanks for putting this pack together! Getting a weird issue with soldiers with a biotic secondary/tertiary class not being able to use their psi powers. Not sure if it's something to do with the depleted psi amp (not able to use an alternative) being a secondary weapon
Eburi  [作者] 9 月 23 日 下午 1:14 
The Halo Weapons mod updated yesterday and you should now be greeted with an error on startup. While I do not think the change should be harmful, it is annoying and those new weapon tiers of their kind may be buildable, or worse squad update style, and even before the update you seemed to randomly gain some of those weapons on game-load.
As such, I have removed it from the pack and recommend players do the same, but I do not know of what affect the removal of weapons will have on any running save.