Caribbean Legend

Caribbean Legend

Smuggling Restriction Remover
32 条留言
Terria  [作者] 8 月 31 日 上午 7:10 
Ralfs154, I'm using Perks Reworked also. I don't have my own mod installed, I just made changes to rework's scripts, like with the example I gave.

I would merge, but I would have to upload Perk's modded script to do so, which I do not have permission from Joker to do.

When launching the game, read what it says and it will let you know what is causing the conflict.
Ralfs154 8 月 29 日 下午 11:45 
Is there a possible merge between perks reworked and this you could make?
Ralfs154 8 月 29 日 下午 11:28 
@Terria Even after unsubscribing and then subscribing again it shows the same conflict. I can see in Visual studio that the line is commented on perks reworked...Weird
Isildur 8 月 29 日 下午 10:08 
Ставишь черточки а оно не работает кстати
Terria  [作者] 8 月 28 日 下午 12:00 
@Ralfs154, You'd need to unsubscribe to this mod after doing that.
Ralfs154 8 月 28 日 上午 12:16 
Added the // to perks reworked to all languages still shows conflict and doesn't allow me to smuggle on big ships. I guess i will play without this one.
Terria  [作者] 8 月 26 日 下午 12:42 
Nicolas_Dave, Yes if you wish to do it manually instead of downloading the mod, the file will be in the preferred language folder.
Nicolas_Dave 8 月 26 日 上午 1:05 
Hello I missunderstand something, I have to change or better comment that line on each files for any languages ?
Terria  [作者] 8 月 23 日 下午 6:47 
Isildur, Awesome
Isildur 8 月 23 日 下午 6:20 
Ну ок гляну посмотрю что можно сделать
Terria  [作者] 8 月 23 日 下午 5:49 
Isildur, my mod works fine. I am saying if you have the Perks Reworked mod, you would need to change the files that the other mod uses. My mod uses the same files that the other mod uses. Smuggler_Agent_dialog and Smuggler_OnShore_dialog. In both these files, there a line:

if (GetCharacterShipClass(sld) < ((MOD_SKILL_ENEMY_RATE/5.0) + 1.5)) iTmp = true;

to:

//if (GetCharacterShipClass(sld) < ((MOD_SKILL_ENEMY_RATE/5.0) + 1.5)) iTmp = true;

This is the line that restricts the ships from smuggling, so you'd need to add 2 forward slashes.
Isildur 8 月 23 日 下午 4:50 
так даже если изменить число в этом файле конфликт все равно присутствует
Isildur 8 月 23 日 下午 4:36 
ну а дальше что делать как дальше ? путь то я нашел а что делать я понятия не имею как найти мод твой в этой папке что бы вручную исправить
Terria  [作者] 8 月 23 日 下午 4:08 
Isildur, it depends on your directory. If steam is in your C drive and is under program files, it will be in
C:\Program Files (x86)\Steam\steamapps\workshop\content\2230980

If this path is correct, you will find all your mods here, including this mod. 2230980 is the folder associated with Caribbean Legends. Remember to only edit files you are comfortable with editing.
Isildur 8 月 23 日 下午 3:08 
напиши мне как найти путь к файлам что бы использровать этот мод
Terria  [作者] 8 月 23 日 上午 8:00 
Isildur, If you were talking to me, that is.
Terria  [作者] 8 月 23 日 上午 7:57 
Isildur, You missed the point completely. Streifer explained you can do it manually by changing a number. I said yes, but you can also comment it out. Then I went onto explain in an example that you people can also use that line to an existing mod, such as "Perks Reworked", provided you feel comfortable enough to do it. I haven't lost responsibility of my mod, but I was giving an example that you can do it yourself and you can also apply to another mod.
Isildur 8 月 23 日 上午 4:57 
так это не наша обязанность менять файлы а разработчика мода !
почему когда я писал предыдущему разработчику он все решил сам
а тут если мы хотим использовать твой мод то нам самим нужно редактировать файлы что за бред
Terria  [作者] 8 月 23 日 上午 3:54 
Streifer, Or comment that line out with //, which is essentially what this does.

//if (GetCharacterShipClass(sld) < ((MOD_SKILL_ENEMY_RATE/5.0) + 1.5)) iTmp = true;

Those lines can be edited if anyone wishes to search for the files. However, if anyone wants to use "Perks Reworked" mod with this one, they would need to edit the files that is supplied by that mod.

However, only apply edits when you are confident about doing so.
Streifer 8 月 22 日 下午 9:00 
on dialog file chance a number on this two Smuggler_Agent_dialog and Smuggler_OnShore_dialog

if (GetCharacterShipClass(sld) < ((MOD_SKILL_ENEMY_RATE/5.0) + 1.5)) iTmp = true;

change the 5 to a lower number
Terria  [作者] 8 月 21 日 下午 1:56 
Isildur, Yeah. The Perks Mod and this mod use the same file. I'll have to check other files over time to see if there's another option I can use.
Isildur 8 月 21 日 上午 1:37 
А так респект разработчику )
Isildur 8 月 21 日 上午 1:36 
Спасибо большое хаха просто задумка мода мне очень нравится но проблема в этих перках
Terria  [作者] 8 月 20 日 下午 3:56 
Isildur. On it. I had that thought a while ago. I'll get on to it now. It'll be a simple mod to create :)
Isildur 8 月 20 日 下午 3:31 
не совместим со многими модами такими как улучшенные перки
Isildur 8 月 20 日 下午 3:14 
было бы классно сделать мод что бы главный герой имел возможность из пленных офицеров делать своими например испанцев или голландцев
Cap n Ball Torture 8 月 20 日 下午 12:01 
cant use with caribbean compilation
Terria  [作者] 8 月 20 日 上午 5:28 
Thanks, tsar. Yeah, it conflicts with the dialog files that the mod uses. I'm unsure how to go about this since Perks Reworked overlays a few files in the game's directory. I'll take a look and see how to go about it. Thanks for letting me know.
tsar_dushan 8 月 20 日 上午 3:58 
there is a conflict with Perks Reworked.
VonNayda 8 月 19 日 下午 2:47 
CRAZY. CRAZY. CRAZY. You are amazing!
I will let you know any incompatibilities/bugs found.
Terria  [作者] 8 月 19 日 上午 11:39 
Hope so too, if not let me know and I'll have a look to see what can be done. Using this one myself, much easier to handle the contraband.
WInarik 8 月 19 日 上午 10:52 
good)
hope works with another mods =)