Elin
Provisional TextureExpand
35 条留言
Butterlord 11 月 16 日 下午 8:23 
have absolutely no idea how this works, is there a tutorial somewhere? I like the idea of gear changing appearance but reading the explanations just leave more questions; where do I input these commands?
Jun-Kou 11 月 15 日 上午 12:37 
actually i just solved the DateTime issue
i changed my region to USA, which also changed the time format to the USA's one

i'm not 100% sure but i'm guessing it broke because i changed the date format from mm/dd/yyyy to dd/mm/yyyy some weeks ago

before this, i had temporarily turned off all mods to check if any was messing up this one, mods weren't the issue.


i'm not sure why the mod needs an specific time format but slayy, it works now
Puddles  [作者] 11 月 14 日 下午 8:47 
Is there any way you can send me your mod list? It's still working fine for most people, but there's others who are having issues...
Jun-Kou 11 月 14 日 下午 7:04 
is this broken? :cattiva: having the same issue as voidson
mymymy 11 月 13 日 上午 10:09 
shoud i delete original MOD ?
Space Dandy 11 月 13 日 上午 9:09 
I think it needs an compatibility update in order to keep up with other mods that have been updated
シニア 11 月 11 日 下午 3:49 
Translated from Google Translate:
I suspect this mod might need an update?
I encountered a monster image error when using this mod with naoTさん's mod.
The image returned to normal after disabling this mod.
(´・‿・`) 10 月 29 日 上午 12:25 
Do I need to install the original mod to install this?
voidson 10 月 27 日 上午 4:36 
I too have an error message concerning your mod when I start up the game.
And I've double-checked that I am only subscribed to your version of TextureExpand, not the original, abandoned one.

FormatException: String was not recognized as a valid DateTime.
```
//Sequence of events (most recent on top):
System.DateTimeParse.Parse
DateTime.Parse
TextureExpandRecompiled::TextureExpand.<InitTextures>g__UseCache|27_9
TextureExpandRecompiled::TextureExpand.InitTextures
TextureExpandRecompiled::TextureExpand.OnStartCoreCustom
TextureExpandRecompiled::TextureExpand.OnStartCore
UnityEngine.GameObject:SendMessage
Core:StartCase
Core:<StartCase>b__39_0
<RefreshMods>d__11:MoveNext
UnityEngine.SetupCoroutine:InvokeMoveNext
```
Sinon 10 月 24 日 上午 9:15 
Thank you for creating the provisional MOD:el_flower_white:

I launched “Elin” for the first time in quite a while.
On my system, I have over 150 MODs installed without any special modifications, and none of these have caused issues with “EA 23.222 にゃん定版”.

The only problem occurred with a MOD called “Make Learning Great Again”, which I installed last year:Ib_Ib:
Ptahotep 10 月 20 日 下午 8:55 
Is it correct that I should put the img file into: ....\steamapps\common\Elin\Package\_Elona\Texture ?
Puddles  [作者] 10 月 20 日 上午 5:54 
@Karmapowered is there any way you could join the official Elin Discord and upload your player.log file to the #elin-modding channel?
Karmapowered 10 月 19 日 上午 11:20 
@Puddles Thank you very much for your reply and trying to help.

I am 100% positive I'm only subscribed to this version here of "TextureExpand".

I spent some time this afternoon looking further into the issue, since I don't want to waste your time if it's a me issue.

I cleaned all my local Bepinex/config files so that there wasn't any hidden cache somewhere since I have used the previous version in the past (before this one even existed). I deleted my Elin folder and downloaded the game again from Steam.

I can reliably reproduce the issue when your mod here loads at the same time with (Stable) Custom Whatever Loader . When your mod loads alone, the error message does not appear.

Could you please confirm ? and if yes, what could be done about it ?
Puddles  [作者] 10 月 18 日 下午 11:52 
karmapowered, can you confirm you aren't accidentally subscribed to the original TextureExpand as well as this one?
Karmapowered 10 月 18 日 下午 8:33 
Hello,

I'm currently on game version EA 23.213 (latest Steam version, STABLE).
My system time settings are UTC+1.

I'm getting the following error when launching the game with the mod activated :

FormatException: String was not recognized as a valid DateTime.
```ts
//Sequence of events (most recent on top):
System.DateTimeParse.Parse
DateTime.Parse
TextureExpandRecompiled::TextureExpand.<InitTextures>g__UseCache|27_9
TextureExpandRecompiled::TextureExpand.InitTextures
TextureExpandRecompiled::TextureExpand.OnStartCoreCustom
TextureExpandRecompiled::TextureExpand.OnStartCore
UnityEngine.GameObject:SendMessage
Core:StartCase
Core:<StartCase>b__39_0
<RefreshMods>d__11:MoveNext
UnityEngine.SetupCoroutine:InvokeMoveNext
```

Will this cause issues if I keep playing ? Is there any way I can help you fixing this bug ? Perhaps by telling me which log files you'd need ?

Thank you for keeping this mod supported for the community. It's much appreciated.
UnclePhilty 10 月 14 日 下午 6:57 
"Textures change based on the character's equipment"

So, if I equip a armor or a helmet, it's going to change my appearence?

I used the old version of this mod back then but nothing really happened and tbh I didn't quite understand what this mod did. Can anyone answer this?
Cal 10 月 1 日 上午 3:43 
Needs recompiled again? Errors on stable from this again
TouchMe 9 月 15 日 下午 3:01 
Thanks for replying, I got it figured out. I was using the hobby expansion mod & that seems to use another trainer sprite 1001 instead of 814. I replaced them both and everything is working as intended.
Puddles  [作者] 9 月 14 日 下午 6:37 
Hmmm... How are you naming the file?
TouchMe 9 月 14 日 下午 1:30 
Anyone else having trouble replacing the trainer#f / objC_814 sprite? I've wiped cache, disabled all other graphics mods and the best I get is default or invisible. No issues replacing other npcs like guard or bartender.
Puddles  [作者] 9 月 12 日 上午 10:11 
Sure feels like it... I just got my Internet back a couple days ago. Will upload a copy of the mod without the cache inside tonight. I hope that's the only issue people are happening though because I wouldn't know how to fix anything else!
deerrhea 9 月 11 日 下午 6:35 
even hes gone missing lmao
hashidoi 8 月 24 日 上午 4:59 
No worries! I was actually excited to see that you've been using my mod too - thank you for that!
I'll try testing it again when the stable branch gets updated.
For reference, when I reported that the mod wasn't working, here's what I had tried: I unsubscribed from the original mod on Steam Workshop, manually deleted any remaining data files, and also manually cleared your mod's cache before launching the game to test it.
Puddles  [作者] 8 月 23 日 上午 10:38 
... Ah crap when I updated the mod the day it probably had the cache from *my* game. I'll delete it the next time my laptop has internet access, sorry. I honestly don't know if the mod will work on Stable... Did you unsubscribe from the original mod *and* manually delete the folder?
hashidoi 8 月 23 日 上午 2:05 
If the reason your mod isn't working for me is because I'm playing on the stable branch or because TextureExpand is still active, then please ignore this comment!
hashidoi 8 月 23 日 上午 1:53 
For some reason, this mod doesn't work properly for me. I'm not very technical, so I have no idea why this is happening. However, I've noticed something strange: there are many character sprites in my .Cache folder that I never subscribed to. These appeared as soon as I subscribed to this mod. Even when I delete them and restart the game, no new ones are generated.
Radina 8 月 22 日 下午 9:17 
Nice job, thank you
YAKATECTO of Wealth 8 月 22 日 下午 2:16 
I was able to confirm that it works. Thank you for creating it.
K-Man_Gladiator 8 月 22 日 上午 7:06 
Confirmed fixed! Thank you @Puddles
Puddles  [作者] 8 月 22 日 上午 12:17 
@K-Man_Gladiator: Hoping the update I just pushed will address the issue you're having.

I'll have very limited Internet access until the 2nd...
K-Man_Gladiator 8 月 21 日 下午 12:57 
Does this actually fix things fully? I downloaded it and it didn't seem to be, even after I just had this mod and a TE mod on. Seemed like it replaced sprites fine, but the logic to change sprites based on the character's state didn't (like putting a head equip on or off). I'm on nightly, as an FYI.

Regardless, thank you!
OVERLORD 8 月 21 日 上午 4:39 
thanks
catalystwyrm 8 月 18 日 下午 11:40 
thanks for updating this, missed this mod
Puddles  [作者] 8 月 18 日 下午 7:21 
You'll probably need to unsubscribe to the original and replace it with this. I don't know if this one would properly override everything.
trakshun 8 月 18 日 下午 7:18 
so would you use this as a replacement for the OG mod or as an addition to it?