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I have a suggestion to play a corresponding song after a specific card
Then the strength of this mod is just too high.
Also, encore and remix are both crazy strong.
Honestly, i didnt expect a whole lot from what i assumed was a meme character but... I was wrong. I was SO wrong.
This was fun, it had cleverness throughout the entire build. Things synergized in ways i didnt really expect them to. There was a LOT of hard work put into not just making it, but balancing it and forcing you to work with the mechanics to get the most from it. First time I've ever commented on a workshop mod for StS. It deserves the praise
If you'd like, would you be willing to use it?
I'm in the final stages of checking it now, but if you contact me, I'd like to send you the finished version.
I played it a lot while translating it into Japanese.
Seriously, thank you. It's really fun.
Some people say that the energy gain from Rhythm is too strong, but in the early game, going from 1 to 2 is easy, while 0 (or 3) to 1 is quite difficult. I think that's good, isn't it?
The damage advantage from going from Rhythm 1 to 2 feels about as strong as Defect's Dualcast.
In the mid-to-late game, the energy supply feels like it breaks the balance, but there's still a risk to having cards that cost 3 or more. Plus, you need special cards to get to Rhythm 1.
Taking a rare card can break the balance, but that's part of the fun of Slay the Spire, right?
IcanacceptthatthereisnoChineseversion,butcouldtheauthortypethespace?Thewordsputtogethermakemyeyestired
Overall really good but that's the main issue, if the balance is tightened up to make the cards slightly more powerful on average, then it will be perfect.
Also I am currently translating the strings into Korean, so I want to ask if you can apply it to the mod when it is finished.
I do have some feedback, though;
- Her starting Strike/Defend. She doesn't have Snake ring or any draw-oriented starting bonus, so it hinders her starting deck shuffle cycle. It think she should also have 4/4 and total of 10 deck size at the start, just like Defect/Watcher. Especially considering how scarce draws are for her kit.
- Some of her cards have too low base stats(All Symphonic cards, Refactor, Phrase, etc.). I assume this was done due to her high energy-efficiency, but the Diva is very draw-hungry and some cards should have more value than current iteration, I think.
- Cards that apply negative effects to self(Silenced, Captivation, etc.) have too much risk compared to its return. Even though she has some ways of utilizing or negating them, those cards are simply too risky to use compared to Ironclad's self-damaging cards or Status-inducing cards. Especially due to their lackluster values.
hope you eventually swap her from being the bald ass pjsk miku tho lmao