边缘世界 RimWorld

边缘世界 RimWorld

ShelterShuttle
87 条留言
夜明 10 月 13 日 下午 9:45 
在穿梭机内会不会像地洞一样,人在穿梭机里,当前地图没人的话一些任务不会刷出来
RiNG第一突破手Chihaya Anon 10 月 4 日 下午 5:10 
另外用这个穿梭机落地之后创建的新地图在所有人跑路之后好像不会消失的样子……也找不到图标不能重组远行队?
RiNG第一突破手Chihaya Anon 9 月 30 日 下午 9:24 
一样的ArgumentOutOfRangeException,但是是在点了卫生的建筑之后出现的,权作参考吧
[Ref B66B82B5]
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at RimWorld.Planet.WorldGrid.get_Item (RimWorld.Planet.PlanetTile tile) [0x0000c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Map.get_TileInfo () [0x00013] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Map.get_Biome () [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
76561199071967613 9 月 30 日 下午 8:46 
The settlement or camp mark of where the shuttle landed will be destroyed. Failed to load the map for the area.
猫是神经病 9 月 26 日 上午 1:22 
有些意见
第一,大基地要迁移到避难所,转移资源非常繁琐。建议调大存储容量
两,安装启灵装置后的小人进入按键,不是很好用。需要筛选功能
3,飞行中的猫猫头有些吓人,尤其最大号的
4,大号穿梭机就不要冷却了,每次打完经常不能发射,让人烦躁
BlueSheep 9 月 21 日 上午 6:19 
汇报一个bug:如果你的庇护所穿梭机的内部空间里存储了具有新鲜度的物品(如食物,尸体,植物等会腐烂的物品),那么当你使用穿梭机货舱接口的“装载到穿梭机”按钮并进入物品装载界面时,装载界面将无法正常显示内部空间里的大部分物品,并不断产生红字:

Exception filling window for RimWorld.Dialog_LoadTransporters: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref CFB733DE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


mod配置:Harmony+原版全DLC+ShelterShuttle,除此以外无其他模组
还有一条红字因为字数限制发不出来
八云紫 9 月 17 日 上午 1:13 
机械体进入内部不会工作,拆了用核心重新造才能用,穿梭机贸易会卡死
Riven 9 月 9 日 上午 4:19 
Can this work with orca shuttle mod?
ConstantlyDisappointed 9 月 5 日 上午 4:52 
Thank you for your attentiveness!
 [作者] 9 月 5 日 上午 1:42 
The problem of temporary map destruction should have been completely fixed, but there are still some problems with the mod. I have collected the feedback and will fix it in the future.
 [作者] 9 月 5 日 上午 1:39 
Oh, I think I understand. Are you referring to Empire mod? I didn't know about this mod before. I will try to figure out the problem and fix it later. Thank you for your feedback!
ConstantlyDisappointed 9 月 4 日 下午 2:37 
Great mod though!
ConstantlyDisappointed 9 月 4 日 下午 2:35 
My apologies. All I notice is that with this mod and Empire installed together, the shuttle will lift off and leave the map but on the world map it will not move a tile. Essentially hovering over the settlement indefinitely.
 [作者] 9 月 4 日 上午 4:38 
Sorry, but the problem description you gave is a bit vague. I can't understand the specific content of the problem. Could you provide more details of the problem?
ConstantlyDisappointed 9 月 2 日 下午 2:19 
This mod conflicts with Empire. Whenever the shuttle leaves the map, it gets stuck.
R.lock 8 月 30 日 下午 5:25 
Bubbles.Access.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs:Postfix()
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00024] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX Dubwise.PerformanceAnalyzer: Void Analyzer.H_KeyPresses:OnGUI()
at Verse.Root.OnGUI () [0x00046] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
不確定是跟CE還是甚麼衝突 但是進入內部後全UI消失 人物正常運作 但無法控制
R.lock 8 月 30 日 下午 5:24 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6305E470]
at CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix (System.Single& curBaseY) [0x0001e] in <32777f83079f4f949d6f1f3f4af16d89>:0
at RimWorld.GlobalControlsUtility.DoDate (System.Single leftX, System.Single width, System.Single& curBaseY) [0x0002d] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX CombatExtended.HarmonyCE: Void CombatExtended.HarmonyCE.Harmony_GlobalControls:Postfix(Single& curBaseY)
at RimWorld.GlobalControls.GlobalControlsOnGUI () [0x00089] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x00139] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX Dubwise.DubsPaintShop: Void DubRoss.Harmony_MapInterfaceOnGUI_BeforeMainTabs:Prefix()
- POSTFIX Bubbles: Void
 [作者] 8 月 29 日 上午 2:51 
摧毁内部房间问题已修复
残片梧桐 8 月 27 日 下午 12:04 
无论是打爆,拆除,覆盖,删除内部空间,各种方法游戏都直接卡死,是那个内部空间的问题?
残片梧桐 8 月 27 日 上午 11:29 
新档好像没问题,旧档会爆炸
残片梧桐 8 月 27 日 上午 11:22 
mod的几种穿梭机无法拆除,拆除瞬间游戏画面直接崩了,开发者覆盖也没有用,也崩,清除内部空间也崩
飞机 8 月 24 日 下午 11:12 
饭盒穿梭机点击删除室内空间后直接游戏变成黑白,卡住无法正常进行游戏:steamhappy:
 [作者] 8 月 24 日 下午 9:48 
All the repair work needs to be postponed to next week. I'm sorry that I don't have time these days. The existing issues will be fixed in full next week, and resetting the textures may take longer. Thank you for your patience!
 [作者] 8 月 24 日 下午 9:46 
@'4po5troph3' 好的了解了,不过我这几天依然在忙 修复需要等到下周qwq
 [作者] 8 月 24 日 下午 9:45 
Oh! Sorry for overlooking this issue. Royalty DLC is indeed not that important. I will remove the requirement for PsyLink in future updates and replace it with other materials. Thank you for your feedback! @Subaru
'4po5troph3' 8 月 24 日 下午 7:25 
目前我经历的仍然存在两个问题
1.饭盒登机点无法转向
2.在更新前制造并初始化地图的穿梭机,删除地图时仍然崩溃
旧存档类问题可能没那么容易解决我了解过。作者第一个mod做很好了
Snowy 8 月 24 日 下午 4:27 
eyo this is just a tardis lol
Subaru 8 月 24 日 上午 9:14 
Does the royalty prereq really important or i can play it without it?
 [作者] 8 月 24 日 上午 4:28 
Regarding the issue of overlapping research options, I have made adjustments based on the research option positions of several other mods. However, I cannot guarantee that there will be no conflicts with the research positions of all mods. Perhaps we will consider adding separate tabs when the mods have been updated with enough content. If the research options of the mods overlap with those of other mods in your integrated package, please open the developer mode of your game and manually adjust them. Thank you
 [作者] 8 月 24 日 上午 4:14 
有其它研究重合冲突的模组可以手动调一下位置,我后面会根据几款同类型穿梭机模组的研究位置调整,但是无法保证与全部模组都没有重合,需要各位打开开发者模式自行根据自己的整合包调整研究位置
ZongSu420 8 月 24 日 上午 1:55 
研究页面本mod的高级个人穿梭机会和 Odyssey Transport Shuttle的无人机穿梭机 重合冲突
 [作者] 8 月 24 日 上午 1:03 
穿梭机点击初始化房间后按钮会变成清除房间,如果不用房间了拆穿梭机前清除一下房间就行 暂时还没修所以先这样凑合用下吧)qwq
'4po5troph3' 8 月 23 日 下午 9:59 
mod好,这玩意比房车好用
mod坏,附属地图拆不掉
云小怡 8 月 23 日 上午 5:57 
非常好的MOD,使我13×13重度依赖!!!👍
 [作者] 8 月 23 日 上午 5:11 
The issue related to the temporary map not being properly removed has been fixed. Thank you for your feedback!
与临时地图没有正常卸除的相关问题现已修复,感谢大家的反馈!
 [作者] 8 月 23 日 上午 5:10 
The following are the issues currently collected:
The problem caused by the direct dismantling of the shuttle machine
Overlap with research options for more shuttle modules
Technical Map Vecheles' Shuttle Landing Problem
Loading error for items with freshness inside
The problem of transferring and loading items in foggy areas (adding configuration option switch to determine whether to enable default off)
there may be omissions, please remind me!
以下是目前收集到的问题:
穿梭机直接拆除造成的问题
与更多穿梭机模组的研究选项重叠
Technical Map Vechiles的穿梭机降落问题
内部带有新鲜度物品的装载报错
迷雾区域物品可传送装载问题(加入配置选项开关决定是否开启 默认关闭)
问题不含顺序,可能有遗漏,欢迎提醒我!
 [作者] 8 月 23 日 上午 4:56 
@愉悦z 好的,接下来会安排优先修复
愉悦zz 8 月 23 日 上午 12:19 
开上帝模式拆除穿梭机后就会循环报错
愉悦zz 8 月 23 日 上午 12:18 
Root level exception in OnGUI(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref C8875C9D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch3 (Verse.Root)
愉悦zz 8 月 23 日 上午 12:05 
不知道为什么,所有本mod的穿梭机建造后都不能拆除,否则就会游戏花屏,程序崩溃……而且直接把逆重飞船开走也无法摧毁穿梭机所在地星球……更不能移除mod,游戏读档还是会花屏😭😭😭
 [作者] 8 月 22 日 下午 9:01 
There are still some comments that I haven't directly replied to, but I have read everyone's comments. Thank you very much for your feedback! There are still many mod issues, I will gradually fix them
 [作者] 8 月 22 日 下午 8:59 
@Maiya0126 好的,已经记录了,等空闲了我会马上处理
 [作者] 8 月 22 日 下午 8:58 
未来做功能模块拓展的话也许会有,也可能会有电力模块,不过目前我还是推荐拉线自建照明灯
 [作者] 8 月 22 日 下午 8:57 
@sir Luis Oh, do you mean to give the shuttle a vehicle function? I'm sorry, we don't have this plan at the moment. However, regarding the issue you mentioned, I will try to fix it (please give me some time, I'm still busy these days). Thank you very much!
songyu060410 8 月 22 日 下午 7:27 
内部能不能自带照明啊,直接自带太超模的话做个模块来获得这个功能也行的
Maiya0126 8 月 22 日 上午 9:36 
很有趣的mod。我想反映两个我遇到的问题,第一个是掉tps:饭盒和庇护所影响不大,但是建造了小型和中型后掉得特别厉害;第二个问题就是,我建造了中型后,在我还没有安装七零装置的时候,突然多了一个地图——就是字面意思,在那个图没有任何我的小人,也不是穿梭机里面的样子。当我把中型给拆除后,这个图还在……
Sir Luis 8 月 22 日 上午 7:52 
Mod author. Can you make another shelter shutter that has wheels and is size 16 by 19 vehicle area map
 [作者] 8 月 21 日 下午 7:51 
好的,我收集一下,这几天比较忙 可能暂时抽不出身 有空余时间后会根据问题严重程度优先修复
 [作者] 8 月 21 日 下午 7:50 
Oops, it looks like there are still many issues with the mod that I don't know about. I will collect them and fix them in a few days
Haxer347 8 月 21 日 下午 7:16 
need a doctor who tardis retexture