安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







What is the "max hit count"? It's just for shotguns? It enable you to hit 3 Z ?
I've also been thinking that if there is an existing gun mod for a given gun that performs the function of the gun customization already, then that customization not be presented for the gun in question. For example, the silencing customization options would be fine for revolvers, but semi-auto handguns already have a suppressor attachment. Then again, some folks may not like adding the suppressor for aesthetic reasons, so everyone else can just not use that modification option. Maybe a sandbox setting to hide customizations for guns that already have an attachment for the same purpose?
I would like it if we had the ability to rename the guns thereafter to customize the gun name as well. Not sure it's possible to display the modifications in the tooltip that comes up when you hover over the gun, but that would be ideal rather than adding a count to the name of the gun as you still would have to go into the Custom Firearm context menu to see what upgrades it actually has anyway.
I ran into an issue with upgrading a M9 pistol's accuracy. It threw an error, didn't use the parts, and didn't rename the gun, but it does appear to have completed the upgrade. No errors on other upgrade options for the M9, and once another was upgraded it renamed the gun to include the count of the Accuracy upgrades too. M9 Pistol was the only one I've seen that happen for so far, and only for the Accuracy upgrade so far.
`attempted index: getName of non-table: public java.lang.String zombie.scripting.objects.Item.clothingExtraSubmenu
function: getItemFieldValue -- file: MyCustomFirearm.lua line # 31 | MOD: Ogrim Mod's - Universal Custom Firearm
I can post the full error log if you want. What happens after is that an option called "fix upgrades" appears on the weapon and clicking it throws the error again.
"STEAL SOMEONES REAL PICTURE INSTEAD OF GENERATING ONE!"
Do you not know how incredibly stupid that is? get a life
Also anyone calling this AI slop because of one picture needs to get a life lol
@galkinzhenia: Need more details of the conflict!
@Sauce: Same to you!! I will try to simulate \o/
If you guys managed to join my discord and there I create a bug forum chanell, you guys can share logs and more details of this problems.
@BEanZ91: It can be added and removed safe from the saves!