Project Zomboid

Project Zomboid

[B42] Ogrim Mod's - Universal Custom Firearm
61 条留言
ogrimdooh  [作者] 10 月 13 日 上午 10:09 
@Thekyle: "max hit count" can make bullets hit more than one target, piercing throw zombies.
Thekyle 10 月 13 日 上午 5:35 
Again an other cool mod!
What is the "max hit count"? It's just for shotguns? It enable you to hit 3 Z ?
Bebop Cola 9 月 3 日 上午 10:40 
Suggestion:
I've also been thinking that if there is an existing gun mod for a given gun that performs the function of the gun customization already, then that customization not be presented for the gun in question. For example, the silencing customization options would be fine for revolvers, but semi-auto handguns already have a suppressor attachment. Then again, some folks may not like adding the suppressor for aesthetic reasons, so everyone else can just not use that modification option. Maybe a sandbox setting to hide customizations for guns that already have an attachment for the same purpose?
Bebop Cola 9 月 3 日 上午 10:40 
Suggestion:
I would like it if we had the ability to rename the guns thereafter to customize the gun name as well. Not sure it's possible to display the modifications in the tooltip that comes up when you hover over the gun, but that would be ideal rather than adding a count to the name of the gun as you still would have to go into the Custom Firearm context menu to see what upgrades it actually has anyway.
Bebop Cola 9 月 3 日 上午 10:39 
After playing with it for a bit, I definitely like the idea.

I ran into an issue with upgrading a M9 pistol's accuracy. It threw an error, didn't use the parts, and didn't rename the gun, but it does appear to have completed the upgrade. No errors on other upgrade options for the M9, and once another was upgraded it renamed the gun to include the count of the Accuracy upgrades too. M9 Pistol was the only one I've seen that happen for so far, and only for the Accuracy upgrade so far.
ogrimdooh  [作者] 9 月 1 日 下午 1:39 
@R3TR0: Yes, safe to add and remove!
R3TR0 9 月 1 日 上午 1:29 
safe to add on ongoing save?
ogrimdooh  [作者] 8 月 25 日 上午 3:29 
@Sloth-Jaw: Thx for the report!!! This log is sufficient to me \o/ it had the file, the line and the error xD I will take a look o7
Sloth-Jaw 8 月 24 日 下午 9:31 
I seem to be having an issue where upgrading some firearms throws an error. Using with Firearms B42. Upgrading Beretta and S&W M36 occasionally throws this error:

`attempted index: getName of non-table: public java.lang.String zombie.scripting.objects.Item.clothingExtraSubmenu
function: getItemFieldValue -- file: MyCustomFirearm.lua line # 31 | MOD: Ogrim Mod's - Universal Custom Firearm

I can post the full error log if you want. What happens after is that an option called "fix upgrades" appears on the weapon and clicking it throws the error again.
TheAbandonedVisitor☭ 8 月 24 日 上午 3:49 
Al is the future
HeavenlyTacos 8 月 24 日 上午 3:19 
does it work with advanced trajectory's realistic overhaul?
Phil 8 月 23 日 上午 8:50 
@дикий огурец do one yourself then bozo
ogrimdooh  [作者] 8 月 23 日 上午 8:39 
@Timou: Not yet!
Timou 8 月 22 日 下午 9:45 
Did you fixed the issue of returning to defolt weapon characteristics ?
ogrimdooh  [作者] 8 月 22 日 下午 8:49 
For all that got problems with insta max maintenance I just release a fix for that! \o/
ogrimdooh  [作者] 8 月 22 日 下午 6:18 
@Veloquix: Yes, it is compatible!
Veloquix 8 月 22 日 下午 3:25 
This compatible with Rains weapons and gun parts? Awesome concept
Purple Nebula 8 月 22 日 下午 2:47 
Gonna keep an eye on this mod for when the initial bugs/compat issues are resolved, don't want to possibly ruin my current run but saving it for the next!
CarltoN. 8 月 22 日 上午 10:53 
people who have a problem with a mod using an ai image or description need to grow up. you're getting free content. who gives a fuck if the modder used ai just to make the mod workshop page look nicer.
мяч детпул 8 月 22 日 上午 3:29 
AI slop
Crimson Bolt 8 月 21 日 下午 10:34 
@teawoman
"STEAL SOMEONES REAL PICTURE INSTEAD OF GENERATING ONE!"
Do you not know how incredibly stupid that is? get a life

Also anyone calling this AI slop because of one picture needs to get a life lol
robertinhoo 8 月 21 日 下午 4:07 
There's no problem with AI
bear 8 月 21 日 下午 2:50 
AI slop
Blessed Mother 8 月 21 日 上午 7:57 
@TeaWoman Why not make one for ogrimdooh then?
TeaWoman 8 月 20 日 下午 10:13 
AI thumbnail for what reason? There are hundreds of images of a guy fixing a gun online already!!
FireRabbit70w0 8 月 20 日 下午 5:25 
if it help it doesnt apears as an error in the game, i got the tipical skill experience gain message but it said "maintenance xp - infinite"
ogrimdooh  [作者] 8 月 20 日 下午 5:12 
@FireRabbit70w0: Some users report this issue but I not managed to simulate >__<
FireRabbit70w0 8 月 20 日 下午 3:34 
so... my maintenance skill just got insta maxed out after i used this mod, i too use the Toughness skill mod
hulasquid 8 月 20 日 上午 10:48 
@Wild, you should make one then.
galkinzhenia 8 月 19 日 下午 10:26 
Sorry.[B41/B42] Toughness Skill. There is a conflict with him
Wild 8 月 19 日 下午 9:55 
AI slop thumbnail
Doc 8 月 19 日 下午 9:35 
Thank you Ogrimdooh and for the mod. Great job! :steamthumbsup:
MelonChihuahua 8 月 19 日 下午 9:32 
Does this work with Rain's firearms?
galkinzhenia 8 月 19 日 下午 9:32 
Your mod conflicts with the [B41/B42] "Durability" skill. I start disassembling my weapon, and my [Durability] skill immediately fills up to the limit. Sorry for using a translator.
ogrimdooh  [作者] 8 月 19 日 下午 9:07 
@Doc: The mod name is "Show Weapon Stats Plus".

@galkinzhenia: Need more details of the conflict!
󠀡󠀡󠁳󠀡󠀡 8 月 19 日 下午 9:01 
@galkinzhenia explain
galkinzhenia 8 月 19 日 下午 8:56 
Hello. Mod conflict -[B41/B42] Toughness Skill
Doc 8 月 19 日 下午 7:38 
What 'Weapon Detail Mod' are you talking about in the pictures? I can't seem to find any on search.
Inverspe 8 月 19 日 下午 7:33 
Don’t use his mod then lil bro
Halogen 8 月 19 日 下午 5:33 
A.I SLOP GIMP IS FREE LMAOOOOO
흉내쟁이 8 月 19 日 下午 5:14 
@Mimo This is Steam. The leader of Steam is an ardent follower and supporter of AI. If you don’t like that, keep your distance from Steam. It will be better for your peace of mind, and you’ll also spend less time worrying about other people’s work.
ogrimdooh  [作者] 8 月 19 日 下午 4:57 
@qkrdydzl: I didn't test with "Escape from Kenturkry 42" but my mod work isolated so should work... but if got any problems you can send a message!
qkrdydzl 8 月 19 日 下午 4:51 
How is the compatibility in "Escape from Kenturkry 42"? It's still before the test, but I'd like to hear from modder.
󠀡󠀡󠁳󠀡󠀡 8 月 19 日 下午 3:22 
very neat system you did a good job man
ogrimdooh  [作者] 8 月 19 日 下午 1:58 
@Sauce: I try your problem too, no success -_- try got some logs to share so I can help \o/
ogrimdooh  [作者] 8 月 19 日 下午 1:45 
@Tenth: I try to simulate your problem and not managed to reproduce... >__< try send me some logs later, if you didn't know where to get this logs, they are inside a fouder "C:\Users\<YOUR USER>\Zomboid\Logs"
ogrimdooh  [作者] 8 月 19 日 下午 1:30 
@Tenth: I will investigate your problem with you shared mod list o7

@Sauce: Same to you!! I will try to simulate \o/

If you guys managed to join my discord and there I create a bug forum chanell, you guys can share logs and more details of this problems.
ogrimdooh  [作者] 8 月 19 日 下午 1:26 
@SchoolProblems: Guns of '93 should work fine!

@BEanZ91: It can be added and removed safe from the saves!
Bastard 8 月 19 日 上午 11:52 
Cuz not all people are rich to hire an artist to make a mod, be glad someone took his time to code a mod for you.
Mimo 8 月 19 日 上午 11:22 
why is almost every popular mod made with ai nowadays? i understand the mod isn't made by ai (hopefully) but the picture and the clearly ai generated description make people think it's low quality and avoid it :steamfacepalm: