Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

HEARTS AND MINDS (Part 1)
173 kommentarer
jay.arg94 23. sep. kl. 10:59 
Hey! me again, i am playing as Rome in Normal Dificulty, but at the end of the 176 turn my game crash and is not letting me progress.
adam.kiernan 18. sep. kl. 10:36 
I see that garrison sizes, especially for provincial capitals were increased, but this seems to disproportionately favour the AI. I am playing the Caesar in Gaul campaign and am seeing garrisons, as follows:
-Burdigala - 20 units
-Nemossos - 19
-Vienna (not a capital) - 14
- the list goes on..

This is fine, the issue is that none of my (Roman) cities have half this level of garrison.

In Narbonensis, for example:
-Tolosa - 6 units
-Narbo - 1 (3 naval)
Segodunum - 2
-Divona - 0

I have to maintain so many armies to cover my back because there are effectively no garrisons in any of my cities outside of Italy (Genua has 5, Medhlan has 8). The cost of maintaining armies doesn't allow you to maintain small provincial armies to cover your back.

Is this intentional?

1 other thing, I find that my legionaries only use their pila at the very last second, so they have half of them left by the time the enemy makes contact. They used to toss them as soon as the enemy entered range.
jay.arg94 18. sep. kl. 8:13 
ah gotcha, yeah i saw that and i thought it was weird but thanks for the update
Valmont  [ophavsmand] 18. sep. kl. 7:19 
@jay.arg94
Not a bug, we added more female units.
They don't have only female units but sometimes they only hire the woman units.
We will be improving their composition in the next version of Part 2.
jay.arg94 18. sep. kl. 7:10 
Hey! one question, i dont know is this is a bug or not, but why does the Dalmatae have all woman units?
PerroTapao 15. sep. kl. 15:41 
@Valmont no problem, and thank you for creating the mod, im loving it! Keep the good work up!
Valmont  [ophavsmand] 15. sep. kl. 7:52 
@PerroTapao
Good find! Will be fixed in next patch!
Thanks
PerroTapao 15. sep. kl. 6:43 
I cant promote my politicians in ROTR, it says they got to be at least 999 years old.
Valmont  [ophavsmand] 14. sep. kl. 10:51 
@KrnyBhoy
That works with any Total War Rome 2 mods that are big enough that could cause increased loading times.
For smaller mods (50 MB or less) it is not really necessary.
KrnyBhoy 14. sep. kl. 10:47 
To Improve your Loading Times by 200% with any mod:

does this advice work with any TW mod ? other modders content and other TW Games?
Flaggy! 13. sep. kl. 5:29 
Best Mod Ever for Rome 2, enough of these total convertions mods, i played the first game, i dont care if my Egypt looks like Bronze Age Egypt. Top Tier and should be called rather than DEI for the 10th Time. Keep it going my friends!
PhæntomFly_ßr2 12. sep. kl. 19:34 
Yes it is in english, but im not using the 2nd version of the mod, only this one (part 1)
Valmont  [ophavsmand] 12. sep. kl. 17:15 
@PhæntomFly_ßr2
Is your Rome 2 in english? Other languages are not supported yet.

@Heracles
Glad you are having fun with your Rome campaign!
Yes, politics are a lot more fun and logical now
PhæntomFly_ßr2 12. sep. kl. 12:35 
Maybe its a visual bug then ? im gonna test it, cuz i had to re-download the game and the mod cuz my ssd died xD
Heracles 12. sep. kl. 9:34 
@phaeotnom I think it is a visual bug. I saw that once then the next turn they all had stats.
@valmont I wasnt able to get my spartan units to heal no matter what I did, but I didn't go past turn 5 so I can't say forsure it wasn't a temporary effect. Enjoying the rome playthrough alot, First playthrough I provoked the other political parties in attempt to be the sole party, forgot the minimum parties for rome is 3 it seems. This time around I am maintaining influence like you said and made a big difference. Plus we reloaded the save like 3 times until the parties had good traits lol
Valmont  [ophavsmand] 12. sep. kl. 7:57 
@PhæntomFly_ßr2
We fixed that a couple patches ago, could you be playing on an older version of the mod? Did you move the .pack files to your Data folder?
PhæntomFly_ßr2 12. sep. kl. 5:31 
Hi @Valmont Legion Traditions called ''Defenders of Roma'' and ''Provincial Guard'' has no stats only descriptions.
Valmont  [ophavsmand] 10. sep. kl. 22:47 
@Heracles
Many things can modify an Army's Replenishment.
1) Food on that province
2) Enemy Agents' actions
3) Your treasury money
4) Your general's Traits, Skills, Ancillaries, Followers and Households
5) Diseases
6) Seasons
7) Buildings
8) Your army's stance
9) Even more stuff.
If you move your army back to Sparta they get a full replenishment rate?
Heracles 10. sep. kl. 15:52 
Playing Sparta on very hard and I attacked athens turn 2 and won. But my damaged units didn't heal over two turns. Is this because it was a recently conquered settlement or a bug? I didn't see this bug as Rome if so. When I hover over the green plus while in Athens it says 67 turns until the unit is healed.
Valmont  [ophavsmand] 10. sep. kl. 6:09 
@Tazel
Hard for both campaign and battles.
Tazel 10. sep. kl. 5:38 
@Valmont What is the recommended difficulty level so that the AI doesn’t get a morale or attack boost?
Valmont  [ophavsmand] 9. sep. kl. 16:38 
@Heracles
In Hearts & Minds the Successions work differently compared to vanilla:
1) You maintain Loyalty mainly by keeping all parties' influences balanced.
If your party gets too powerful (influential) then you will cause a loyalty decrease in the others and vice versa.
You can use the political intrigues to give your party or other parties more influence to keep the balance.
Valmont  [ophavsmand] 9. sep. kl. 16:29 
@Heracles
It is great to hear that your sync issues got resolved.
If you ever encounter a sync coop issue again please play a coop campaign with just part 1 enabled to see if the issue persists. We are trying to determine if the sync issues could be related to part 1 or part 2.
Since we just redid Part 1 from the ground up we believe it could be part 2 related.
Heracles 9. sep. kl. 16:02 
(Update, Fixed)
Idk what changed but we decided to try it again. I loaded up the save that desync'd. It was Hail Mary because honestly we weren't gonna play normal vanilla again. and... It worked. Idk how but we are having a blast turn 40ish Rome and Carthage now. We both have it downloaded through steam workshop. Same language, I really think it may have been an RNG event or something? Happened in 3 different saves?!?!? Weird bug, Great mod. Really struggling with successions though lol. Probably on me I suck with politics
Valmont  [ophavsmand] 9. sep. kl. 14:31 
@rubylicious
Are you playing with just Part 1 + Part 2 enabled or other mods as well?
Valmont  [ophavsmand] 9. sep. kl. 14:31 
@Heracles
Amazing and detailed report Heracles
When playing coop, do you both play with the same language and also have you both moved your mod files to the Data folder or are you both playing from the workshop folder (standard)?
rubylicious 9. sep. kl. 13:53 
repeated ctd at turn 9 when lugii make their turn. No clue what they are doing...
Heracles 9. sep. kl. 10:05 
(PART 1) My brother and I really enjoy the feel of this mod. However, we are dealing with an issue. (We are playing as Rome and Carthage on Legendary). We have tried 3 different Coop Campaigns on the grand campaign. All 3 have desync'd sadly. From our experiences in the past once it desyncs once it usually means the campaign is over. Turn 17, turn 19, then turn 21 for the desync. Oddly I think its Aridiae causing it, or maybe just coincidence but its always their turn when it happens. A bug I did see though was I owned Lilybaeum in Sicily as Rome. Syracause with a 9 fleet was able to sack it without any of my garrison attempting to fight back, basically a free sack.
Heracles 9. sep. kl. 10:05 
(PART 2) My two garrison ships died in the autoresolve but when it was my turn I noticed that I had an 8 man garrison and two ships still full health somehow. Oh, and ships seem to have a serious decrease in upkeep while in port, which I like. We are only using the two Hearts and Minds mods 1 & 2 and we verified our games between campaigns. We love the mod, just hoping to help the Devs, definitely coming back to this mod for future playthroughs if we can get it to work.
Valmont  [ophavsmand] 8. sep. kl. 20:40 
Hey @joshuahobizal!
Thank you for your kind words.
We are currently focused on polishing and finishing the first milestones we had originally intended for Hearts and Minds Part 1 but after that we have even bigger plans that would certainly require all the help we can get.
I will inform you of any updates on how that support can materialize in the future.
joshuahobizal 7. sep. kl. 9:00 
Do you have a way we can support the devs and team behind this mod. I really enjoy it and would like to see continued development. Do you just prefer support on here through the Steam Awards system or do you alternatively have a Patreon or something of that nature?
hkknight 5. sep. kl. 22:20 
nice update, next: we hope you give us random location start too xD great mod
Valmont  [ophavsmand] 5. sep. kl. 18:33 
@Kuzyn
We are very close to our goals for both Part 1 and Part 2. Once that is done and the bugs are fixed we will move to translations. Roughly a couple of months.
You can set your game to english for now if you want to play the mod.
PS: It is worth it and your english is very good anyway
Valmont  [ophavsmand] 5. sep. kl. 18:31 
@khorne8
I believe the issue is that Garrison units are tied to building level and not tech.
Rome does prioritizes military research compared to other factions thou.
You need to use new methods for taking capitals now.
1) Starve them with raiding armies and agents or bring their public order down by looting the smaller towns in that province. You cannot rush or autoresolve most sieges now.
2) It is smarter to take out the enemy faction's armies first before committing to a siege now. Then you can just wait for the garrison to come out of the walls (force them). Legionaries are not that strong unless your army has low tier units.
khorne8 5. sep. kl. 15:19 
There's something odd going on with AI Rome's garrisons.

I'm at turn 30 as Carthage, and Rome has post-Marian Reform garrisons. This is pretty rough, because together with your garrison buffs, that means that a province capital under their control has 15 units of Legionaries (plus 4 Velites) as a garrison! I'm not sure the AI has actually researched the Cohort Organization tech, though, because their actual armies are still full of Hastati. Maybe the AI is beelining that tech and then not upgrading its armies?
Kuzyn 5. sep. kl. 15:08 
@Valmont
I wasn't playing in English and I thought firstly that it should display or some default text anyway but yeah strings are missing completely.

If you need help with translations, there are some platforms for community contributions. I can try to translate some to Polish if needed.
Valmont  [ophavsmand] 5. sep. kl. 4:51 
@vovakolo1999
I am glad you are enjoying the mod!
That is probably a bug. You could get a very low upkeep if you use the Naval Conscription Edict or have a General with maxed stats and skills but not just because.
I will look into it asap.
Thank you
reutersvard 5. sep. kl. 2:37 
@Valmont

Firstly thank you very much for putting this mod together, it's exactly what I was looking for (Vanilla+ with some options rebalanced and no bloat).

I'm playing Hannibal at the Gates as Carthage and noticed that ship upkeep is very low, around 13g per turn for all ships!

Is that a bug or a feature?
khorne8 4. sep. kl. 17:21 
@Valmont
Understood. Unlocking the diplomatic confederation option for all factions with the "same blood" modifier would be extremely cool - I've always hated that you can't integrate Nova Carthago when playing as Carthage in RTW2.
Valmont  [ophavsmand] 4. sep. kl. 17:15 
@khorne8
Nothing else that is announced in our features is disabled. We haven't changed the confederation options for the player but we did changed it for the Ai so it uses it more often.
In our features list there is "Added more options for taking settlements" which might be confusing you but that is not about diplomacy.
But with your remark you did give me an idea for what to expand in future versions.
khorne8 4. sep. kl. 17:10 
@Valmont
Great. Is there anything else that's disabled at present? I ask because I'm playing as Carthage and despite having the "same blood" icon in diplomacy (tooltip says confederation is possible), there is no confederation diplomatic option available.
Valmont  [ophavsmand] 4. sep. kl. 17:01 
@khorne8
Thanks for the heads up, completely forgot about updating the description. Done.
Keep the suggestions coming ;)
khorne8 4. sep. kl. 16:51 
It might be helpful to update the mod description to clarify that the Empire Divided map is not actually working at present - I thought I had a mod conflict until I trawled through this thread and found the discussion (on page 8 at present) of how it's intentionally disabled.

Otherwise, great mod!
ramirohaces44 4. sep. kl. 12:06 
Incredible, I hope it can be done and that we can enjoy the game to the fullest.
Valmont  [ophavsmand] 4. sep. kl. 11:59 
@ramirohaces44
We are planning on several translations including spanish but we are in the process of consolidating a team in order to do that.
ramirohaces44 4. sep. kl. 11:53 
Hello, just a quick question: are you planning to release an official Spanish translation soon, or is this not part of your short-term plans?
Valmont  [ophavsmand] 4. sep. kl. 9:58 
In our last update this morning:
* Full rewrite, balance pass and UI fixes for the Edicts system. (Thanks PhæntomFly_ßr2 for the feedback)
Valmont  [ophavsmand] 3. sep. kl. 21:51 
@PhæntomFly_ßr2
We just released a big update which should fix most if not all the missing texts.
Please update your Data folder with our latest release and confirm if the fix indeed works as intended ;)
Valmont  [ophavsmand] 3. sep. kl. 21:49 
@hkknight
Yes, we had no choice since Empire Divided's Startpos had many missing family Tree members, generals, agents and also had issues with our other features such as change your capital, dynamic Garrisons and Wonders of the World.
If the Empire Divided Startpos gets updated and fixed we will include it again.
We still have many features from ED thou like Seasons effects, 4 turns per year etc.
PhæntomFly_ßr2 3. sep. kl. 20:18 
DignItary trait called ''Communicator'' has only description too.