安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






That is, added a safeguard to automatically inject RepeatableResearchComp if it is missing when loading a game.
If this update does not resolve the problem, the cause is a mod conflict caused by another, unknown mod which is beyond my reach.
This eats a lot of TPS.
2.[CRITICAL] Stat buff affects non-colonist pawns too.
OK, I'll try to address these two issues.
- set research cost for perm and temp buffs;
- different lists of stats for perm and temp;
- limit for certain stats in list; (like 80% max for tox res (set by user))
- ability to have only 1 type of research (perm or temp);
Also, what about a research that reduces the energy consumption of all the structures or generated power by 1 or 0.5%?