边缘世界 RimWorld

边缘世界 RimWorld

Repeatable Research
40 条留言
Killer29687 10 月 24 日 下午 10:20 
getting a favorite just for it almost being 1am and doing a triple check when reading your name
Smoker 10 月 7 日 下午 9:30 
Statworker:postfix is the process using a ton according to dubs analyzer, thank you!
Stupid Sexy Grand Foreskin  [作者] 10 月 7 日 上午 4:42 
Currently I'm mid semester, so I can't make new patches for a while... I'll take a look at tick problem later.
captainamerica_ 10 月 5 日 下午 7:38 
Are the buffs similar to SS Researchable Stat Upgrades mod ?
Smoker 9 月 28 日 下午 4:20 
I love this mod but it seems to be using a lot of ticks.
dudekazoo 9 月 15 日 下午 6:48 
I love this mod <3. My ultimate wishlist would be an option to just automatically requeue the research when it completes. Dunno how feasible that is in rimworld.
Chimni 9 月 14 日 上午 11:29 
Is there a way to double check if the mod is applying the bonuses to colonists? I see the list of permanent buffs in the research screen, but I don't see anything in the stat breakdown's in the individual colonist info screens.
Cookiesnm1lk 9 月 9 日 下午 9:54 
nice. op ya did indeed fix it. it's workin perfectly now.
*DFC*Comrade Pavel 9 月 6 日 上午 12:22 
ah okay no worries
Stupid Sexy Grand Foreskin  [作者] 9 月 6 日 上午 12:03 
Yeah, there was a typo in xml. I'm sorry.
*DFC*Comrade Pavel 9 月 5 日 下午 7:07 
I keep getting a debug mode popup when I launch the game ever since I started using this mod something to do with certain defNames or types , any way i can send the link to the debug log so you can see if it's a mod conflict on my end or something else with Repeatable Research?
Stupid Sexy Grand Foreskin  [作者] 9 月 5 日 上午 5:37 
Attempted to fix the issue where stat buff stacks were lost between sessions.
That is, added a safeguard to automatically inject RepeatableResearchComp if it is missing when loading a game.
If this update does not resolve the problem, the cause is a mod conflict caused by another, unknown mod which is beyond my reach.
Cookiesnm1lk 9 月 3 日 下午 2:10 
stats are vanishing for me as well
Frodo Baggins 9 月 3 日 下午 12:29 
The issue where stats vanish is still happening for me
Bignan 9 月 2 日 上午 3:59 
thank you memini. :EffectHealing:
Stupid Sexy Grand Foreskin  [作者] 9 月 1 日 上午 6:10 
Fixed an issue that made stat buffs perish when user closes Rimworld.
Stupid Sexy Grand Foreskin  [作者] 8 月 31 日 下午 3:42 
Ok, another issue is out, will fix in 2 days.
♥ Clarise ♥ 私のワイフ 8 月 31 日 下午 3:28 
every time i close the game the progress on the permanent research is wiped :(
LOBBERDARK 8 月 30 日 下午 4:24 
progress on the research was wiped with update RIP
Stupid Sexy Grand Foreskin  [作者] 8 月 30 日 上午 6:27 
Updated the mod. Now StatWorker ticks every 3000 ticks(~50 real-time seconds)(formerly 300), and this is the only task the mod adds, besides two triggered tasks 'ResearchDescPatcher.UpdateDescription' and 'GrantRandomBuff'. If people continue to report performance issues, I'll make it 10000 or higher.
Ronald Hardest 8 月 28 日 下午 3:25 
Still getting a lot of StatWorker lag unfortunately.
Stupid Sexy Grand Foreskin  [作者] 8 月 28 日 上午 5:59 
I don’t think it’s possible to make research costs and prerequisites configurable without introducing new bugs. Sorry, have a nice day!
Peter Kitsuné 8 月 28 日 上午 4:07 
Any chance of modifiable prerequesites? I have no desire to ever research space travel due to not wanting to leave the rimworld.
Stupid Sexy Grand Foreskin  [作者] 8 月 25 日 下午 7:05 
Ah... I'll take a look at it, thanks!
Lobster 8 月 25 日 上午 11:13 
I really like this mod and only started having this problem yesterday, but the research projects finished and won't let me repeat them anymore. I have now both temp and perm repeatable research projects locking me out from doing them again. Any help would be great thanks!
Stupid Sexy Grand Foreskin  [作者] 8 月 23 日 上午 1:24 
Ya, both of them are fixed.
Stupid Sexy Grand Foreskin  [作者] 8 月 22 日 下午 11:27 
1.[CRITICAL] RepeatableResearch.Patch_StatWorker
This eats a lot of TPS.

2.[CRITICAL] Stat buff affects non-colonist pawns too.

OK, I'll try to address these two issues.
A Simple Margherita 8 月 21 日 下午 6:33 
sid meier mentioned
ShiaP 8 月 21 日 下午 6:11 
Great mod, not sure if it's as intended but the buffs are also affecting non-colonists too.
JunoCat運富 8 月 21 日 上午 11:04 
Heya, RepeatableResearch.Patch_StatWorker:Postfix is eating a lot of tps, hope you may do something with it, thanks <3
yayks 8 月 21 日 上午 6:37 
small suggestions:
- set research cost for perm and temp buffs;
- different lists of stats for perm and temp;
- limit for certain stats in list; (like 80% max for tox res (set by user))
- ability to have only 1 type of research (perm or temp);
Proxy 8 月 20 日 上午 6:58 
Can there be one for work speed?
alonlystalker 8 月 20 日 上午 1:15 
Well, that's an amazing stuff, just search something like this last week and find none, only old and "too op" options.
Pikgears 8 月 19 日 下午 4:11 
Reminds me of the "Future Technology" research in Civ games
Tleno 8 月 19 日 上午 10:36 
May I suggest renaming it to be more in-setting?

Also, what about a research that reduces the energy consumption of all the structures or generated power by 1 or 0.5%?
Rookie 1978 8 月 19 日 上午 5:10 
super cool idea i like it a lot
Geojak 8 月 18 日 上午 6:46 
Csn you make the bonus colony wide. For example I would like to set it do the unlimited research grants all colony mechanitor +1 permanent bandwidth
Smoker 8 月 17 日 下午 5:49 
Would be cool if you could buff the colony tile somehow with research
Czahorb 8 月 17 日 下午 4:13 
every mod makes this game more and more factorio
MrDeliberto 8 月 17 日 下午 3:11 
Peak