Total War: WARHAMMER III

Total War: WARHAMMER III

The Hung – Lords of the Steppes
453 kommentarer
14 53 For 4 timer siden 
@Verstummeln have you considered gitting gud?
Zafkiel For 4 timer siden 
@Verstummeln

please go outside. posting a 20 paragraph rant on a modmaker's workshop addon reeks of redditoid.
BMag For 6 timer siden 
Been looking forward to this mod for a while & I'm happy with how it turned out. Being able to build a proper horse archer army & go for that Mongol power fantasy was a lot of fun and I hope you keep up the great work :)

If I had one suggestion: It would be nice to settle lands in the Chaos Wastes (or steppes of IEE) even if it's just a a tier 3 max. It'd be cool to build up a sort of Steppe Empire, even if they were limited for balance
ANOTHERGUY For 10 timer siden 
I love this mod, I remember when the first version of this mod came out on the workshop when the game released. I'm happy you kept working on it and continuing too update it.
Gluttonous creature 10. okt. kl. 19:49 
When will the major update for the other tribes be?
Salty Old Fisherman  [ophavsmand] 10. okt. kl. 16:24 
@Pidoras By default, ruins should be unable to be colonised while the "Devastated" (fiery) bundle is still present in the region. For the Hung, this lasts for 5 turns after a Hung army razes a territory.
Jamie the Stupid Dog 10. okt. kl. 14:24 
im always being called this
Dragon32 10. okt. kl. 10:38 
@Pidoras
Assuming it's the base game mechanic this should work:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2937367689
Pidoras 10. okt. kl. 9:39 
Hi! Is there any may to prevent razed cities from being setteled? There's no way to keep regions destroyed(
Salty Old Fisherman  [ophavsmand] 9. okt. kl. 17:29 
@Ae Ti There were some issues with how the Settled bundle was being implemented. It has been addressed for the next hotfix/update I release (release date TBD)
Ae Ti 9. okt. kl. 6:15 
Amazing work with the mod, I waited so long to be able to play as steppe nomads! :D
Love all the mechanics, it's a really-really interesting faction - my only problem is, which only one other person posted a while ago, is that my Tribal Gatherings can't seem to actually level up in terms of Settlement (my camp is currently on 15 settling, and it's stuck on "Recently Settled"). I am 95% sure this is probably a mod conflict issue, as I'm running a very big modlist, so my only question is: is there any way I could manually raise the Settlement level through a script or console command? I tried figuring it out myself through RPFM reverse-engineering, but I haven't really gotten anywhere, so I though might as well ask the (Fisher)man himself :D
14 53 6. okt. kl. 3:11 
amazing mod boys and girls. Incredibly balanced and very in-depth. Pretty much a high quality DLC.
Mad Dawg 5. okt. kl. 12:22 
Love the mod! Came here from Youtube, I just hope someone can make an SFO submod for it soon since that's one of the essentials I play with
Lets speedrun this sht 5. okt. kl. 1:45 
THE WAT?!
gameslayer7 4. okt. kl. 16:23 
While playing as Zao Korr in the late game (turn 92ish), the Khans Hoard resource (both the indicator and transfer from camp) disappeared (I still had some but i couldn't see or replenish it) Also the adaptive warlord Sigal making it so I can't recruit those units.
奥威尔·切瑞先生 4. okt. kl. 6:54 
During the process of passing through the round, he caused the game to crash due to no response when dealing with this small AI faction at the end
Salty Old Fisherman  [ophavsmand] 1. okt. kl. 20:42 
@DiViNe NeKO Your crash was also likely due to the Zao Korr bug.
Salty Old Fisherman  [ophavsmand] 1. okt. kl. 20:41 
@GaohX See the "Known Issues" section --> Zao Korr causes a crash to desktop when he takes missile fire when mounted (will be addressed next patch)
GaohX 30. sep. kl. 3:03 
Hello my Man-Chu campaign crashed during a battle and since then i can't load up a battle without crashing. He was on his mount, during turn 45.
REITERPALLASCH 28. sep. kl. 11:32 
Hopefully this can be made to be compatible or somebody can make a sub mod to have it work with the mod configuration tools. Alot of excellent mods have the MCT as a requirement for example might of the maw.
PAWN 28. sep. kl. 3:14 
This mod looks cool but does not seem to be too stable.
I was playing and the game crashed after ending my turn, this happened on the first turn which kind of killed my mood to proceed further.
WhiteScreen 27. sep. kl. 10:56 
This Mod while expertly made with content and design has a high crash rate in the game. I hope it can become more compatible in the future.
Elaiy 27. sep. kl. 9:33 
any sfo sub mod in the works?
nOOB 27. sep. kl. 6:09 
hello, after confederating The Man-Chu i got duplicate Zao Kars running around whats the deal with it?
purpleV 26. sep. kl. 23:12 
Hey folks, i've watched the video, realy well done mod.
Is it possible to make it compatible with MCT?
That could be very nice for many, i guess.
Kind regards
💣 26. sep. kl. 21:01 
pls more lord & hero variant
Nexus 26. sep. kl. 15:39 
It crashed after Turn 1 without MCT in MP Campaign.
Nexus 26. sep. kl. 15:28 
We dont use MCT and it stil Crashes after Turn 1
DiViNe NeKO 25. sep. kl. 19:51 
I was playing this mod in Custom Battle ( I played The Hung - The AI played Cathay)

About midway through the battle the game just crashed on me, froze up and I had to use Task Manager to close the game. This was the first time I had a mod cause a midgame crash like this, some type of corrupt unit or a magic attack maybe, just reporting test info for ya on this mod since still working on it.
Salty Old Fisherman  [ophavsmand] 25. sep. kl. 18:15 
@Isidro4444 Thank your for the report and kind words (although I'd request that if you find any bugs going forward, you report them in the Bug Reports discussion rather than comment section, because comments quickly get lost in the shuffle). Ind and Khuresh each have their own teams already who are making amazing content--look forward to it!

@adaalbert Thanks for the kind words -- I will be moving one, possibly two factions to the Steppes themselves, but I will leave them mostly spread out as they are to have more variety in where they can be encountered.
Isidro4444 25. sep. kl. 14:54 
BUG REPORT & COMPLIMENT: The Man-Chu skill +4 Lord Recruit didn't work for me, just in case I tell you. Besides, AMAZING JOB, this one has DLC quality, you have a gift for this, please, make IND and KHURESH, I rely on you completely!
adaalbert 25. sep. kl. 6:00 
Hello. Great work. Factions are very climatic. Do you plan to move most of the factions to the vast steppes that were created thanks to the Immortal Empires Expanded mod?
am 25. sep. kl. 4:17 
I noticed that in this mod, archers rarely use arcing shots, which often results in friendly fire on infantry. Can you fix their projectile trajectory?
MisterIgor 24. sep. kl. 8:22 
SFO Compat ?
KRNFX 22. sep. kl. 5:38 
sfo submod everyone?
♠Ace♠ 21. sep. kl. 12:31 
It worked thank you so much salty and thank you for helping on such short notice. (PS you should probably add it to known issues so you dont get this again ^^)
Salty Old Fisherman  [ophavsmand] 21. sep. kl. 11:54 
@Ace Try using with out MCT and see if that works--I've encountered issues when using it.
♠Ace♠ 21. sep. kl. 11:27 
I love the mod but right now it crashes. When i build a camp (so i could get a circle of influence that affects my army) and i end my turn it crashes. But if i dont build one, it runs fine i can play the campaign but it sucks having no camp. I think i know the issue but im not sure. The mod configuration tool is out of date. That could be the problem but i dont know. Please help :D
Salty Old Fisherman  [ophavsmand] 21. sep. kl. 6:34 
@DASSBEAR Thanks for the coverage and kind words!
DASSBEAR 20. sep. kl. 16:00 
Fantastic mod! Really impressed with your art direction and the overall feel for the faction. ive covered the whole mod over on youtube in 2 parts. Part 1 Here - https://youtu.be/UqBzTIOPI2Q?si=N-NSUgrZp4PmaKT2 - Part 2 Here - https://youtu.be/lVQU32aigTM?si=hdugc56WWuDXyaVU Looking forward to updates and new mods!
GAMESTER180 20. sep. kl. 11:31 
ever thought about doing the hobgoblins?
Hell Brothers 20. sep. kl. 10:13 
If a modder want to adapte this to SFO don't hesitate xD
Mikeru 19. sep. kl. 16:14 
To come into the comments without complimenting the MOD is also probably rude, so I would like to add that I am currently having a blast with this mod, the amount of variation and thought you all put into it is incredible.
Mikeru 19. sep. kl. 15:53 
Not sure if this mod is completely finished forever or if you guys plan on adding to it, but I really wanted to ask if you guys ever plan on doing "Doombreed". Lot's of theories-or lore that he was Genghis Khan, who would fit right in as a legendary lord in this army trying to ascend into a daemon prince of "Khorgar" for the raging skies. Or Maybe Ur-Khan is fitting of the role.
XHAlpha 18. sep. kl. 19:52 
Is there any plan to do something with IE Expanded and the new Steppes update? It'd be cool to have a Hung Tribe start in the steppes
Kurama 18. sep. kl. 17:52 
Khan's Horde at top of screen is showing permanently at 250, despite gaining (i am transferring it over to the camps) /spending plunder. Anyone else seeing this? I do have the community bug fix mod + OVN Lost World so it certainly could just be some kind of screwy mod interaction.
Spartan VI 18. sep. kl. 15:14 
Wooooooooooo! :chug:
Salty Old Fisherman  [ophavsmand] 17. sep. kl. 16:56 
@Marumiyan If you make it, let me know and I'll link it!
Marumiyan 17. sep. kl. 14:31 
I'd rather no voices than Norse voices for the Hung, I wonder if a submod for this is easy to make on my own..
Empyrial 17. sep. kl. 11:06 
@Dark Balatro 17 : "Compatibility Issues / Unsupported Campaigns
The Old World Campaign by Chaos Robie
Fudging Vassals by LordOmlette"