The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Even Playfield (items for monsters)
120 条留言
PixelPlz  [作者] 10 月 15 日 下午 12:25 
they do but the wafer thing is actually noticeable without this mod
the large and skull champions deal 2 full hearts of damage and with wafer it only gets reduced to 1 full heart instead of a half
gunns22 10 月 15 日 下午 12:21 
@PixelPlz Regarding your "Wafer Only Halves the Damage" assessment...

You mean that ENEMIES DEAL MORE DAMAGE IF THEY GET DAMAGE UPS?!
This mod is insane! =D
was it kojima's cheeks??? 10 月 13 日 上午 8:48 
I love Carlos
JOHN isaac 10 月 11 日 上午 4:22 
COOL
yamada 10 月 9 日 上午 1:36 
If there is a setting that increases twice as fast, it would be nice to have a setting that increases twice as slowly.
dangerdoom 9 月 26 日 下午 10:54 
great mod (pls make it work with rependance +)
Licoman 9 月 25 日 上午 5:08 
Checked the wiki and you are right
PixelPlz  [作者] 9 月 24 日 上午 11:01 
That's not a bug. Wafer doesn't limit damage to 1, it simply halves it.
Licoman 9 月 24 日 上午 10:18 
BUG: If the player has wafer enemies can still do 1+ heart of damage.


Also, IMO there should be a setting if more than 1 heart of damage is allowed.
Big Ole Tuna 9 月 12 日 下午 11:00 
found a bug: was fighting Mega Satan and one of his items was Peeper. When I damaged him, he wouldn't start his summon phase. I tried spawning a chaos card via console and throwing it at him (when he's hiding at the back) and then he continued the fight as normal but the Peeper item seems to have despawned. I didn't try shooting the peeper but I had such an op screen-filling build it would have died if it could. I ko'ed MS in about 5 seconds so...
Skelefia 9 月 12 日 上午 9:57 
Will any modded items from other mods be added in a future update for this mod?
PixelPlz  [作者] 9 月 10 日 上午 6:48 
then test the mod without any other ones first to see if it happens
if not then turn on more gameplay affecting ones until the audio issues comes back so we can narrow it down to what mods could cause incompatibilities
pikerrr 9 月 10 日 上午 6:38 
i tested, i removed this one and the audio is gone
PixelPlz  [作者] 9 月 10 日 上午 6:36 
yeah try making sure its actually this mod and not one of your many other ones
pikerrr 9 月 10 日 上午 5:58 
this causes the game to play an spider audio every frame, maybe cuz i have too many mods installed.
PixelPlz  [作者] 9 月 9 日 下午 3:15 
mind telling me what items or sending any crash logs? or am i just supposed to know it all magically
Mara 9 月 9 日 下午 2:59 
some items may crash
PixelPlz  [作者] 9 月 9 日 上午 11:43 
yes, making modded items compatible was possible before the last update too
Asassin_Sakuya-ASxSI 9 月 9 日 上午 11:36 
Hey I noticed you added some mod items compatibility like Future's Iron Cart and a command thing, does that mean that we can directly make our modded items compatible with Even Playfield and give every enemy access to them ?? If yes that is absolutely mental if not them I guess that makes sense
原地星爆气流斩 9 月 7 日 上午 10:09 
sorry, i just found the setting menu in the mod config menu. i very enjoy this mod, so give you a advise. not only the props, if you can add some entries and mutated enemies in this mod like a game named dnf will be better.:steamhappy:
PixelPlz  [作者] 9 月 6 日 下午 2:44 
there is already a setting for what i think youre trying to describe...
you can open the settings by pressing c
原地星爆气流斩 9 月 6 日 下午 2:22 
i think that all enemies should not be able to use props, but rather that the mutant enemies that appear in a room with a chance of using props are elite enemies. if everyone uses props, the difficulty curve will be destroyed.
原地星爆气流斩 9 月 6 日 下午 2:20 
so how could i call out the config menu?
Mina 9 月 5 日 上午 4:49 
oh, this is going to horrible. can't wait to play :happyevil:
CINATITSMR 9 月 3 日 上午 11:38 
me when baby plum suddenly unleashes an ipecac carpet bombing upon me or somethin
黄忠的老弓 9 月 2 日 下午 1:59 
你他妈是天才吗
VatskiySas 9 月 1 日 下午 4:29 
This is so good for real!
PixelPlz  [作者] 9 月 1 日 上午 7:28 
what other content mods did you have enabled
pig 9 月 1 日 上午 6:58 
"MC_PRE_NPC_UPDATE" from "Even Playfield" failed: ...ayfield_3549427524/boss_item_scripts/items/brimstone.lua:51: bad argument #1 to 'ShootAngle' (number expected, got nil)
Stack Traceback:
in method ShootAngle
...ayfield_3549427524/boss_item_scripts/items/brimstone.lua:51: in function 'Update'
...playfield_3549427524/boss_item_scripts/effectHandler.lua:81: in function 'HandleUpdateEffects'
...of Isaac Rebirth/mods/even playfield_3549427524/main.lua:442: in function at line 438
Nazarazana 8 月 31 日 下午 2:45 
Is that ROR2 reference??
Asassin_Sakuya-ASxSI 8 月 31 日 上午 9:32 
The mod just keeps gettin better n better :reheart:
PhotoFinn 8 月 30 日 下午 10:59 
Just had a Mom fight where she had curse of the tower and rocket in a jar

she stomped near one of her eyes right when i hurt her enough to spawn a rocket... and then the explosion hitting both parts her enough to spawn ANOTHER rocket, etc. etc.

she killed herself in half a second, i love this mod so much
PixelPlz  [作者] 8 月 30 日 下午 2:41 
@Big Ole Tuna
Damage ups are now half as effective against the Keepers so getting oneshot takes twice as much damage

@Biopsyhozis
The item count modifier setting now has an option to always choose the same amount of items
Biopsyhozis 8 月 24 日 上午 3:03 
Is it possible to add an option to have a fixed number of artifacts?
Biopsyhozis 8 月 23 日 上午 3:45 
A cool mod that often keeps you on edge, even with bosses you already know :rage:
天明VC 8 月 22 日 下午 10:14 
cool
Domerasos 8 月 21 日 上午 8:40 
best mod ever
remy 3rd strike 8 月 21 日 上午 6:35 
peak
Just a terrarian 8 月 21 日 上午 12:49 
Ror 2 music:secretweapon_hoi:
jayem 8 月 20 日 下午 10:55 
best mod ever!!! any chance you could add marks for beating the bosses with the mod on?
HoneyVee 8 月 20 日 下午 5:58 
woooo yeah baby thats what i've been waiting for, thats what its all about wooo
LilithMell 8 月 20 日 上午 11:52 
this mod made me go back to play isaac, its so fun
rin 8 月 20 日 上午 9:37 
incredible work
Skelefia 8 月 20 日 上午 9:32 
Will any modded items be added in the future for this mod?
Tutturu 8 月 20 日 上午 12:46 
Really cool mod that i'll probably keep on most runs, but is there a way to make the boss item drop chance-based? I'd like to enable the option where they can drop an item they're using but only set that possibility to something like 20% instead of guaranteed like the option currently says, otherwise it feels a bit broken.
chaoti 8 月 19 日 下午 5:53 
amazing AMAZING AMAZINGGGG AMAZINGGGGGGGG AMAZIZZNGGGGGGFG
CCactus 8 月 19 日 下午 5:49 
PEAK MODDING 10/10
Gokudera ElPsyCongroo 8 月 19 日 下午 1:02 
Ahh yeah I pretty sure it was a boss. Thanks for the precision
PixelPlz  [作者] 8 月 19 日 下午 1:00 
revive items can't appear for ENEMIES but they can appear for BOSSES, even in regular rooms
if it appeared for bosses then it's working as intended
Gokudera ElPsyCongroo 8 月 19 日 下午 12:55 
Saw Dead Cat too on a previous run without having opened the DSS menu, it was in a Chest room too. Not sure if it could be caused by another mod