Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Chaingun Corners & Crossings
19 条留言
VHSSerenity 11 月 6 日 上午 5:43 
thats fair, thanks for considering it though
RustyDios  [作者] 11 月 4 日 下午 5:51 
Tired Parts (by Cend) ?
That looks like it would be a huge amount of work. I don't personally use that mod myself, so I have little incentive to make this compatible... however I've added the request/suggestion to my list of "stuff to do", for when I have some time to look into doing it.
VHSSerenity 11 月 4 日 上午 6:16 
would be awsome if this could be made compatible with the tiered parts mod, however that might work
RustyDios  [作者] 11 月 3 日 下午 9:00 
? I literally just added compatibility with Bonibles Roof Chaingun, earlier today
Ogronorante 11 月 3 日 下午 8:14 
Your mod it's way better than elbow mag. Congrats

Can you add deck version chaingun?
RustyDios  [作者] 10 月 9 日 上午 4:14 
I know of the Elbow Magazine mod, it had some issues with crashing when I used it, due to being able to make loops too easily as a 1x1 part.
It also didn't always work in ALL orientations/setups

This mods corner being a 2x2 should help to make looping less easy to do. (although it IS still an issue!!). I also tested it working correctly in any setup/connection/configuration I could manage to think of ... and ... I add the crossover parts for crew and heat ...
Caramel 10 月 7 日 下午 1:31 
there's a same mod call Elbow Magazine, but your art is better
Fionnlagh 9 月 26 日 下午 1:32 
this is great! feels like part of the base game:)
ethasn2 8 月 20 日 上午 7:05 
Dang, I didn't realize you already added it that was fast. Thanks, this is perfect!
ethasn2 8 月 20 日 上午 7:00 
Awesome! Yeah, that's about what I envisioned.
RustyDios  [作者] 8 月 19 日 下午 6:33 
I think so yes. What I imagine is using the crew-crossover and allowing a pipe up/down where the bridge is ?
ethasn2 8 月 19 日 下午 2:41 
This is an amazing mod, thank you. Any chance it might be possible to add a heat pipe crossing?
Slouista 8 月 19 日 上午 1:54 
Solid Idea, I can think of no reason this should not just be in the game in some form and now it can be (subscribed) thank you for your contribution.
RustyDios  [作者] 8 月 18 日 下午 1:09 
Sorry if it came across as passive aggressive that was not my intention.
My intention was to say that I need help with testing this mod and the thousands of others on the workshop that it could interact with.

It's very likely a lack of compatibility in either mod, with this mod being new (and having no compatibility built-in for anything) and the other mod being older and not updated to consider this mod.
DLockholm 8 月 18 日 上午 11:47 
I'm asking because it doesn't work on my end, but i don't know if it's because of a lack of compatibility in this mod or in the conveyors mod. The passive aggressiveness was completely unnecessary. I asked the same thing on the other mod figure out.
RustyDios  [作者] 8 月 18 日 上午 1:16 
@Dlockholm
This is where you ( and other people ) could help, by testing this mod ++ other mods
... and instead of asking if it works, you can state yes or no to it working for everyone :)
RustyDios  [作者] 8 月 18 日 上午 1:14 
@DLockholm
.. possibly ..
due to how chainguns are the internal components for the new pieces has *all* the same parts as the normal-vanilla chain gun magazine.

The BULK of this mod is actually getting the interlocking/overlapping part-criteria-proxy information for rotation-placement of adjacent magazines correct.

Therefore depending on what the ammo-conveyor is expecting to find in the nearby part (componentID: AmmoStorage for example) the conveyour *should* treat the new parts as if they were vanilla magazines.

I've tested the mod enough to confirm it works "standalone". Getting all the mod<>mod compatibilities tested is just way outside my timescope.
DLockholm 8 月 17 日 下午 8:41 
is this compatible with resource conveyors mods?
Alimer1 8 月 16 日 下午 6:53 
Was just also working on a mod with the same idea of making a corner piece. Then I got stuck trying to understand how the criteria worked so I checked the official discord to see if anybody explained it and then found your post talking about the exact same issue. And then I realised you were making the exact same mod I wanted! (Also your visuals were way better then mine :P) Such a coincidence, well at least now I don't need to understand how the criteria works. Thanks for the mod!