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So I've decided to remove that map.
So... yes. You're done after shooting down the Combine Helicopter.
If I have more time, I'll try to discard every single soundscript and play raw sound instead. Maybe it'll help (or not).
Before the upload, I've changed the helicopter's behavior to always move to certain position past the warehouse, to solve that exact issue.
Can you re-run the map and check it, by hiding inside of the warehouse where you acquire Rocket Launcher?
If the changed logic works, it should go past the warehouse and hovers somewhere near the warehouse. If not, that would add another headache to me. :(
I really hate those 'air npcs' because they are very easy to be broken in GMod...
Some people reported me about wrong sound being played for UI navigation or item pickup while playing other maps, because the add-ons I've published overloads them.
Similar rules were also applied for weapons and pickups too.
Some mods and maps change how weapons and pickups look and work (e.g. Red-dot-sight-less SMG1), but they aren't included in corresponding GMod add-ons.
Some require manual file overwrite, other interfere UX while in other map.
If I can limit the add-ons not to overload things while on other map, just like how HL2 Workshop does, I'll implement it.
But until then, I have no choice but to remove those files selectively from the add-ons, not to heavily overload default GMod stuff.
Other than that, enjoyed this miniature campaign. :D
I guess your environment has somehow messed it up. Try again with clean state.