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[ERROR] Error setting up prefab StructureDataNetworkConnector
[EXCEPTION] NullReferenceException: Object reference not set to an instance of an object
And apparently, I can't use LogicIO to build this, bc the Date Network Connector does not appear as a build option.
[ERROR] Error setting up prefab StructureDataNetworkConnector
[EXCEPTION] NullReferenceException: Object reference not set to an instance of an object
(System.Collections.Generic.IEnumerable`1[T] things)
at sensor.DataNetworkConnector.StructureDataNetworkConnector prefab (at C:/Users/simon/Desktop/StationeersPrograms/Mods/DataNetworkConnector/Assets/Scripts/DataNetworkConnector.cs:43)
Connect what you want to your network connector
Save
Restart from your save
It should work
Unfortunately, it appears to be broken since last update, the ones placed in my save do exchange data but can't recognize any new devices nor can they be deconstruced.
I also saw that you can't craft them anymore, the kit doesn't exist.
With latest Stationeers and SLP 0.2.12 this is now throwing NullReferenceException on the FindPrefab() call in DataNetworkConnector.cs:43.
You can see the data connector details in Stationpedia, but it does not show up in the Logic I/O kit.
https://github.com/StationeersLaunchPad/LaunchPadBooster/pull/19
https://github.com/StationeersLaunchPad/LaunchPadBooster/blob/6aada6369e2992efd2cc2d252f31d32c92bf254b/LaunchPadBooster/PrefabPatch.cs#L34
With this mod loaded, the game fails to start and produces the following error:
MissingMethodException: Method not found: void .WorldManager.AddPrefab(Assets.Scripts.Objects.Thing)
Aha, will check if I could fix it
With this mod loaded, the game fails to start and produces the following error:
MissingMethodException: Method not found: void .WorldManager.AddPrefab(Assets.Scripts.Objects.Thing)
>I have a question and a suggestion though.
>
>Q: Does it require a separate power connection that is not part of either A or B side?
>S: Add a left-to-right and a right-to-left variant. Mainly because of aestetics and power etc.
1. S: I'll try to, but not sure if it is implementable, since I follow the base game logic on the input/output sides - same as logic reader/writer
2. Q: Separate power connection is optional, you can power it from either A or B as long as it is separate
Hope it will be someday :)
I have a question and a suggestion though.
Q: Does it require a separate power connection that is not part of either A or B side?
S: Add a left-to-right and a right-to-left variant. Mainly because of aestetics and power etc.