Stationeers

Stationeers

DataNetworkConnector [StationeersLaunchPad]
23 条留言
bsteele225 10 月 22 日 下午 2:54 
i wanna use it but i can't see the how to use pics as am from UK
Dragon Fire 813 10 月 7 日 上午 10:29 
Works like a charm now, Thanks.
Semoro  [作者] 10 月 5 日 上午 11:24 
Updated to work on the recent version, sorry for wait :)
Semoro  [作者] 10 月 5 日 上午 7:15 
Oh, I see - going to fix it. Some new problems appeared
Dragon Fire 813 10 月 1 日 上午 8:19 
Same, can't place it and I really need it for my control room to work.
George C. Barnes 9 月 27 日 上午 10:37 
I have the same error
[ERROR] Error setting up prefab StructureDataNetworkConnector
[EXCEPTION] NullReferenceException: Object reference not set to an instance of an object

And apparently, I can't use LogicIO to build this, bc the Date Network Connector does not appear as a build option.
The Lapis Fox 9 月 27 日 上午 2:26 
There is an error in your mod.



[ERROR] Error setting up prefab StructureDataNetworkConnector
[EXCEPTION] NullReferenceException: Object reference not set to an instance of an object
(System.Collections.Generic.IEnumerable`1[T] things)
at sensor.DataNetworkConnector.StructureDataNetworkConnector prefab (at C:/Users/simon/Desktop/StationeersPrograms/Mods/DataNetworkConnector/Assets/Scripts/DataNetworkConnector.cs:43)
David Lopez 9 月 26 日 下午 3:30 
erratum : You can still make them update (DO NOT UNPOWER THEM, they will cease to communicate properly) by following these steps :
Connect what you want to your network connector
Save
Restart from your save
It should work
David Lopez 9 月 26 日 下午 3:27 
@Fretts : Logic mirrors allows ONLY ONE device to exchange data. This one share ALL devices.
Unfortunately, it appears to be broken since last update, the ones placed in my save do exchange data but can't recognize any new devices nor can they be deconstruced.
I also saw that you can't craft them anymore, the kit doesn't exist.
Fretts 9 月 26 日 上午 9:12 
functionally, what is the difference between this mod and the logic mirrors?
mathieu.givens 9 月 24 日 上午 9:26 
Hello,

With latest Stationeers and SLP 0.2.12 this is now throwing NullReferenceException on the FindPrefab() call in DataNetworkConnector.cs:43.

You can see the data connector details in Stationpedia, but it does not show up in the Logic I/O kit.
dragondreamer54 9 月 16 日 下午 1:11 
excited to try this out, thank you for making this!
Semoro  [作者] 9 月 15 日 上午 9:51 
Should be fixed with StationeersLaunchPad 0.2.11
Semoro  [作者] 9 月 13 日 上午 8:27 
Semoro  [作者] 9 月 13 日 上午 7:52 
Unfortunately, problem happens at StationeersLaunchPad bundled lib, that I use to register prefabs. I'll reach out to authors to fix it ->
https://github.com/StationeersLaunchPad/LaunchPadBooster/blob/6aada6369e2992efd2cc2d252f31d32c92bf254b/LaunchPadBooster/PrefabPatch.cs#L34
Semoro  [作者] 9 月 13 日 上午 7:38 
>Hi, the latest beta build appears to have broken this mod. Looks like a bunch of things in WorldManager has been moved.

With this mod loaded, the game fails to start and produces the following error:
MissingMethodException: Method not found: void .WorldManager.AddPrefab(Assets.Scripts.Objects.Thing)
Aha, will check if I could fix it
catdog13 9 月 8 日 下午 4:08 
Im having the same issue. Some other mods from tom_is_unlucky were having the same issue, according to discord.
Snowy 9 月 8 日 上午 9:43 
Hi, the latest beta build appears to have broken this mod. Looks like a bunch of things in WorldManager has been moved.

With this mod loaded, the game fails to start and produces the following error:
MissingMethodException: Method not found: void .WorldManager.AddPrefab(Assets.Scripts.Objects.Thing)
Kastuk 8 月 14 日 下午 1:44 
Ooh, can make secured network control with no backward access and banking system with central database with it to use in hacking scenarios and some economic systems.
Semoro  [作者] 8 月 13 日 下午 1:05 
>Haven't tried it yet, but I will.
>I have a question and a suggestion though.
>
>Q: Does it require a separate power connection that is not part of either A or B side?
>S: Add a left-to-right and a right-to-left variant. Mainly because of aestetics and power etc.

1. S: I'll try to, but not sure if it is implementable, since I follow the base game logic on the input/output sides - same as logic reader/writer
2. Q: Separate power connection is optional, you can power it from either A or B as long as it is separate
Semoro  [作者] 8 月 13 日 下午 12:59 
>this should be in the base game tbh
Hope it will be someday :)
Hueban 8 月 13 日 上午 11:14 
this should be in the base game tbh
MorphyNOR 8 月 13 日 上午 8:05 
Haven't tried it yet, but I will.
I have a question and a suggestion though.

Q: Does it require a separate power connection that is not part of either A or B side?
S: Add a left-to-right and a right-to-left variant. Mainly because of aestetics and power etc.