武装突袭3

武装突袭3

Predicted Impact Point indication -EBW
55 条留言
EvilBatW  [作者] 10 月 18 日 上午 12:31 
Barly work, you need launch one rocket ,then will record its line to predict next rocket.
Serega Dikiiy 10 月 17 日 上午 7:19 
Work this with rocket launchers?
Clorox Enjoyer 9 月 14 日 上午 3:32 
Thanks, good work on the mod btw! Keep it up.
EvilBatW  [作者] 9 月 14 日 上午 12:40 
Fixed
EvilBatW  [作者] 9 月 14 日 上午 12:09 
yes i noticed that , i will fix that soon.
Clorox Enjoyer 9 月 13 日 下午 12:35 
When Predicted Impact Point is enabled (the hud is enabled) all hints go away. (I mean "normal hints" not tutorial hints.)
EvilBatW  [作者] 9 月 2 日 上午 3:08 
Fixed.
EvilBatW  [作者] 8 月 29 日 上午 2:09 
Im watching AI generating new codes , i will check this thing later .
rf017 8 月 29 日 上午 1:55 
@EvilBatW After creating the host, it doesn't display, but it does when I press F10
EvilBatW  [作者] 8 月 29 日 上午 1:50 
Ah, I remember now AI set the default key to F10, next time I update the new TrackPoint feature, I’ will remove F10 so that there’s truly no default key.
rf017 8 月 29 日 上午 1:48 
@EvilBatW I have solved this problem with F10,:steamthumbsup:
EvilBatW  [作者] 8 月 29 日 上午 1:24 
not sure why, i tested on my own LiberationRX server ,also tested host a End Game multiplayer ,they all works .Did you accidently pressed hotkey turn off the mod ?
rf017 8 月 29 日 上午 1:18 
It does not display when creating a host on its own
EvilBatW  [作者] 8 月 26 日 上午 1:43 
Think i cant , i asked ChatGPT5 he said no hollow cross marks on ARMA3 . Then he told me a whole bunch about the legal risks of direct copying and imitation. I decided not to do it after all.
Sam 8 月 25 日 上午 9:21 
I meant make it other symbol option like dot or IRL TrackingPoint X symbol.)
EvilBatW  [作者] 8 月 25 日 上午 1:11 
added
EvilBatW  [作者] 8 月 25 日 上午 12:56 
true , i will make costom color setting .
Sam 8 月 25 日 上午 12:47 
Now it works, but I suggest you to change red symbol
Clorox Enjoyer 8 月 24 日 上午 7:53 
Thx :steamthumbsup:
EvilBatW  [作者] 8 月 24 日 上午 7:00 
Fixed
Clorox Enjoyer 8 月 24 日 上午 6:07 
Most recent update(s) broke the TrackingPoint function. Guided fire simply shoots no matter where you are aiming.
EvilBatW  [作者] 8 月 24 日 上午 4:33 
Fixed
EvilBatW  [作者] 8 月 24 日 上午 12:21 
The CBA citation error fix will be updated together with the ACE refactoring code.
EvilBatW  [作者] 8 月 24 日 上午 12:18 
Of course , ACE part is currently under maintenance .
Sam 8 月 24 日 上午 12:16 
I turn on debug impact lines, as I said before ,there is about 50sm offset with ace mod.
EvilBatW  [作者] 8 月 21 日 下午 1:07 
Turn on ballistic lines , is impact point indication actually landed behind your target ? Since this mark isn’t covered, it might look like an illusion when viewed up close.
Sam 8 月 21 日 下午 12:51 
Again for me - bullet land aprox.50-60sm up. So when I fire at AI chest I hit head when I aim head bullet fly above target + error File \x\cba\addons\keybinding\fnc_addKeybind.sqf..., line 124
EvilBatW  [作者] 8 月 21 日 上午 5:15 
New fast approximation solution out .
EvilBatW  [作者] 8 月 19 日 下午 12:46 
you can test each zeroing when just shooting at ground .
Sam 8 月 19 日 下午 12:42 
I was thinking it was weapon shaking problem when auto fire)
EvilBatW  [作者] 8 月 19 日 下午 12:33 
Not every zeroing setting on a weapon is perfectly accurate. This has to do with ARMA 3’s built-in “auto-gravity” system, which forces the game to recalculate the weapon’s true orientation every frame. Because of that, some weapons can accumulate tiny errors in their zeroing settings when you look at them under very high precision.I will ask for a better ‘fast approximation’ version.
Sam 8 月 19 日 下午 12:04 
Mod works. But precision is not that accurate even at 500m with semi automatic mode. Also game always throw error cba fnc addkeybind line 124
EvilBatW  [作者] 8 月 19 日 上午 12:22 
ACE part are rebuilding .
EvilBatW  [作者] 8 月 18 日 下午 11:06 
After I figured out the hidden part of ARMA3’s zeroing system, the accuracy of my code improved a lot.
EvilBatW  [作者] 8 月 18 日 下午 4:35 
The problem’s been found: this mod was originally based on the old 40mm grenade launcher prediction mod. The aiming code used by all the AI wasn’t very accurate, which is why rifles felt so off before. I’ve now had the AI switch to a new algorithm, and accuracy has improved a lot (except for the ACE branch). Work is still ongoing to make it even more accurate.
Nikomega 8 月 18 日 下午 1:30 
ai generated thumbnail, :steamthumbsdown:
EvilBatW  [作者] 8 月 18 日 上午 11:08 
I’m still working on a way to make the mod automatically adapt to each gun’s ballistics, without needing to set the parameters manually. Right now, the parameters only give 100% accuracy if they’re set to the exact right values, and there are still some bugs. But the code for this mod is open to everyone, so you can go ahead and make your own XM157 or TrackingPoint scope if you want.
Sam 8 月 18 日 上午 10:47 
Thanks for update. I will test it tomorrow. Maybe you can config clone some vanilla lprs clone and apply this TrackingPoint function only on this scope
EvilBatW  [作者] 8 月 17 日 下午 6:49 
Currently correcting some new ballistic errors.
EvilBatW  [作者] 8 月 16 日 下午 10:17 
TrackingPoint function added with motion tracking .But had some bugs , im talking with GPT5 .
FlyingTarta 8 月 16 日 下午 3:23 
thank you for saying is AI generated code lol, it save me the trouble
EvilBatW  [作者] 8 月 16 日 上午 7:21 
cool . When update vegetation penetration mode , this mod can already identify what you aiming at . I will tell GPT5 about this .
Sam 8 月 16 日 上午 1:21 
Is it possible to do something like set ACE auto zeroing with sight like IRL optic system like IRL "Tracking point" scopes family. They read all data from sensors whic is in the some kind triple tube scope. You can see it on YouTube
EvilBatW  [作者] 8 月 15 日 下午 8:40 
ACE added .
JFKgotTKd 8 月 14 日 上午 2:30 
great mod i can’t figure out long distance sniping for the life of me but this is essential now, Can finally use more sniper rifles
EvilBatW  [作者] 8 月 13 日 下午 5:04 
yes , for local player , not server version .
Chief33 8 月 13 日 下午 3:45 
@EvilBatW is it client side ??
EvilBatW  [作者] 8 月 13 日 上午 7:03 
that CBA hotkey is .
JFKgotTKd 8 月 12 日 下午 9:14 
could do make it toggleable so the its not on screen the entire time?
EvilBatW  [作者] 8 月 12 日 下午 4:12 
ChatGPT5 tried his best ,but still cannot figure out the 100% accurate impact position of RPGs .
ACE support attempts is his next job .