安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Are you planning to make your mod compatible with it?
In VGE, thrusters require 'astrofuel' to function, and I am unsure whether the 'Gravship Field Extender Module' will be compatible with VGE's supported structure calculations and scaffolding.
got row of them somehow bugged, can't retract, can't deploy past them, deconstructing extendable bridge doesn't help - those tiles no longer part of it, dev "destroy" doesn't affect them, nor changing terrain tile or placing natural mountain on top of them... they really fn stuck there
Is this compatible with GravTech? As far as I can tell, both GravTech and this mod both try to edit the Grav Engine (gravtech makes the engine output power, and this mod makes the engine upgrade-able with extender modules)
Sorry if that's a silly question, I'm a newb.
some suggestions, make the solar panels cut down trees in their paths its annoying to land on forests
make the solar panels count on the same tile as the wall they are built on like vanilla expanded's wall-mount heater, else you need to expand your home tile every time you land in case your solar panels breaks down and it becomes a micromanagement chore after a while
https://gist.github.com/HugsLibRecordKeeper/e42fb4b05e4a679b1f242eb53aba1605
Kudos to your mod and thanks
:p
Would it be posibble to make the bridge only use power when deployed? Or make it configurable?
Currently i switch the power off if not needed, but it could be automated this way :)
I know it's outside the scope of this mod, but I love mountain bases and love building hanger bays into them. I've long used the Operable Roofs mod to make this possible, but it would be great if your tech could be used to the same effect.
Great mod, hope it works well with whatever VE crew cooks up!
It looks like it has the foundation code to make a retractable airlock. From the bridge and roof. Just need walls and life support, and we're golden.
I do have Expanded Roofing (Continued) as a roof mod - but I am puzzled if this cause this observation since it only happens to vessels not from base game.
But again thanks for the answer, and from your response I take it that this mod does not implement specific patches towards the passenger shuttle. So I'll look elsewhere for what could cause this behaviour. :)