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can't wait to try this out.
Well for now it seems the way I detect mineables ores works, but if peoples report me not detected ores I could look into mods doing something similar later.
For an example of this, you could look at the Stuffable Floors XML edition: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2845039943
It works really well. It wasn't updated for 1.6 yet and other floor stuff mods wrecked stone floors, leaving only vacstone. this one has just kinda handled it .
You might wanna check out how they detect floors and stone types, because you could likely borrow their strategy for modded stonetypes and supporting/compatibility for things like Sarg's Jewelry and Zylleon's Gemstones. There's also Zav's Glowstone that adds a naturally luminescent stone type that's fun to play with that you could support in your settings.
Love the idea, subscribed!
Already got in mind the toggle but I forgot to add it, thanks for the reminder ! I'm just not sure about adding glow to modded resources like gems for now, I can probably populate the mod settings with help of Scribe and patch them, have to look into.
@Eclipse Not planned, sorry. For a smoother and more logic implementation of your idea I would add a smooth pulsing or motes particles to mining ticks, but I'm not sure about the performance cost of an idea like this, same for the implementation.
Suggestion: Could you add quick-toggle checkboxes or something to fully disable glow for certain resources? I kinda want to add the glow to fun things like gems, uranium, etc but leave all the stone and stuff non-glowy.