边缘世界 RimWorld

边缘世界 RimWorld

Glowing resources
17 条留言
rayman3120 10 月 9 日 上午 11:01 
omg this looks awsome.
can't wait to try this out.
EXistenZ 8 月 17 日 上午 11:46 
Bye bye color blind minerals, welcome glowing resources (❁´◡`❁)
l0v3rm4n69420 8 月 17 日 上午 12:30 
YEAAAAH
Thunderbird  [作者] 8 月 16 日 下午 10:12 
:redbeard::pickax::morkite:
l0v3rm4n69420 8 月 16 日 下午 5:19 
Rock and Stone :pickax::nitra::morkite::goldvein:
Dragonmaster Cale 8 月 13 日 下午 4:42 
This is awesome, thank you! I really like all the options available to make it brighter and even change color per resource on the map. I actually searched for a mod like this a long time ago and couldn't find anything.
Thunderbird  [作者] 8 月 12 日 下午 1:56 
@L. Velociraptor Thanks a lot to point that out, kinda valuable information ! I'm eager of ideas, coding ones or ones feeding my imagination. Gonna look into this tomorrow, thanks again.

Well for now it seems the way I detect mineables ores works, but if peoples report me not detected ores I could look into mods doing something similar later.
L. Velociraptor 8 月 12 日 下午 12:18 
@Thunderbird -- I'm a software engineer but not a rimworld modder; I've seen other modders talk about xml patching things that are defined as stone or such, in the context of making stone floors stuffable automagically just by grabbing all the "stone" materials" and making stuffable floor variants for them.

For an example of this, you could look at the Stuffable Floors XML edition: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2845039943

It works really well. It wasn't updated for 1.6 yet and other floor stuff mods wrecked stone floors, leaving only vacstone. this one has just kinda handled it .

You might wanna check out how they detect floors and stone types, because you could likely borrow their strategy for modded stonetypes and supporting/compatibility for things like Sarg's Jewelry and Zylleon's Gemstones. There's also Zav's Glowstone that adds a naturally luminescent stone type that's fun to play with that you could support in your settings. :p2cube:
Thunderbird  [作者] 8 月 12 日 上午 1:08 
@Day29 Thanks, if you have any improvement ideas tell me. I'm currently looking to add a color picker to replace RGB value sliders, and some other features.
Day29 8 月 12 日 上午 12:36 
l like it
Thunderbird  [作者] 8 月 10 日 下午 7:10 
@Jellypowered Yeah, it was not intended... Just an error from me, in french we write it with two "r" :')
Jellypowered 8 月 10 日 下午 5:21 
Idk if it was intended, Ressources should be Resources unless it was intended to be spelled that way.
Love the idea, subscribed!
Thunderbird  [作者] 8 月 10 日 下午 4:41 
@L. Velociraptor Np, I also did this mod for me ;)

Already got in mind the toggle but I forgot to add it, thanks for the reminder ! I'm just not sure about adding glow to modded resources like gems for now, I can probably populate the mod settings with help of Scribe and patch them, have to look into.

@Eclipse Not planned, sorry. For a smoother and more logic implementation of your idea I would add a smooth pulsing or motes particles to mining ticks, but I'm not sure about the performance cost of an idea like this, same for the implementation.
Eclipse 8 月 10 日 下午 4:17 
Could you please add an option for mined ones glowing?
L. Velociraptor 8 月 10 日 下午 4:09 
Oh this is interesting! Thanks so much for the mod, I like it!

Suggestion: Could you add quick-toggle checkboxes or something to fully disable glow for certain resources? I kinda want to add the glow to fun things like gems, uranium, etc but leave all the stone and stuff non-glowy.
Thunderbird  [作者] 8 月 10 日 上午 5:35 
@Halicade Thanks I didn't know ! Currently busy but I make the fix when I'm free. :cozybethesda:
Halicade 8 月 10 日 上午 5:29 
Hello! I love the mod idea but you should really replace your patches to add comps with PatchOperationConditional. Otherwise, the way it's currently written will cause errors if the field is already there