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报告翻译问题
I set the multiplier to 0.1 yet I still got lv10 at 1800ish kills
Unless I'm missing something
I’m glad the testing still found something useful though with the not-flat multiplier not working correctly.
It was a bit of a "good enough" solution but since the modifier doesn't seem to be working correctly as you described I'll need revisit it and either fix it or rework it.
Flat Discomfort Reduction currently functions as a binary. It either removes all discomfort, or none, with zero inbetween.
With a bullet proof vest (+25%) and 2 elbow guards (+10%) the discomfort total is 35% at skill 0. 35% at skill 1. 35% at skill 2. 35% at skill 3. 0 at skill 4 and above.
I believe you intend the discomfort total with this armor to be 35% at skill 0, 25% at skill 1, 15% at skill 2, 5% at skill 3, and 0 at skill 4. But currently it doesn’t behave this way.
I didn't know about the discomfort multiplier not working correctly however so thanks for spotting that. It was more meant to be a little bonus with the flat reduction being the main benefit of the toughness levels so I don't think I tested it that much. Panic and pain I did test quite a lot though so they should be fine.
The short of it is that the discomfort function of this mod don't appear to be working correctly. The multiplier doesn't work at all in default settings and the flat reduction is actually a threshold, not a reduction.
I'll test panic and pain later.
- I've attempted to fix the incompatibility with the Skill Journal mod but unfortunately it seems to be caused by an issue on that mod's side. I'll give another attempt at patching it but no promises.
- I did consider renaming the skill to "Willpower" however the exact definition of that word in English means more the ability to resist temptation rather than resisting hardship. I know just "Toughness" can be vague as to if it's mental or physical but describing an individual's toughness most commonly refers to their mental state rather than physical, and people can always read the skill or mod description if they don't know what it does.
- Doesn’t work too well with Skill Journal (transcribe gets slow).
- Name feels off, should really be “Willpower” instead of “Toughness” (less confusing).
- Probably belongs in the "Mind" category, same place as Albion’s Literacy Mod.
Other than that, mod works as advertised. However, I'd not recommend this for any server owners out there, consider the state of the mod right now - which is somewhat WIP in my opinion.
And for people wondering how the modifier works, whatever you put for it will be how much XP per kill you get. Ex. Modifier of 1 gets 1xp per kill, modifier of 0.5 gets 0.5xp per kill (and can go lower than 0.01). You need 1,800 xp in total to max out to level 10.
Really like the idea of this mod though, just makes sense. I read some of the comments below and Grit was the first thing that came to my mind when reading stats this mod effects. I only mention cause the name comments below, Toughness is good for me.
What is the difference between the stat Discomfort and Flat Discomfort Reduction?
Does it mean that we get less sadness when our character get Discomfort?
And if you ever rethink the name, some fitting options could be: Grit, Willpower, Fortitude, Endurance, or Perseverance. Since the skill focuses on reducing mental-related effects like panic and pain, “Mentality” feels like the clearest, easy-to-grasp term to describe its function. Unlike “Toughness,” which is also good but might be mistaken for character's physical prowess.
Again, thanks for this superb mod <3
I know the name is a bit vague as it could potentially also imply physical toughness but I felt naming it something like "mental toughness" was a bit too verbose and didn't match with nearly all the other skills being just one word. Also as some other commenters have noticed I based this mod on the Kenshi skill of the same name. I think naming it Mentality would make it even more vague as the definition of it is just "a characteristic way of thinking", and the mod has already been released with multiple translations so I'm afraid I'm not going to be taking any suggestions for renaming the skill.
Small suggestion: this skill might fit better in the "Passive" category instead of "Survival" (name only, not function). Or, if it stays in "Survival", maybe rename it to something like "Mentality". This would match the category better, make it clearer, and help tell it apart from "Strength" and "Fitness".