RimWorld

RimWorld

Outfit Stands Plus
107 kommentarer
Tactical Femboy 3. okt. kl. 14:02 
Why are they ugly?
A Fat Chook 2. okt. kl. 19:20 
@galedeloscien Because outfit stands come from Odysey
林宝你是我的天 28. sep. kl. 8:41 
@RyAC Yes, I also want this feature. Mixed equipment is really messy
RyAC 26. sep. kl. 14:09 
Is it possible to fully swap the outfit a pawn is wearing with the outfit on the stand? Like, if I want an outfit for when theyre working and a set of armor, I have to have an item on for each layer in both sets of outfits for them to actually swap. otherwise theyre just mixing the outfits up
kyrambox 24. sep. kl. 23:17 
It would be nice to have gizmo hotkey for "Equip" and "Return to stand", for exapmle E and T...
galesdeloscien 22. sep. kl. 15:11 
why does this need odysey by any reason??
just curious
🎮𝕃𝕣𝕝𝕨𝕠𝕝𝕗 14. sep. kl. 18:33 
Maybe we could have a button input for toggle to sell, so the items don't appear in the Trade UI.
kocur4d 14. sep. kl. 15:38 
Do you think it would be possible for the pawn to automatically equip the outfit when it is about to do the work in the room?

For example if I have a kitchen with a stand and I have there two items from vanilla expanded apparel - Chefs Uniform and Toque. The cook will first equip the stand then do the job and after the job they change back?

Same for doctors etc...

Those items from other mods adding bonuses to the task at hand.
spincrus 11. sep. kl. 11:17 
I second @Kapok's comment. Great mod, but it needs support for additional layers added by other mods.
Kapok 7. sep. kl. 22:24 
Thanks for the mod.
A couple upgrades that would be great for the outfit stands:
- create storage rule from pawns outfit rule
- support for all layers added by other mods (medieval overhaul, ...)

Without the layers support, the outfit stand is basically useless, which is a shame as it would be great to have pawns switch between "combat" and "Peace" outfits.
khamenman  [ophavsmand] 6. sep. kl. 22:25 
This mod must be loaded after Odyssey to work
Zeruel 6. sep. kl. 10:39 
Hello, getting the following error upon startup:

XML error: Could not find parent node named "OutfitStandBase" for node "ThingDef". Full node: <ThingDef ParentName="OutfitStandBase" Name="OutfitStandsPlus_MechanizedOutfitStandBase" Abstract="True"><description>A small display that showcases a single outfit. Saves space and can be used to quickly change clothing.\nMechanized for extra changing speed.</description>

XML error: Could not find parent node named "OutfitStandBase" for node "ThingDef". Full node: <ThingDef ParentName="OutfitStandBase" Name="OutfitStandsPlus_MendingOutfitStandBase" Abstract="True"><description>A small display that showcases a single outfit. Saves space and can be used to quickly change clothing.\nMechanized for extra changing speed and uses mechanites to repair stored items.</description
Skyclops 2. sep. kl. 14:26 
Hoping this comes to vanilla too... but it would be amazing if we can get a gizmo that rotates the object (It rotates along with the gravship orientation and I can't see my gear :lunar2020stoicox:
Ragnar_ 31. aug. kl. 13:40 
Is it possible to make the storage policy change when initially a colonist adds all their armour like with armour racks? Because whenever a colonist goes to equip their armour for a raid and then goes to return it, it unequips all their clothes leaving them naked. Unless there is a workaround in place without having to manually edit the policy for each colonist already id love to know! Thanks
Bibs 30. aug. kl. 2:11 
Suggestion: allow Apparel Policy assignment for automatic update of an Outfit Stand's Settings.
Crazy Dog 28. aug. kl. 17:01 
Can we have pls a Setting to Disable autoswitch to "Return to stand" after qeuipping?
TY!!! :D
Jabberwock 28. aug. kl. 13:18 
I’ve encountered a bug that seems similar to the reports from Fwiffo below.
When pawns try to return apparel onto the outfit stand, the items get deleted instead of being stored on the stand. The pawn loses the item, but it never shows up on the stand’s storage.

Here is my Hugslib log with the error trace and full modlist:
Hugslib Report [gist.github.com]


Is there anything you can do on your side ?
Halboffen 27. aug. kl. 17:52 
are there any plans to make stands or options for female and hulk body types?
Fwiffo 26. aug. kl. 5:25 
After some more testing and removing mods one by one, it really seems to be a compatibility problem with WRelicK's APP Utilities specifically: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2839443438
Fwiffo 26. aug. kl. 4:29 
I use a couple mods that change the rendering like thigappe, yeah. Though usually in case of rendering errors either the textures disappear, or I get pink squares instead of those, i.e. when trying to use Mincho body types. The problem, however, is not that the apparel is not rendered - I would've been mostly fine with that. I got one of those errors when trying to put Kurin gear onto a vanilla male stand.

For some reason, with the mod gear gets completely deleted - when pawn tries to move it to the armor stand, the pawn loses the item but it never appears on the stand's storage. This would be the first time I see rendering affect actual mechanics.

I'll try removing them and see how it goes. IRL stuff comes first, of course, but I hope it'll help for when you do have the time to come back to it.
khamenman  [ophavsmand] 25. aug. kl. 21:57 
@Fwiffo Thank you for the detailed report
Logs seem to indicate it's an issue with apparel rendering, and it seems you run a number of mods I'm not familiar with that interfere with that. I would guess one of them is the main culprit as my mod doesn't change rendering in any way. Unfortunately I will be busy with IRL stuff for a couple of weeks, so won't be able to dedicate much time to investigating, sorry
Fwiffo 25. aug. kl. 20:28 
To further add to the report: I have tried Kurin in the original experiment.

I have also tried a human on a mending stand and the normal stand. Every case led to gear being deleted.

However, after removing only this mod and trying to switch outfits with a normal outfit stand worked perfectly. I have switched a human, then switched a Kurin while the outfit was still set to male - the game gave a drawing error but was otherwise unaffected, and changing the stand body type to Kurin fixed the drawing issue as well.

I really like this mod, have used armor racks a lot before, so I really want to get this to work too.
Fwiffo 25. aug. kl. 18:55 
Trying to use outfit stands instead deletes the gear the pawn is wearing for me. I have tried using them on Kurin HAR edition so far, changed the stand to match the race and body type, and tried to put several outfits on the stand while the stand is empty - most of the gear gets deleted, only 2-3 items remain. Trying to take them back from the stand deletes those as well.

I tried looking through several comment pages but noone else seems to have that problem.

I have collected the error trace and the mod list in the paste: https://pastebin.com/RyXC1Q2y
Kampfbell 23. aug. kl. 22:38 
It removed the forced state of a clothing upon returning to original outfit set, is it just me?
Caramel 22. aug. kl. 1:51 
can you add interaction cell to vanilla Outfit Stands too?
Infamous|Ozzay 21. aug. kl. 15:11 
Further to my last comment:

'Outfit Stands Plus' must be loaded AFTER 'Automatic Swap Outfit'
Infamous|Ozzay 21. aug. kl. 14:58 
Is there compatibility with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3547991604

I dont think they work together
pone 20. aug. kl. 10:53 
In my experience, “allow adding items” reset to No every time “Equip outfit” and “Return to stand”
Greysion 20. aug. kl. 8:09 
This is such a great mod, thank you truly! o7

I wonder if it wouldn't be too much trouble to consider allowing more than one weapon on the stands? That way it could keep really nice synergy with Simple Sidearms or similar mods. No stress though, this mod is great regardless
Dizzy Ioeuy 19. aug. kl. 3:12 
hm. mine gets reset everytime. weird. perhaps i'll delete the config file and see if that fixes it?
khamenman  [ophavsmand] 19. aug. kl. 3:08 
@Dizzy Ioeuy It is
Dizzy Ioeuy 19. aug. kl. 2:09 
Why is "allow adding items" not remembered from game to savegame load?
grim 18. aug. kl. 13:51 
@Khamenman Ahh ok. I do have similar problems with the outfit stand as Piercebuster and this was before i downloaded this mod.
Dandelion-Prophet 18. aug. kl. 6:47 
This should have been vanilla, thank you.
khamenman  [ophavsmand] 17. aug. kl. 21:01 
@grim Yes, but as I understand yours is a different issue that still needs to be fixed by HAR
grim 17. aug. kl. 12:12 
@khamenam did you add a fix on your own end? As far a i am aware HAR has not updated in a bit.

@piercebuster most of what you describe are KNOWN HAR bugs. Not to sure about the torso attire thing but the pink texture for things like Race, Bodytype and the like are HAR bugs that the Devs been aware for awhile now.
Dreamy 17. aug. kl. 8:25 
Hi, don't know if its already been requested but being able to swap the gender of the stand would be nice. since some clothes like UNA's have gendered differences
piercebuster 17. aug. kl. 0:54 
Yes, it was an adult outfit stand I built. Removing HAR fixed the problem without requiring an older save or rebuilding the stand.
khamenman  [ophavsmand] 16. aug. kl. 23:38 
Body type, not race
piercebuster 16. aug. kl. 22:34 
There was only one HAR option: Human.
khamenman  [ophavsmand] 16. aug. kl. 22:13 
Items getting dropped thing should now be fixed
@piercebuster Are you sure HAR didn't set your existing stand's body type to Child or whatever?
piercebuster 16. aug. kl. 20:13 
Reporting an incompatibility with HAR (Humanoid Alien Races) mod.
Putting any torso attire (such as a flak vest) will cause the graphic to not display and you end up with the big pink box. It's also present in the menu when you select what race you want the outfit stand to be.

Fortunately for me, I don't need any alien races in this play-through! Great mod! :)
pone 16. aug. kl. 13:10 
If the outfit stands are not allowed to add outfits.
pone 16. aug. kl. 11:36 
All the outfits drops off from the stands after reload. Any ideas why this happened?
Vane 15. aug. kl. 19:02 
@Omnires You can try using compositable loadouts mod for that. Or you can set some "template" stands, and copy-paste from them.
Omnires 15. aug. kl. 2:56 
Question. Can you set outfit sets on them without assigning a pawn to them? I ask this because I'm doing a run of a holy knight fighting in an zombie filled world. Because of this the Order will not turn away any living humans and allow any able body person join the ranks after some training. Because of this I have different outfit setting based ranks and stuff. So it would be nice that when I change a pawn's rank change their allowed cloths setting that just go to matching stand in the armory and get the pre-made weapons and armor without going into stockpile of thing I was going to sell to the other human strongholds.
Gelato 15. aug. kl. 1:14 
Would be nice if Mechanized and Mending get better texture
khamenman  [ophavsmand] 14. aug. kl. 22:58 
Unstable branch errors should be fixed now
Hyou 14. aug. kl. 8:20 
Greetings, friend!
Today's unstable branch update has made some changes to how Armourstands work again,
I recommend checking it out, it seems to throw some errors in regards to this mod,
likely some tweaks may be necessary.

Regardless, thank you for the mod!
khamenman  [ophavsmand] 13. aug. kl. 21:18 
Added mod settings to remove mechanized/mending stands or their interaction spots