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Rapporter et oversættelsesproblem
just curious
For example if I have a kitchen with a stand and I have there two items from vanilla expanded apparel - Chefs Uniform and Toque. The cook will first equip the stand then do the job and after the job they change back?
Same for doctors etc...
Those items from other mods adding bonuses to the task at hand.
A couple upgrades that would be great for the outfit stands:
- create storage rule from pawns outfit rule
- support for all layers added by other mods (medieval overhaul, ...)
Without the layers support, the outfit stand is basically useless, which is a shame as it would be great to have pawns switch between "combat" and "Peace" outfits.
XML error: Could not find parent node named "OutfitStandBase" for node "ThingDef". Full node: <ThingDef ParentName="OutfitStandBase" Name="OutfitStandsPlus_MechanizedOutfitStandBase" Abstract="True"><description>A small display that showcases a single outfit. Saves space and can be used to quickly change clothing.\nMechanized for extra changing speed.</description>
XML error: Could not find parent node named "OutfitStandBase" for node "ThingDef". Full node: <ThingDef ParentName="OutfitStandBase" Name="OutfitStandsPlus_MendingOutfitStandBase" Abstract="True"><description>A small display that showcases a single outfit. Saves space and can be used to quickly change clothing.\nMechanized for extra changing speed and uses mechanites to repair stored items.</description
TY!!! :D
When pawns try to return apparel onto the outfit stand, the items get deleted instead of being stored on the stand. The pawn loses the item, but it never shows up on the stand’s storage.
Here is my Hugslib log with the error trace and full modlist:
Hugslib Report [gist.github.com]
Is there anything you can do on your side ?
For some reason, with the mod gear gets completely deleted - when pawn tries to move it to the armor stand, the pawn loses the item but it never appears on the stand's storage. This would be the first time I see rendering affect actual mechanics.
I'll try removing them and see how it goes. IRL stuff comes first, of course, but I hope it'll help for when you do have the time to come back to it.
Logs seem to indicate it's an issue with apparel rendering, and it seems you run a number of mods I'm not familiar with that interfere with that. I would guess one of them is the main culprit as my mod doesn't change rendering in any way. Unfortunately I will be busy with IRL stuff for a couple of weeks, so won't be able to dedicate much time to investigating, sorry
I have also tried a human on a mending stand and the normal stand. Every case led to gear being deleted.
However, after removing only this mod and trying to switch outfits with a normal outfit stand worked perfectly. I have switched a human, then switched a Kurin while the outfit was still set to male - the game gave a drawing error but was otherwise unaffected, and changing the stand body type to Kurin fixed the drawing issue as well.
I really like this mod, have used armor racks a lot before, so I really want to get this to work too.
I tried looking through several comment pages but noone else seems to have that problem.
I have collected the error trace and the mod list in the paste: https://pastebin.com/RyXC1Q2y
'Outfit Stands Plus' must be loaded AFTER 'Automatic Swap Outfit'
I dont think they work together
I wonder if it wouldn't be too much trouble to consider allowing more than one weapon on the stands? That way it could keep really nice synergy with Simple Sidearms or similar mods. No stress though, this mod is great regardless
@piercebuster most of what you describe are KNOWN HAR bugs. Not to sure about the torso attire thing but the pink texture for things like Race, Bodytype and the like are HAR bugs that the Devs been aware for awhile now.
@piercebuster Are you sure HAR didn't set your existing stand's body type to Child or whatever?
Putting any torso attire (such as a flak vest) will cause the graphic to not display and you end up with the big pink box. It's also present in the menu when you select what race you want the outfit stand to be.
Fortunately for me, I don't need any alien races in this play-through! Great mod! :)
Today's unstable branch update has made some changes to how Armourstands work again,
I recommend checking it out, it seems to throw some errors in regards to this mod,
likely some tweaks may be necessary.
Regardless, thank you for the mod!