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its just 3 values you got to change
no rush
// =========================================================================
// === OVERCLOCK-SPECIFIC OVERRIDES ========================================
// =========================================================================
// Power Storage (Overclocked)
{
Action = Overrides,
OverrideIn = "<ships/terran/power_storage/power_storage.rules>/Part/Components/Overclock_BatteryProviderStorage",
CreateIfNotExisting = false,
IgnoreIfNotExisting = true,
Overrides =
{
MinResourcesPickUp = 3000,
MaxResourcesPickUp = 3000,
InitPickUp = 2000,
PickUpRate = 1000
}
}
sorry for the confusion lol
Just for disclaimer I did test this mod alone with everything else unsubbed.
/j
And does it apply to overclocked Capacitors too? Since if OCed they also deliver bigger batteries.
Small reactor remains slower than large reactor, the balance didn't change.
That's pretty much it, a really small fix to the original mod..
As the original description says, actually, summarizing it: there are three batteries, size 1 (1000 energy), size 2 and 3 (2000 and 3000 respectfully. In the vanilla game you get only size 1 from battery and power storage, size 2 from medium reactor, and size 3 from huge reaction. The original mod intends improve that aspect by crew taking the needed side, rather than the "allocated" battery buffer. So that there is niether energy waste, nor a time waste
If a crewman takes only 1 battery "unit" of 1 charge from it, does it still depletes 1 of it's 3 power batteries anyway?