Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Combat Width
23 条留言
HistoryKid#2009 10 月 17 日 上午 6:28 
Thanks
Amine Alkaline  [作者] 10 月 16 日 下午 11:11 
I jsut renamed it bro, its GDP expanded now
HistoryKid#2009 10 月 16 日 下午 9:03 
Couldn't find somewhere else to ask, but did you remove the "National Economy" mod? A game save crashed saying it was missing and I can't find it on Workshop anymore
Code 9 月 20 日 上午 9:33 
@Żebro Amine has already given a passive xp increase on our better mechanics combat mod, but that's about all that's been done. I do agree with you on point 3, as that would bring it closer to how it was before Waking the Tiger, even though that dlc doesn't exist anymore. Historical generals and marshals would likely be the easiest, the only issue would be balancing. Each general has logistics, planning, defense and attack bonuses, not to mention skill. So it depends how far you want to go, like how historical do you want those generals to be, or just 'close enough'?
Flandre Scarlet 8 月 25 日 下午 5:41 
@Żebro For example, new Traits?
Żebro 8 月 25 日 下午 12:18 
I don't have any at the moment. I was just browsing through your mods and this idea suddenly came to me...

However, now that I think about it, the following things would be nice to see:
- More historical generals and marshals, as well as unique ones for each national tree in each country.
- Adding more levels and faster leveling.
- Adding additional features that, for example, would further increase the ability to assign divisions or armies.

That's all I could think of. Honestly, if I had enough knowledge about programming or modding, I'd try to implement it myself, but it's something I feel like a coward and would rather not touch at all.
Amine Alkaline  [作者] 8 月 25 日 下午 12:00 
never thoight of reworking generals, maybe
any grievances in particular?
Żebro 8 月 25 日 上午 11:58 
Just out of curiosity, will we ever get a mod that I'll call: "Better Mechanics: Generals and Marshals?"
jujuklowce2009 8 月 24 日 上午 2:22 
Thanks Code
Code 8 月 18 日 上午 8:51 
@jujulowce2009 18 widths are good in 1.12 combat widths. 10 is the best for defense. 44 is best for offense.
Un_Wacho_Normal_ 8 月 15 日 上午 11:35 
as a 40 cw heavy tank enjoyer i like this
krzysiekliber 8 月 15 日 上午 10:01 
Amine Alkaline I have some idea for you "better devastation" mod who changes places into battlefields like if fights were small the buldings are burnning (or even not) but if that takes long time they will be destroyed
nk 8 月 13 日 下午 5:57 
Thanks for your work
as shrimple as that 8 月 13 日 上午 7:13 
Yes! Yes! Even bigger Soviet inf stacks! Yes!
Norfolk32 8 月 13 日 上午 3:08 
thank you for all better mechanics mods, I love them so much
Amine Alkaline  [作者] 8 月 13 日 上午 12:21 
no, combat doesnt change the combat width
ZombieNation 8 月 12 日 上午 9:07 
Is this mod compatible with Better Mechanics: Combat? As they both change combat width.
jujuklowce2009 8 月 12 日 上午 2:27 
What would be the best Combat width here? I'm still just gonna spam 18 widths.
Helluva Canuck 8 月 11 日 下午 6:52 
Remember, true faithful pray in private with just God.
FrenchDonut22 8 月 11 日 下午 5:12 
nice, I like it! :bayonets:
mexico mann 8 月 11 日 上午 8:28 
Love the Idea. I have always favored larger more expensive divisions similar to their real life counterparts. I feel like it creates a more involved and personal expense than just spamming out tons of units to just run into another horde. Maybe that's just me but excited to try out the mod.
Bagelman 8 月 10 日 下午 9:41 
What button do i press to sin now?
LionForChrist 8 月 10 日 下午 8:24 
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