边缘世界 RimWorld

边缘世界 RimWorld

Inexact Examine
18 条留言
QOMRADEQUEER 8 月 31 日 上午 10:14 
I didn't know I needed this. Such a simple thing makes the game much more enjoyable to play, because I am no longer obsessed with the dreaded 99% number.
PeteTimesSix  [作者] 8 月 13 日 上午 11:40 
@Benetrator - Beton
Yup,. The whole mod is actually a single patch on GenLabel.LabelExtras, the method responsible for generating labels for most things in the game. Purely visual, and nothing else is affected.
Benetrator - Beton 8 月 13 日 上午 10:42 
Do bills still work as usual? E.g. tailor a new parka if there are no parkas with > 51% condition in storage
KingsMan_ 8 月 12 日 下午 10:13 
it should be 'Factory New'
PeteTimesSix  [作者] 8 月 12 日 上午 11:43 
@恰似宛然一笑生花 I always appreciate a translation. Sorry to say I've just made a bit more work for you though, @DragonZephyr brought up a good point and I had to change the thresholds to match the vanilla ones for tattered apparel.
恰似宛然一笑生花 8 月 11 日 下午 6:16 
Hello PeteTimesSix. That's an interesting mod. So I created a mod "Inexact Examine_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
DragonZephyr 8 月 10 日 下午 1:18 
It used to affect weapons and apparel but in another unlisted change those features were either intentionally or not taken out. It also is present in menus like the apparel manager or crafting bills.
The value of an item is also associated with its deterioration unless it does not have the XML tag that enables that behaviour.
Anyway, this just superficial for trade/ground or does it go so far as to make bills and the apparel menu list only those descriptors? Are the descriptor defaults setup to account for mood debuffs? Could call clothing below 50% ratty and 30ish tattered like the game already does.
Dick Sledge 8 月 10 日 上午 7:39 
I love the idea of this, I get why the percentage thing is used since this game gives you so many numbers, but that percentage does not affect the items protection or damage, making it just a health bar basically. This definitely makes item integrity feel more realistic. Great idea!
GetUrAssToMars 8 月 9 日 下午 10:56 
What a great idea!
dawud.weaver 8 月 9 日 下午 7:49 
Huh, this could tie in nicely with production filters. No longer is one bar an exact % and the other bar like 7 values.
Lives2DieAgain 8 月 9 日 下午 6:33 
I agree with тетеря, блин. Maybe there should be a drop-down option when we right click on an item to examine said item to see what percentage it's at? It should take a while to fully investigate as to not invalidate the mod.
1z1Fr4g 8 月 9 日 上午 4:28 
i am certain in my desire to be uncertain
VelxraTV 8 月 8 日 下午 9:06 
now I can almost know instead of knowing
тетеря, блин 8 月 8 日 下午 4:07 
maybe, just maybe there could be a technology to determine the percentage. thanks.
Serfis 8 月 8 日 下午 1:11 
The mod I never knew I needed.
Vexacuz 8 月 8 日 下午 1:09 
Ah yes, Xcom percentages.
camomo bbl enjoyer 8 月 8 日 下午 1:00 
very cool, thanks pete pete pete pete pete pete