安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






TreeReplacer.createBush(square)
You won't get the bushes, but you won't get any crashes (and other weird exceptions)
xception thrown java.lang.NullPointerException: Cannot read field "name" because the return value of "zombie.iso.IsoObject.getSprite()" is null at ItemPickerJava.rollProceduralItem line:568.
ERROR: General , 1761071226974> DebugLogStream.printException> Stack trace:
java.lang.NullPointerException: Cannot read field "name" because the return value of "zombie.iso.IsoObject.getSprite()" is null
at zombie.inventory.ItemPickerJava.rollProceduralItem(ItemPickerJava.java:568)
While I find it weird it'd be causing issues with container's procedural content, i also noticed that some of the bushes have an inventory for some reason, so that might be tied to it?
It will seem to work, but as soon as two players are near each other, the server outright crashes. Unfortunately we had to remove this mod just to get our server working again.
I'm dealing with a massive amount of dead car pileups that do naught but cause slowdowns. Its very bad on the highways. Anyway to deal with these in bulk? Apologies again if this isn't a good place to ask.