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https://gist.github.com/D3nnis3n/ad584a44087061049a240b9b5a8a8963
(This happens on saving game)
Since I only added the mod mid-game just to check out the animation effects, I didn't save any error logs.
I tried using the Developer Mode's teleport and coordinate transfer features, but this caused the attached pawns to move simultaneously.
The only way to fix it was by using the CE to delete one of the pawns and then re-importing them.
I will use this mod again in my next fresh save. Thank you for creating a very funny mod!
(I don't like RJW as its content is too bloat for me.)
Colonists sometimes get stuck together after sex (only the rendered textures and name tags are merged/stuck), much like the dogs that just finished mating! :D
The character's position and work routine function normally; they just become invisible (or appear transparent).
I'm not sure which mod is causing the conflict, but I just found it entertaining and decided to test your mod for fun, so I haven't sent a proper error report.
I will clean up my mod list and start a fresh save, then officially integrate this mod.
This is a very amusing mod! Great work on the creation."
"idk, because my mod doesn't really have a sex need mechanic and masturbation would kinda be all for vanity, I guess I could make it a recreation, we'll see"
I'm trying to get to the bottom of an issue with the abilities, specifically "Pet Animal" and the other animal based ability (can't remember the name, it's the one with a whip and about training an animal aggressively).
I've currently got the Karma module disabled within mod settings and from when I had it active I noticed that said ability was part of that module however I've still got it coming up on the colonist bar and I can't seem to remove it.
Every time I remove it through Character Editor it gets reinstated a minute or so later. I can't soft disable the ability through Cherry Picker as it keeps coming up. Only way I can find to hide it is using the options from "I ain't building that" to hide it from the interface.
Is this ability supposed to be always available though and is this a fools errand trying to figure out which mod is quietly re-adding it?
@MacBlade idk, because my mod doesn't really have a sex need mechanic and masturbation would kinda be all for vanity, I guess I could make it a recreation, we'll see
@ArticBlazer Probly not, what modded xenotypes have that problem?
I would like to switch from rjw to intimacy but the thing holding me is pawn's appearance customisation
I like my pawns to be unique
Is it possible to add masturbation?
@Ogam HAR's compatibility is unpredictable with my mod, not much I can do until I can get a better understanding of how HAR works
@MorphingE Thanks! :)
I am fairly confident it is a mod conflict but I have no idea which mod may have caused it, so if I can find it, I'll let you know.
While it was working, though, I thoroughly enjoyed the mod. 10/10 :)
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If there's some way we could make it so that only certain features are turned on for certain collections, let me know and I can work on adding a way for you to do that. Kinda like how minecraft modpacks work with settings for each modpack. Idk if this is a thing for RimWorld though.
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@DeluvianSenneca Shamblers are built different lmao. Literally, idk why that's happening. I don't have anomaly. They shouldn't be hard all the time
Also, been having some massive log spam, I've posted the report at the discussion thread for errors.