边缘世界 RimWorld

边缘世界 RimWorld

Despicable
227 条留言
Osadniczek140 2 小时以前 
@DCSzar I have it toggled off, the issue appears pretty much immediately after you open the builder
艾青 3 小时以前 
Is it compatibble with romance on the rim ?
I love MSG 10 小时以前 
freaky mod
DCSzar  [作者] 10 小时以前 
@Osadniczek The "preview all stages" is kind of broken, maybe you toggled it on? Other than that I've never encountered that
Osadniczek140 12 小时以前 
The actor parts in the animation builder are invisible for some reason
I love MSG 10 月 21 日 下午 7:55 
vrlliant
BaronVonBaron 10 月 20 日 下午 3:55 
Gemini? Like the ai program?
DCSzar  [作者] 10 月 20 日 上午 10:51 
@BaronVonBaron No, it doesn't. You could attempt to convert them using Gemini. Tell it to read my animations format and feed it RJW animations to convert
BaronVonBaron 10 月 20 日 上午 12:39 
@DCSzar can the animation maker be used to turn other animations into animations for this mod or am I on my own?
DCSzar  [作者] 10 月 20 日 上午 12:21 
@-=GoW=- Should be fixed now
-=GoW=-Dennis 10 月 19 日 下午 8:07 
Getting an issue that prevents saving of the faces, so they revert on next load:
https://gist.github.com/D3nnis3n/ad584a44087061049a240b9b5a8a8963

(This happens on saving game)
DCSzar  [作者] 10 月 18 日 上午 3:24 
@BaronVonBaron If you end up making some animations, and don't know how to make it its' own mod/addon. Save a backup of the .xml files you create on anywhere outside of my mod's folder. Updates to my mod will most likely cause them to get deleted (Almost forgot to mention)
BaronVonBaron 10 月 17 日 下午 11:00 
Appreciated, but I'm hoghly incompetent when it comes to these types of things. Many thanks anyways
DCSzar  [作者] 10 月 17 日 下午 10:06 
@BaronVonBaron uploaded a quick guide in the discussions, it's very simple and requires no xml knowledge, just read through each step carefully
BaronVonBaron 10 月 17 日 下午 9:39 
Anyone got animation extensions
DCSzar  [作者] 10 月 16 日 下午 2:14 
@tubfan Ah yeah, that's the most likely reason then. But if it happens on a fresh save feel free to paste the error on the reports discussion. I may not reply all the time (spec if I believe it's a compatibility error or load order issue) but I still check every log to make sure it's something I can fix within a reasonable amount of time
tubfan 10 月 16 日 上午 9:06 
This might be an bug caused by adding the mod mid-save. I am not using HAR, and this bug also happens with baseline pawns.
Since I only added the mod mid-game just to check out the animation effects, I didn't save any error logs.
I tried using the Developer Mode's teleport and coordinate transfer features, but this caused the attached pawns to move simultaneously.
The only way to fix it was by using the CE to delete one of the pawns and then re-importing them.
I will use this mod again in my next fresh save. Thank you for creating a very funny mod!

(I don't like RJW as its content is too bloat for me.)
DCSzar  [作者] 10 月 13 日 下午 12:09 
@tubfan haven't seen that bug happen since the earlier versions of the mod, but my guess would be a non-fully human pawn (Anomaly or something that works like a HAR pawn)
tubfan 10 月 13 日 下午 12:00 
No use HAR or CE just with "A Lovin' Expansion", I have about 300+ mods running in total.

Colonists sometimes get stuck together after sex (only the rendered textures and name tags are merged/stuck), much like the dogs that just finished mating! :D

The character's position and work routine function normally; they just become invisible (or appear transparent).

I'm not sure which mod is causing the conflict, but I just found it entertaining and decided to test your mod for fun, so I haven't sent a proper error report.

I will clean up my mod list and start a fresh save, then officially integrate this mod.

This is a very amusing mod! Great work on the creation."
Aquila15 10 月 12 日 上午 3:35 
This mod made me realize that most beggars didn't wear pants
Veskaida 9 月 30 日 下午 12:53 
Lmao those buckteeth are great
Ogam  [作者] 9 月 27 日 下午 2:56 
Hello everyone, we are looking for contributors with XML and C# knowlege. If you have wish to take part in develping a promissing SJW alternative - DM me @ogam_red in discord or join our server https://discord.gg/fGejcxbSY5
someonesneaky 9 月 24 日 下午 4:29 
Thank you for understanding! o7
DCSzar  [作者] 9 月 24 日 下午 1:27 
@someonesneaky Thanks for the heads-up, that makes sense :steamthumbsup:
someonesneaky 9 月 18 日 下午 8:39 
Hello, admin here. I'm changing your mod to be tagged as 'Adults only'. It does not matter whether it's on by default or not - the fact that it's part of the mod means it's required.
Sir Dhyne 9 月 17 日 下午 3:05 
Also my kingdom for vagina graphics. Maybe you could reach out to the RimNude people for permission to use their assets?
Sir Dhyne 9 月 16 日 下午 5:27 
Masturbation could be for recreation, it could also be something that gains you a little bit of Intimacy need and a small mood buff. Nowhere near as powerful as actually lovin'/interacting with pawns but, post-nut clarity IS a thing.
Baron Of Dirt 9 月 16 日 下午 1:08 
finally, (real) sex in rimworld
MacBlade07 9 月 15 日 下午 2:49 
THANKS.

"idk, because my mod doesn't really have a sex need mechanic and masturbation would kinda be all for vanity, I guess I could make it a recreation, we'll see"
Calgor 9 月 15 日 上午 11:54 
@DCSZar, you magnificent being, I was losing my marbles over this for the last few days! :D
DCSzar  [作者] 9 月 15 日 上午 11:05 
@Calgor it shouldn't be another mod doing this, I just overlooked some logic, uploading a fix for it soon
Calgor 9 月 15 日 上午 3:17 
Good day,

I'm trying to get to the bottom of an issue with the abilities, specifically "Pet Animal" and the other animal based ability (can't remember the name, it's the one with a whip and about training an animal aggressively).

I've currently got the Karma module disabled within mod settings and from when I had it active I noticed that said ability was part of that module however I've still got it coming up on the colonist bar and I can't seem to remove it.

Every time I remove it through Character Editor it gets reinstated a minute or so later. I can't soft disable the ability through Cherry Picker as it keeps coming up. Only way I can find to hide it is using the options from "I ain't building that" to hide it from the interface.

Is this ability supposed to be always available though and is this a fools errand trying to figure out which mod is quietly re-adding it?
DCSzar  [作者] 9 月 14 日 下午 12:05 
@Eclipse I really want to, but I need to come up with a scaleable way of doing it; Without it causing visual bugs with modded body types, I'm not tryna make a bunch of patches by myself

@MacBlade idk, because my mod doesn't really have a sex need mechanic and masturbation would kinda be all for vanity, I guess I could make it a recreation, we'll see

@ArticBlazer Probly not, what modded xenotypes have that problem?
Eclipse 9 月 13 日 下午 9:55 
Do you plan to add better body, breast and genitals textures with various sizes?
I would like to switch from rjw to intimacy but the thing holding me is pawn's appearance customisation
I like my pawns to be unique
azll 9 月 13 日 上午 8:28 
im hoping for SA options
ArticBlazer 9 月 13 日 上午 8:20 
does this mod fix the problem where modded xenotypes have their heads layered under their torso?
MacBlade07 9 月 8 日 上午 3:35 
Hello,
Is it possible to add masturbation?
DCSzar  [作者] 9 月 5 日 下午 5:38 
@Jezzared I'm not so sure it's on my end, since it was working before. Also, did some testing and noticed females had cocks even when they didn't have a phallus heddiff so I'm gonna have to take a deeper look when I have the time.

@Ogam HAR's compatibility is unpredictable with my mod, not much I can do until I can get a better understanding of how HAR works
Ogam  [作者] 9 月 5 日 上午 4:04 
Iv sent bug report concerning HAR and ABF, would like you to take a look at it
DCSzar  [作者] 9 月 5 日 上午 12:56 
@Jezzared I'll run some tests tomorrow and try to fix it
@MorphingE Thanks! :)
a shitty wizard 9 月 4 日 下午 2:12 
Pawn interaction menu (Interact with > Do lovin') doesn't seem to respect what parts the pawns have from Gender Works. It just uses the assumed parts from the pawn's gender.
MorphingE 9 月 3 日 下午 5:13 
@DCSzar I appreciate your work! Everything is working wonderfully again!
DCSzar  [作者] 9 月 3 日 上午 8:20 
@Banzalkoowald Yeah you can do that, they're both soft incompatibilities. Animations just behave unpredictably on non-human races
Banzaikoowaid 9 月 3 日 上午 1:10 
Hey I just wanted to ask: Is it okay to use Humanoid Alien Races and the Big & Small mods just for the non-body changing genes like the Archite Regeneration?
DCSzar  [作者] 9 月 2 日 下午 2:49 
@MorphingE fixed
MorphingE 9 月 2 日 上午 8:40 
At some point over the weekend, my pawns stopped socializing together entirely. I have no idea how or why, but removing Despicable fixed it.

I am fairly confident it is a mod conflict but I have no idea which mod may have caused it, so if I can find it, I'll let you know.

While it was working, though, I thoroughly enjoyed the mod. 10/10 :)
DCSzar  [作者] 9 月 1 日 下午 3:44 
@Rogue the Rogue Hmmm seperating the faces seems like a lot of time commitment for me. Since I'd have to manage multiple mods that are supposed to function together.
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If there's some way we could make it so that only certain features are turned on for certain collections, let me know and I can work on adding a way for you to do that. Kinda like how minecraft modpacks work with settings for each modpack. Idk if this is a thing for RimWorld though.
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@DeluvianSenneca Shamblers are built different lmao. Literally, idk why that's happening. I don't have anomaly. They shouldn't be hard all the time
DeluvianSenecca 9 月 1 日 上午 8:26 
Also maybe make the shamblers flacid lmao. It looks funny how they have a hard on all the time haha
DeluvianSenecca 9 月 1 日 上午 8:21 
Maybe a way to wake up the pawn so you can do lovin with her? Its weird how you cant at all just because they are sleeping. Think a pawn could wake up another pawn for lovin no?
Roque the Rogue 9 月 1 日 上午 8:18 
Hello, do you have plans for separating the facial stuff from this mod into a different mod perhaps? I really like how you proceeded with it and its simple nature is just what I need for certain collections, without the bundle of other features presented here.

Also, been having some massive log spam, I've posted the report at the discussion thread for errors.