Garry's Mod

Garry's Mod

[DrgBase] Dark souls 1 Demons
32 条留言
ŽīPÝ  [作者] 9 月 13 日 下午 6:42 
I could have make it even more accurate increasing the size and doing actualy body hitbox for the jumping attack
Tander 9 月 13 日 下午 6:30 
You really made the Titanite Demon hitboxes as accurate to the original game as possible lmao
Steve 'n' Chill 9 月 7 日 下午 3:12 
I know he's not really a beast but I would love if you can do 4 Kings.
Nebula Nebbinson 9 月 6 日 上午 2:14 
Atleast they're not Black ones...
Demonized Jack Lawrence Morpeth 8 月 26 日 上午 8:51 
Thank you for understanding ZIPY DRAGUINHA, but i still love Anor Londo's enemy's my first favourite this Sliver Knight. ^^
ŽīPÝ  [作者] 8 月 26 日 上午 3:22 
At some point probably! Mainly focusing on bloodborne stuff rn
Demonized Jack Lawrence Morpeth 8 月 25 日 下午 11:32 
i give your [DrgBase] Dark souls 1 Demons nine out of ten! and also can you do [DrgBase] Dark souls 1 Anor Londo next on the list? ^^
ŽīPÝ  [作者] 8 月 18 日 下午 1:48 
Youre right i forget him
Alex EatDonut 8 月 18 日 上午 5:04 
The capra demon isn't listed in either list. Honestly it's easy to forget that its a demon but yeah.
The gun 8 月 17 日 下午 8:18 
these are some pretty dark souls..........1
Dr Coomer 8 月 16 日 下午 11:27 
thats incredible
ŽīPÝ  [作者] 8 月 16 日 下午 12:09 
i already do enough big enemys, more like beast-like enemys
i have tons of unfinished NPCS that i still need to do and realase, next month, i say that we have 3 confirmed Beast bosses from bloodborne
Dr Coomer 8 月 16 日 上午 11:20 
just big enemies in general
Dr Coomer 8 月 16 日 上午 11:16 
Bug: Giants "rock" throw attack becomes something else (maybe its because of gredwitch base) and after it hits the floor error models starts showing
ŽīPÝ  [作者] 8 月 16 日 上午 10:49 
giant enemies? be more specific
Dr Coomer 8 月 16 日 上午 10:48 
ah i see, could you by chance add giant enemies? Would love to see them
unspeakabledeep 8 月 16 日 上午 10:09 
keep it up grrrreeeaaaaaaaaat joobb!
ŽīPÝ  [作者] 8 月 16 日 上午 9:01 
They have hitboxes for their attacks, have better detection of range, some extra effects, turning animations and are fully controlable
Dr Coomer 8 月 16 日 上午 5:22 
isnt there already a dark souls 1 npc pack? Whats the difference between this and that?
Autumnis 8 月 14 日 下午 9:36 
but the bounding demon is totally definitely absolutely a demon and totally definitely absolutely not a reused asset due to time constraints!
ŽīPÝ  [作者] 8 月 14 日 下午 9:24 
Bounding demon is in the UndeadDragon & Drakes, cus i consider him more of a dragon than a demon
Autumnis 8 月 14 日 下午 8:41 
no bounding demon...
BrunnoTECPIX ඞ 8 月 14 日 下午 4:33 
é a mesma coisa :cozywolfensteinII:
ŽīPÝ  [作者] 8 月 14 日 下午 4:32 
Meu mundo no gmod bruno????:sacrificed:
BrunnoTECPIX ඞ 8 月 14 日 下午 4:32 
tenho que comentar, é um mod bom, mas quando eu baixei, tinha um tal de patricio que crashou e perdi o meu mundo do Gmod, devo me preocupar?
ŽīPÝ  [作者] 8 月 14 日 上午 10:29 
Oh yeah at the time there was a bug with me that were bugging them, it was a bumpmap command on the console that enabled or disabled, i dont remember, but they made the model look shit and stuff.
ŽīPÝ  [作者] 8 月 14 日 上午 10:22 
@RedFlyTrap Somehow, The normal maps were bugging out, I dont known how and why, I kinda forget to add it and realased it cus theses NPCs were finished, code wise, i will add later on.
RedFlytrap 8 月 14 日 上午 9:51 
@mirosubi The DS1 base was a fork of DRG Roach and I created back when DS3 was pushed over to DRG long before he made his DS1 player Nextbot.

Secondly @ŽīPÝ DRAGUINHA why do none of these use normal maps
ŽīPÝ  [作者] 8 月 14 日 上午 8:42 
the ds1 base is 4 years old lmao
mirosubi 8 月 14 日 上午 8:07 
dark souls 1 BASE? FOR THE DRGBASE? WE MAKING BASES FOR THE BASES NOW?
Frying Pan Man 8 月 14 日 上午 8:03 
very epic
Slimymask 8 月 13 日 下午 2:12 
fuck yeah, peak