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It has the different axis from Diagonal Walls 2 mod, hard to explain tho... Well, I think you'll get it right away once you build it. If it's too narrow, you'll have to go through in a zigzag pattern.
Does that mean you want to prevent diagonal rocks from naturally generating by enabling this mod? If you want to place a diagonal rock, that can be done through mod settings.
This is a bit of a tricky situation. The reason being, I can't reproduce it. Can it be reproduced even with the minimal mod list? Have you been messing with the fence settings? (you can reset them)
Fences seem to not connect properly at this specific intersection, I've got an octagon pen here so I can see all 8 possible iterations of this join, and this is the only one thats bugged
I'll get to it when I have time.
Didn't I add a default setting for fences in a several previous updates, but it wasn't enabled?
There are differences between them, but you'll see right away if you try them out.
The identified conditions for occurrence are as follows:
1. Map Designer is enabled.
2. Construct Vanilla Rock Wall is enabled (To find such issues, please keep full logs rather than excerpts).
3. Map Designer is loaded before this mod.
So I simply added Map Designer to loadBefore and updated. Thanks for the report.
https://gist.github.com/Minedwe-2/e5057e5ecbcd2b5e35e296afe823ddf7
When I reported this to Geological Landforms' dev, he informed me it seemed to be an issue with either this mod or Map Designer.
Specifically, this mod, used in conjunction with Map Designer, seems to cause both massive errors in the GUI on the world map screen as well as failure to generate maps for gameplay.
I couldn't reproduce it. Please provide the reproduction steps and logs.
(The paint colour on the error doesn't update until I reload the save).
I will provide more details on Discord.
Only visual. As well as the hull of the Gravships.
One question tough, is it only visual or does it affect pathfinding if we only do one tile corridors?
DW2 is a mod without DLLs, featuring walls designed to link diagonally through zig-zag placement and textures.
This mod displays additional graphics between walls placed diagonally above, automatically generated by cutting and pasting the original textures.
Well, you'll figure it out once you start using it. Do that.
If anyone wants to add more settings (through PRs, etc), I'd welcome it.
@CursedDemonNinja
It wasn't specifically intended; since the original def settings are copied, the original hotkeys were copied as well. now I've updated it so the hotkeys are not copied.
If you encounter any other issues, please report them along with the logs.
Old ones are still on the map but I can't even duplicate-build them
Here's a log https://gist.github.com/HugsLibRecordKeeper/10cc8a4d964f7baa312317cb4948b322
I tried it, but no errors came up. As stated above, please upload your logs when reporting bugs.
After today's update, an error log suddenly appeared, and I can't create walls in the GloomyFurniture mod.
Added support for walls with styles.
@Lucifer
Fixed.
You've probably heard this before so I apologize, but if it would be possible to add support for alpha memes that would be amazing :) They add some extra styles for the base walls and the like.
Since this mod only changes the appearance of walls, such behavior should also occur with diagonally placed vanilla walls.
This would be great!
Unfortunately, this mod wasn't exactly what I expected when I first discovered it.
All those 'Dia.' Walls cluttering up the interface are a bit distracting.
You clearly showed them in your description pictures though! It was entirely my fault for having the wrong expectations!
There are no logs at all with any of these actions, no errors, warnings, or anything.
While wall armor can be enabled via mod settings, it is difficult to achieve a natural appearance, so it is disabled by default