Kenshi
Social lives (United Cities) ENG
35 条留言
Spiderfilms 10 月 18 日 上午 12:55 
Thank you for the quick response great work on all the mods you are creating. Excited to see what you cook up next.
Azamat97El  [作者] 10 月 18 日 上午 12:53 
Spiderfilms I think so, because I didn't change the cities in this mod
Spiderfilms 10 月 18 日 上午 12:47 
Is this compatible with City Architecture Overhaul (CATO)? This question also extends to your holy nation one too. Thanks in advance. Great mod btw.
Azamat97El  [作者] 10 月 17 日 下午 10:12 
Rabbi_Iceman he just tricked you, that's one of the branches of the dialogue
Rabbi_Iceman 10 月 17 日 下午 9:05 
Hi! I was arrested by the Smuggler Hunter and he said I have Hashish on me but i have no inventory. So did he actually plant it on me like the like said or was this a glitch?
PepperCat 10 月 9 日 下午 4:44 
I gave it a try in the HN cities (with the other mod) combining Reactive World + Holy Nation Expanded + RW Patch for it plus this one and so far I haven't seen any issue, I see your NPC's spawn, I also see the RW Inquisitors, plus the city layout for the other mod. Lovely!
PepperCat 10 月 9 日 下午 2:20 
I'll give it a try then!! thanks for the response.
Azamat97El  [作者] 10 月 9 日 下午 2:17 
PepperCat I have specifically separated Urbanism and Social for greater convenience. So I repeat, I think everything will be fine.
PepperCat 10 月 9 日 下午 2:10 
Yeah, he remade cities, which would be like the Urbanism+, do you think that Social Lives (Western Hive, UC and HN) doesn't overlap in features? I was for a moment thinking that maybe this would add any change to the cities. Only dialogs and NPC's then?
Azamat97El  [作者] 10 月 9 日 下午 2:07 
PepperCat As far as I can remember, Master Steve remade cities in his mods, so I don't think there should be a problem, since my Social Live mod line only adds dialogues and a few new units. So I think everything will work out.
PepperCat 10 月 9 日 下午 12:45 
Hello!!

Question, how viable you see a compatibility patch between this and MasterSteve's mods? I love how he reworked the cities, the world states that he added etc and I see a wonderful combination between that and what this mod brings (same for HN one would be lovely).
Tingly 8 月 22 日 下午 11:26 
Auto-translated from the feedback discussion for the russian version;

'In general, the postponement of the game with the resurrection of dead NPCs helped, apparently the status of the state of either Tin Fist or Valtena affected Koin's dialogues. By the way, I turned off everything except SL, there was still no dialogue.'

I don't really get it, but if anyone else has this problem, importing without dead NPCs worked for me too.
Azamat97El  [作者] 8 月 22 日 下午 10:31 
Tingly this is a mod conflict. Look for solutions in the comments in the English and Russian versions
Tingly 8 月 22 日 下午 6:22 
I'm allied with the UC, have the items from the four nobles, and my outpost's icon is the same as the cities. I can only talk about destroying factions with Tengu and Koin, though. Any ideas?
Azamat97El  [作者] 8 月 22 日 上午 12:37 
Tingly As far as I understand the mechanics of the game, the Imperial lands are the lands where the tax collector will come to you.
Tingly 8 月 21 日 下午 6:18 
Where it says you must 'build a decent city on the lands of the empire', I assume that means it has to be one of the same zones as other UC cities? Or can you do an adjacent one like Gut?
Azamat97El  [作者] 8 月 13 日 上午 9:54 
brickhead I am very glad that Uncle Rukus was recognized)
brickhead 8 月 13 日 上午 9:41 
Wasn't expecting the exotic slave merchant to be so... familiar.

Well well well, if it ain't a damn dirty yellow-eyed sake-slurpin' skimmer-eatin' hashish-hustlin' SCORCHER :cactusrum:

also a big fan of the contrast between the HN Herald's dogmatic preaching vs the UC Herald spending half his time reading advertisements instead of news. Perfect.
Azamat97El  [作者] 8 月 11 日 上午 2:17 
Stebbi \[T]/ They are fully compatible, as all my mods are one large assembly divided into parts for greater convenience.
Stebbi \[T]/ 8 月 11 日 上午 2:13 
My friend, are your Social Lives mods compatible with your Faction Upgrade mods?
Azamat97El  [作者] 8 月 10 日 下午 10:31 
Acidmonkey importing is always the best option, but I think it will work fine anyway
Acidmonkey 8 月 10 日 下午 8:19 
Would you recommend an import with this or should it run alright and integrate
Rylanor 8 月 8 日 下午 10:11 
does this compatible with genesis mod?
juan domingo peron 8 月 8 日 上午 5:13 
yeah nice TY dude
brickhead 8 月 7 日 下午 6:35 
no worries, other than that nitpick its a great translation
Azamat97El  [作者] 8 月 7 日 下午 5:51 
brickhead it's because of the translator. I'm trying to correct the translation, but I can't miss a couple of places
brickhead 8 月 7 日 下午 5:32 
seems to work fine. my only gripe is the use of 'Allied Cities' when it should be 'United Cities'
Azamat97El  [作者] 8 月 7 日 下午 3:43 
brickhead well, the description includes all the changes, so you can only experience them firsthand
brickhead 8 月 7 日 下午 2:59 
How much does this overwrite from vanilla? curious if its going to play nicely ith my current modlist which is based off laughingforest's Empire Reborn collection
Azamat97El  [作者] 8 月 7 日 下午 1:04 
Marduk On the contrary, it is one big ecosystem.
Marduk 8 月 7 日 上午 11:22 
I assume it has no conflicts with your Urbanism+ (UC) mod?
Azamat97El  [作者] 8 月 7 日 上午 7:15 
brickhead Hallelujah brothers!)
brickhead 8 月 7 日 上午 7:05 
I USED TO PRAY FOR TIMES LIKE THIS FOR RHYMES LIKE THIS
BlueCitrus 8 月 6 日 下午 7:51 
This is amazing. Thank you sir for your hard work!
Azamat97El  [作者] 8 月 6 日 下午 2:17 
Open the champagne guys! I've finally overcome my laziness!