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1. It's not possible to implement in current version of Half-Life 2 unless you try to make a separate mod using code from 2013 version and put it in ModDB.
2. For Black Mesa derived mods it's possible to use but it requires some files manipulation, somebody from BM Discord channel managed to get it working in Blue Shift with a guide.
1. Half-Life 2
2. Black Mesa: Route to Evacuation - Part 1 (Scientist without HEV suit)
3. Black Mesa: HECU + Black Mesa: Military (Soldier appearance design needed, and since both mods use the same soldier, it should be compatible with the same mod)
4. Black Mesa: Blue Shift (Guard appearance design needed)
하프라이프2 에도 똑같은 것을 만들어 주세요!!
Has to be a conflict with animations file. This addon uses gmod's unarmed animations for the legs and your issues sounds like animations were mixed with other ones.
* when either the revolver or mp5 are selected, it will continuously play the walking animation when I’m standing still
* when either the shotgun or tau cannon are selected, it’s stuck on the swimming animation
* when either the rpg or any of the slot 5 weapons are selected, it’s stuck on a t-pose
* the HEV arms still show when I have items but no HEV
Other than the last thing, these bugs don't affect the weapon animations themselves, only the view models for the torso & legs. They also happen with these weapons selected regardless of if I have an HEV or not. Is 1 of my other Sourcemod addons clashing, or did I break something when I installed the model files?
1. Either this means you upacked mod files from custom folder to main game folder. You should just drag and drop your custom folder to bms directory.
2. Or you have installed stable version of sourcemod and should redownload and install latest DEV version of sourcemod
If you host, you'll have to delete or disable thos script. This will not affect other servers.
I already made such script for BM and a few other. Maybe I'll upload it when I have a free time to finish ans polish it.
Have a nice day.
Can you try to uncheck "read only" check box in "cfg" folder properties.
Then start the game and play on any map first in singleplayer then multiplayer mode and then quit and check if bm folder is there?
You don't need server to run this mod. It's singleplayer only.
1. Probably installed stable version of sourcemod instead of dev version.
2. You extracted files from custom folder to main game directory. Custom folder should be put there in main game directory with all the files inside.
tysm
Yes, I simulated a fake weapon for unnarmed state because legs won't function without active viewmodel and thought it would only affect crowbar pickup animations which I've reimplemented but unfortunately it affects hev hands and some other anims too.
However, I did notice that a lot of first time weapon pickup animations (like the crossbow etc.) seem to no longer play at all.
Is it perhaps tied to the same issue that prevents the HEV hands admire animation from playing too?
need video tutorial.
i want the paynamia one
The fact that a mod like this was even possible to implement is nothing short of a miracle
Probably not possible. Even with sourcemod and reverse engineering it's not possible because it's severside only.