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Rapporter et oversættelsesproblem
Just tested these 2, nop, ain't them. But that you get no hero spawning (assuming you do not pick the None option) could mean a script breaking somewhere. But that would brick your entire modlist's scripts, not just mine.
But I cannot test every and single mod for you. Since the events pop on turn 1, it would have taken you 2 minutes to test these 2 mods yourself in the hours it took for me to see your message. You could also try setting this mod event higher in your modlist perhaps, might help depending on what mass with it on your end.
@明轩
将予以更正
Technically, there's 4 events with this mod. 3 to recruit the defeated rebel legendary lords and 1 to decide how you want the legendary heroes to spawn. So getting those are normal.
I just tested with today's update. Events are disabled as expected. Will need to update this and the translation for the new legendary lord added in an event battle tho.
Ensure it is loaded above all Deer24 related mods, not just the base mod, to be sure. Did you get the Hero Spawn event on turn one?
是的,有些事件无论加载顺序如何都能屏蔽,但基于脚本的事件只有在我的 MOD 排在主 MOD 之上时才能移除。默认情况下,如果你没有更改加载顺序,它应该就是这样的。
It should technically be more compatible? There is no script past the initial pre-game set-up only. But I have no real way to test it. I assume that if both players play as cathay, the lord/hero distribution events might be doubled (one player should just pick the refuse/none option to avoid duplicate characters).
But maybe the multiplayer issue lies elsewhere. I honestly do not know. Do test and report back. :o)
抱歉,我不想为每个人的偏好制作多种选项或变体,这个活动已是我的妥协方案。选择“全部”选项只会让每个阵营获得1到2名英雄,这将削弱他们的优势。
Alright, base mod is updated. The 2 generic heroes are still there.
I cannot remember, they should still be there, I think. But the warhammer update broke the main mod so I cannot verify.
No need to rename one of them for my sake, maybe for other people though.
The hero commands are confusing, some need legend, other spawn, etc.
You'll have to rename them, this method doesn't add their actual name.
(select a settlement first)
Guan Zimo:
spawn guanshan001
Xen Qi:
spawn lvqiling001
Zhao Qi
spawn yuenv001
Fun fact, while both of their given name is Qi, it's not the same Qi (祈 and 绮). They have a different pronunciation and meaning. I could probably reword one of them to Chi to avoid confusion.
Been trying a bunch of commands but im not good at this :x
Just tested by using the console mod to control 3 non-bastion provinces as the eastern riverlords and making my faction leader max level. The quest popped after a few turns.
There's tons to empty script in the mod, to overwrite those in the main mod. The one you want is "script/campaign/mod/wwd_story.lua"
You'll have to confederate the Burning Wing Nomads/Southern Provinces, or use the Base choice in the event.
The other options is either to edit the script in my mod yourself, or to use the console mod:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2791241084
and call for this:
agent champion meihouwang
He'll have a random name, you can rename him by selecting the rename option by mouse hovering him in the army menu.
Murranji's Great Bastion Expansion Mod doesn't interact with Walk with the Dragon events. If you still see events from Walk with the Dragon when using this mod then you might have touched the load order. By default, if you haven't touched the order, my mod would be above all of Deer24's mods, if it is not, script-triggered events will still happens. If that is the case, move my mod or sort by "all".
Doesn't seem to be any overlapping file in my patch and this SFO patch, so they should work fine together.
Unless the SFO patch does something else than simply adjusting stats to match SFO's, like touching events or scripts, it'll be fine. Which of the dozen sfo patch did you mean?
传奇英雄现在会在第 1 回合通过事件生成。该事件将让你选择他们的分配方式。
不过,此补丁不再使该模组与混沌领域地图兼容(它之前可能根本没真正生效过,但现在会在第 1 回合出错)。
该事件同时包含英文和中文,但我在游戏中看不到中文字符。
如果你那边也看不到,或者发现有什么明显的问题,请告诉我。
我想让这个成为一个简单的模组。抱歉,我不想维护多个版本,而且我不知道如何在不重做整个基础模组的情况下屏蔽特定单位。至于英雄,可能以后再考虑。
@诸葛村夫
把它们加到建筑里太麻烦,而且需要修改基础模组太多,不符合我的喜好。否则所有 AI 派系都能招募所有英雄。事件似乎是唯一的解决办法,但不是现在,因为我已经厌倦了所有建筑招募的测试。
或许你可以考虑把他放到原版事务官的建筑里解锁?就像门下督
你也可以考虑用事件解锁,就像 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2812133372
我不知道如何将传奇英雄添加到征兵池中,因为他们没有对应的征兵池。
如果你找到一个能做到这点的模组,把它给我看看,看看他们是怎么实现的。
否则我就会让这个英雄在一支防御部队中无所事事,他们没有维护费用。
无
There is no unit in the mod called " Celestial frost archers ".
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2860213243/6369856709162345675/