武装突袭3

武装突袭3

Stable Turrets
48 条留言
sammyson9 10 月 15 日 下午 2:26 
I suppose this would be close (assuming it works) but still not quite what I want https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3098207442&searchtext=tank
sammyson9 10 月 15 日 下午 2:04 
Something that fixes the rotation of a turret to movement of the tank hull rather than it being independent. it can be annoying when driving a tank from the gunners seat.
NeroTheHero111  [作者] 10 月 5 日 上午 1:28 
@sammyson9 What functionality would the opposite of this mod entail, exactly?
sammyson9 10 月 5 日 上午 1:11 
Has anyone made the opposite of this mod for RHS?
NeroTheHero111  [作者] 9 月 5 日 下午 1:03 
Should be Clientside
Soren Mercer 9 月 5 日 上午 11:00 
Is this Client-side? Server-side? Both? Either way, I'll take three.
NeroTheHero111  [作者] 8 月 18 日 上午 1:00 
There is a non-zero chance the Warthogs inherit from the Vanilla Offroad. Either way, when I was testing OPTRE during development, all of the turrets would behave as I wanted them to already.
Kras 8 月 18 日 上午 12:53 
I might be stupid, but to my memory at least warthog turrets weren't. Can't check right now tho.
NeroTheHero111  [作者] 8 月 18 日 上午 12:01 
OPTRE already has all its turrets stabilized. There was nothing for me to edit.
Kras 8 月 17 日 下午 10:28 
Could you add OPTRE compat? Or does it already work with it?
NeroTheHero111  [作者] 8 月 17 日 下午 2:43 
Looks neat, but compat will have to wait a little bit, busy :/
GiraffeComic 8 月 17 日 上午 11:26 
@nerothehero111 It's not a mod hosted on Steam but it does not work with JM's Second Assault.
NeroTheHero111  [作者] 8 月 12 日 下午 3:15 
I am now confident in saying that a mod that this doesn't work with is yet to be created.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 8 月 11 日 下午 6:48 
Nice. :jake::steamthumbsup: Also can't wait for your next A3RO update.
NeroTheHero111  [作者] 8 月 10 日 下午 11:44 
No conflict as we change different config values :steamthumbsup:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 8 月 10 日 下午 6:20 
Should have no conflict with Turret Tweaks mod by Jamio? :jake::steamthumbsup: Nice mod.
A | Ω 8 月 10 日 下午 12:47 
Sweet!
Ace 8 月 10 日 上午 4:32 
Fair enough!
NeroTheHero111  [作者] 8 月 10 日 上午 3:42 
Intentional. It was to improve the aim of people in HMGs etc. the OT-64 Gunner wasn't changed.
Ace 8 月 10 日 上午 3:16 
Ah, I see. I was using it with the SKOT. Not sure if it was intentional to lack stabilization or not now.
NeroTheHero111  [作者] 8 月 10 日 上午 3:00 
Should be Client-Side
AkulaSerona 8 月 10 日 上午 2:47 
Is the Mod Client Side? Ore Does the Server need the Mod?
OksmanTV 8 月 9 日 下午 8:10 
This would be lovely on all vehicles tbh :D at least as an option, great stuff!
morons always 8 月 9 日 下午 4:33 
Yeah, I was gonna say, AI turrets are insanely accurate to begin with. I hope one day someone makes a mod to counteract the turret mechanics, which make it so difficult to aim as a player but the AI don't have to worry about
NeroTheHero111  [作者] 8 月 9 日 下午 12:16 
Yes, but AI aim pretty much already does what you can now do as a player, so there shouldn't be much of a difference with AI.
morons always 8 月 9 日 上午 10:54 
Does this affect AI?
Fabi254 8 月 9 日 上午 9:35 
Great Mod :)
Sajtgolyó51 8 月 8 日 下午 10:39 
It's dakka o'clock :B1:
Sajtgolyó51 8 月 8 日 下午 10:38 
oooooo mah gaaaad :tlove:
Brian Steward 8 月 8 日 下午 6:58 
You spin me right round, baby, right round
Like a record, baby, right round, round, round
Gooberstrike 8 月 8 日 上午 11:47 
all the good boy points go to you
NeroTheHero111  [作者] 8 月 8 日 上午 8:34 
:)
Lord_PuttPutt 8 月 8 日 上午 8:18 
My boy out here still revolutionizing A3 shenanigans. God bless you Nero.
namenai 8 月 7 日 下午 6:09 
oh okay very cool thx
NeroTheHero111  [作者] 8 月 7 日 上午 1:40 
@TheAdaamek I haven't tried to see what happens if I load it on a server that doesn't have it. It should work fine though, it just changes the way you move your turret after all.

@Ruca Thanks :)

@Ace Which vehicles did you try it with? Works just fine for me. This does not edit IFV or Tank Gunners. I just wanted to "buff" the Assets that I listed to make them more viable against Infantry.

@namenai No. Aegis, for example, uses Vanilla and CDLC Assets. Since I have already made the changes for those assets, I do not have to change anything for the Aegis Vehicles to work as intended.
Operation TREBUCHET already has the Turrets configured how I would have done them, so I didn't have to do anything besides test the mod to find out. Hope this clears it up.
namenai 8 月 6 日 下午 11:00 
what do you mean by "The following Mods work due to another Compat" is there a different mod to load?
Ace 8 月 6 日 下午 6:29 
Doesn't seem to do anything for DLC vehicles.
𝕽𝖚𝖈𝖆 8 月 6 日 下午 4:14 
fire
TheAdaamek 8 月 6 日 下午 12:57 
Please tell me it's client sided
SPEC.F-04☠77thCSAR 8 月 6 日 上午 4:20 
OK, still need to do a bit of testing, but already better than the other mod I use. Thanks a lot.
NeroTheHero111  [作者] 8 月 6 日 上午 4:01 
My fault for not stating that this is only intended for Land Vehicles. Now I feel silly...
SPEC.F-04☠77thCSAR 8 月 6 日 上午 3:57 
Sad but ok, btw the ghosthhawk doorgunner(Minigun) is also not stabilized.
little andy 8 月 6 日 上午 3:54 
oh my god
NeroTheHero111  [作者] 8 月 6 日 上午 3:53 
Thanks Komodo!
NeroTheHero111  [作者] 8 月 6 日 上午 3:53 
Boats do not work, atleast when I tried. I forgot to mention this in the description, I have now :)
Komodo 8 月 6 日 上午 3:44 
dope
SPEC.F-04☠77thCSAR 8 月 6 日 上午 3:36 
I just noticed that the minigun on the rear of the NATO Attack Boat is not stabilized.
Gambit 8 月 5 日 下午 5:12 
Very nice Nero! :steamhappy: