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报告翻译问题






(The mod looks good, look forward to playing with it)
Checked my game. runs just fine. Plants and Genes are basic XML. Dunno what's breaking them on ur folks end.
Patch for the factions comes in the next weeks.
@Ehayn that's the most retarded ♥♥♥♥ I've ever read in the steam comments. The entire thing is rewritten which has incompatible code. How bout u just shut up if u have no clue.
@TheIronFist on it.
@Paolini yeah i could make them robust but i wont. They are supposed to be a mirror of the vamps. So they stay balanced.
@A lobotomised Potato adding an entire faction of Archotech genes xeno would be nuts tho. Def not doing that. ( balance wise ) some faction that has mainly lower ones, maybe.
@Shadevar i dont know to do that, sorry. U can lower the number manually. I could also be convinced the lower the needed grails.
@Falco399 it's wip. i'm on it.
5 seems like a bit much to me.
Thanks
I, Falco, a former admirer of your "Seraphim Xenotype" mod, humbly request that you consider creating a new version of "Seraphim Xenotype" compatible with the 1.6 port of your "[Legacy Version] Nephilim Xenotype" mod. It would bring me great joy to once again experience and enjoy the brilliance of your work, this time within the updated version of "rimworld™" .
With respect and gratitude,
Falco399
@Meetra no help. You need 5
@video gamer u get it by harvesting the plant and refining it at a drug table.
@Shadevar yeah intended. You need 4 more.
@Xeonzs i did not consider it but i can.
@achillepirm that sounds more like u got a broken jobworker rather than a problem with the mod itself. I'll tell alite nontheless but it seems u got some mod breaking it. U got some sorta error log?
As for the other idea. Nephlims are no protectors, they are purgers.
A synergy between the other gracetouched on the other hand is a good idea.
My paws just don't want to eat it, making the 'Grace' drop constantly if i don't manualy make them consome them
Also, would it be possible to add a boost of happiness for pawns living near the xeno type ?, i think anyone would be happy to be protected by a Nephilim, even pawns (maybe a +5 or +6 happiness ?).
Maybe even a 'synergie' between a nephilim wearing his full set, making them fight, hit and move twice as fast, while normal pawns would only get a 1.5 multiplicator in the same states.
Those are just suggestions, though, i'm already super happy with your mod
I used those and offset them with bad xenogenes to stabilize the metabolism.
Also in the original mod the wings were white regardless of hair color, is it possible to make this a mod option?