Garry's Mod

Garry's Mod

Custom Hostile NPCs to Citizen
12 条留言
player.mdl 9 月 1 日 上午 11:33 
i think it's better to make VJ base or nextbots instead of using c++ coded NPCs, sure people have optimization issues but then code it yourself atp.

since Lua-sided = you get to define your own animations
you could still replace existing map-placed npcs trough EntityCreated hooks ig

i suppose hostile citizen's are useful if you need to replace a specific citizen's model on a hl2 map without breaking sequences, so ofc forcing it to use citizentype 4, custom modelpath plus hostile set to 1, but for sandbox, nextbots or vj base is better alternative
v.myach1n 8 月 16 日 上午 3:33 
its skin for combine?
Ghostlead 8 月 11 日 下午 5:09 
This is an interesting concept. If only there was a mod that turns friendly npc in with citizen animation into combine's animation, but the problem with that is usually the reload and the occasional t pose.
LunaticNonszy  [作者] 8 月 10 日 上午 8:14 
@Leisure this is already activated when the map starts. you can reload it by executing `replacehostile_reload` or reloading it in the options menu
LunaticNonszy  [作者] 8 月 10 日 上午 8:02 
i also added a command to reload hostile NPCs, but you can reload it in the settings
LunaticNonszy  [作者] 8 月 10 日 上午 8:02 
Sorry it's so late, i heard your requests, this time i added settings for blacklists to certain NPCs, but for now you can blacklist by adding classes in settings..
Leisure 8 月 9 日 下午 3:17 
Where do you activate this mod from? I couldn't find a menu or tool. So far it does nothing
nikhismut. 8 月 8 日 下午 10:17 
finally after years someone made a mod to counter this.:bf4star::physgun:
WiKwayer 8 月 8 日 上午 9:29 
will this help t-posing reload ?
Sunny 8 月 7 日 下午 8:09 
Interesting
Valken 8 月 5 日 上午 12:51 
Can you add a whitelist or blacklist so we can mix? Some custom enemy NPC are technically addons to Combine, while some are more human.?
Delguisaurio 8 月 4 日 下午 3:18 
great mod, could it be possible to do the contrary?, ally npcs with combine animations?