全面战争:战锤3

全面战争:战锤3

Unique Empire States - United Empire (Regional Recruitment)
27 条留言
dentoren 10 月 7 日 下午 2:11 
I get the book in the corner but nothing else seems to function? Am i doing something wrong?
Casper 9 月 13 日 下午 11:59 
Oh my God its finally back. I loved this mod in the first game. Bless you brother.
Mareus12 9 月 6 日 上午 3:42 
does it work in multiplayer?
Tex_Ag_18  [作者] 8 月 24 日 下午 10:40 
@Olafr_the_Viking that's super weird, I'm looking at the database and it's the same price as the vanilla units so something else is going on. I'll keep looking
Olafr_the_Viking 8 月 24 日 下午 9:50 
This mod is awesome, but my Reikland Outriders and Reikland Pistoliers costs 0 to recruit; could there be a bug in the files? I have a few pastures (reducing recruitment costs of said units), but it should not drop it to zero.
Tex_Ag_18  [作者] 8 月 23 日 下午 9:10 
@shirinmak, I highly doubt it lol
shirinmak 8 月 23 日 上午 11:05 
is this compatible with ZC's empire reskins?
Tex_Ag_18  [作者] 8 月 23 日 上午 12:42 
@Rheinländer: raaaggh I thought I fixed it--I'll tweak those tables more and see if I can get it.
@Olafr_the_Viking: not yet but I've been meaning to look into that
Olafr_the_Viking 8 月 22 日 下午 10:54 
This is so nice! is there a tabletop caps patch for this mod?
Rheinländer 8 月 21 日 上午 6:03 
Quick info: I started a playthrough with Festus and got the refugee events + decisions regarding Carroburg.
akeean 8 月 16 日 下午 9:00 
This was a 10/10 until I discovered it contains Stirland, so 2/10 :Rivals: :WH3_psycology:

Joke aside, awesome work!
Tex_Ag_18  [作者] 8 月 9 日 下午 9:37 
@SpooNNNeedle Fixed! Thank you!
SpooNNNeedle 8 月 9 日 下午 8:07 
The UI opens up even when you aren't playing as an Empire nation. I was playing as Courrone with Immortal Empires Expanded (likely relevant because a region in your starting province is owned by Marienburg, which is part of the mod's system) and continued to receive empty refugee notices.

Haven't tested it in multiplayer yet, but that could definitely be annoying lol
Tex_Ag_18  [作者] 8 月 8 日 下午 9:37 
Thank y'all! I'm glad you like it! :)
louis.sica 8 月 8 日 下午 4:52 
@Tex_ ok cool. Thanks
Rheinländer 8 月 8 日 上午 11:29 
Thanks for the answer and also nice idea regarding the city state heraldry! I always loved the heraldry of the empire and was also a big fan of the mod for Warhammer I. So thanks again for your work, also the combination with the state troops mods - the census book is also a great and immersive aspect of your mod.
Tex_Ag_18  [作者] 8 月 7 日 下午 9:14 
@louis.sica: correct. It's possible they would run together but I haven't tested it
louis.sica 8 月 7 日 下午 9:00 
@Tex_ so do you suggest running this WITHOUT Sigmar Heirs?
Tex_Ag_18  [作者] 8 月 7 日 下午 8:52 
and how did you take them?
Tex_Ag_18  [作者] 8 月 7 日 下午 8:50 
@SoontirFel_181: which faction are you and are you running any other mods?
SoontirFel_181 8 月 7 日 下午 8:29 
ive taken some provinces yet nothing is showing up in the census book.
Tex_Ag_18  [作者] 8 月 5 日 下午 11:21 
@Rheinländer, sorry for the delay--that's right!

So specifically: the AI doesn't have access to the "pooled resources" system which are needed to build the regional barracks. Instead, their vanilla units are assigned the faction specific uniform. Incidentally, this means that Karl Franz gets one extra variety of unit (the true vanilla units through the vanilla recruitment system) while Elspeth gets to recruit Wissenland skinned units through both vanilla buildings and the regional buildings.

That actually is an area I could work on: changing Karl Franz and Elspeth so they get like traditionally tabletop Altdorf and Nuln colored troops through the default barracks but tabletop Rheikland and Wissenland colored troops through the regional buildings.
Rheinländer 8 月 4 日 上午 7:05 
Quick question regarding AI factions: For example, when Stirland recruits state troops via the normal barracks, they are automatically the regional variant? So the special barracks are just for the player to get access to them?
{FTC}Trev95 8 月 3 日 上午 9:00 
Awesome mod Tex, thank you.
lethery 8 月 3 日 上午 4:03 
thanks :steamthumbsup:
Tex_Ag_18  [作者] 8 月 3 日 上午 2:07 
They're the same units stat-wise! I just duplicated the vanilla units and reskinned them for each faction, then assigned them to different buildings.
lethery 8 月 3 日 上午 2:04 
I read all that you wrote but I don't get that all these new units are just the same unit ( stat wise) and just different skins( I understand the job you done and appreciate it) or they also different in their stats and abilities