Barotrauma 潜渊症

Barotrauma 潜渊症

USS Wahoo
17 条留言
Scrufby 9 月 27 日 上午 11:51 
Bots can't repair the hull of the sub. Even with them set to Repair Leaks.
Firefly  [作者] 8 月 27 日 上午 7:08 
May I know which part the bots are stuck in?
Пулемётчики 8 月 22 日 上午 12:28 
When bots can't get into all parts of the submarine
Пулемётчики 8 月 22 日 上午 12:28 
It is very difficult for one person to repair the entire submarine.
Пулемётчики 8 月 22 日 上午 12:28 
Make it so that bots can go to other parts of the submarine please
Firefly  [作者] 8 月 9 日 上午 9:04 
There should be an "update" button shaped like an upward arrow next to the "Mod" button in main menu. After pressing that button, the submarine file should be automatically updated and replace your downloaded one. You can open a new save from there.
Пулемётчики 8 月 9 日 上午 7:16 
Should I delete it and download it again?
Firefly  [作者] 8 月 9 日 上午 7:12 
Friendly NPCs cannot open doors because only crews can access the doors. This is to keep the friendly NPCs from roaming around in the ship outside the crew quarter.

It seems you might have an older version of the submarine, an overhaul was made yesterday, all doors are changed to door with buttons, allowing you to click on the door to open them.

You can see this link on how to change your submarine mid-campaign:
https://www.reddit.com/r/Barotrauma/comments/11zssag/edit_sub_midcampaign/
Пулемётчики 8 月 9 日 上午 7:01 
Also, bots can't open the door, and pressing the button is quite inconvenient, I remember I just pressed the door and it opened itself
Firefly  [作者] 8 月 9 日 上午 2:02 
The airlock would spawned in attached to the bottom of the submarine when you buy / switch to the newly updated submarine.

You can optionally detach it at the navigation terminal via the "Ventral Port Undock" button to free up the firing arc of the ventral turret.

After detaching it, you can always install it back on at any outpost with a submarine upgrade merchant to "replace the lost shuttle".


If you're using the submarine in an existing save, I'm sorry but the game doesn't allow the submarine in any save to be updated.
T'erissk 8 月 8 日 下午 6:51 
I just took a look at the "Conformal Airlock", and its just showing the airlock in the picture. Are you supposed to attach this in the subeditor? How do we use this?
Пулемётчики 8 月 7 日 上午 7:04 
Bro make dis submarine balanced
Bloxn 8 月 6 日 下午 11:20 
Wahoo!!
geferel 8 月 6 日 上午 6:24 
Чудова субмарина
Firefly  [作者] 8 月 5 日 下午 12:43 
The airlock-less design is as intended. Lore-wise, the submarine is built based on the Gato-class construction plan, a WW2 design due to its low-requirement for high-strength material and ease of maintenance without designing a whole new submarine. While game-wise, it has a large cargo space (20 crates) with high base speed (31.0 km/h), it is intended to be used as a transport, and at a low cost (5,500 mk). So for all balance reason, beside its fragility, something needs to be cut off to make it perform closer to the Dugong (sitting at 4,500 mk), an airlock was in place of the oxygen room in the early design, but removing the airlock make more sense to the lore and also better for game balance.
XCola 8 月 5 日 下午 12:21 
anime girl for clickbait
Пулемётчики 8 月 5 日 上午 10:09 
Dude, this submarine is useless in singleplayer. Making sorties from the submarine very unpleasant due to the lack of a normal airlock