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报告翻译问题
Neat UI (framework) → [B42] Neat Crafting V1.5 → Neat Crafting – Addon XP Display
Please keep Neat Building and Neat Building – Addon XP Display disabled unless you follow the steps in the thread “Temporary fix for PZ 42.12.0 (lets you use Neat Building + the Addon)”. Without those edits, Neat Building can still cause forced quits on 42.12.0. If you apply that fix, you can enable Neat Building + the Addon afterward.
Please check that thread on the Neat Building page (load order: Neat UI → [B42] Neat Crafting V1.5 → Neat Building → Neat Building – Addon XP Display). Note that Workshop updates may overwrite the changes, so you might need to re-apply. Thanks again for the help!
The freeze on load (forced quit to desktop) is caused by the Neat Building base mod.
• Please keep Neat Building and Neat Building – Addon XP Display disabled for now .
You can still use:
• Neat UI (framework) → [B42] Neat Crafting V1.5 → Neat Crafting – Addon XP Display
With this mod load order my saves load normally.
Rocco (author of the base Neat Building mod) is aware — “B42.12 updated, and half of my mods is not working for now, it will take some time to fix it.”
A fix may take a bit — thanks for your patience and for the reports!
Sin embargo, Neat Building provoca errores en la carga de las partidas, obligando al cierre forzado de PZ, por tanto, tampoco puede habilitarse el addon para él (Neat Building - Addon XP Display). El autor de Neat Building, Rocco, ya es consciente del problema, pero parece que le tomará un tiempo solucionarlo.
This looks temporary: Rocco (author of the base Neat Building mod) said, “B42.12 updated, and half of my mods is not working for now, it will take some time to fix it,” so he’s aware and a fix may take a bit.
I've also added new images to the mod description page that show examples of these new formats. I hope you like them.
By the way, I'm a big fan of your work! Your animation and character model mods are fantastic, and you've made some really impressive contributions to the Project Zomboid workshop.
Thanks for the feedback and for checking out the mod.
Oh, the mod list is so long, there are so many recipes (which I'm not sure where they are from) without the XP text.
But I will give some examples that I figured out from where they are:
- DJG's Bound Materials
- Extended Spices
- KI5 mods
So, I'm not sure how recipes works, if all of them give any XP of any kind or some don't give anything.
I thought that all of them had some kind of XP
Those are recipes added by other mods.
It could be the scripts or lua of this mod doesn't currently support that.
Sorry, I forgot to send the image with the issue:
https://imgur.com/wzAyGzz
This is a very good mod, thank you!
I'm not sure why, but I think some recipes don't show XP, I didn't test properly yet but other mods recipes shows without XP while some show with it.
Does it support other mods? The load order is correct for both of them
- Close Project Zomboid completely.
- In Steam, unsubscribe from the mod.
- Wait a few seconds — with your Library open, you can see in the bottom bar when the mod is fully removed.
- Once it's removed, subscribe again to re-download the updated version.
- Wait a few seconds — with your Library open, you can see in the bottom bar when the mod is fully installed.
- Launch Project Zomboid and check if the issue is resolved.
Let me know if it still gives you trouble! 😊
* NeatUI_Framework
* Neat Crafting
* Neat Crafting - Addon XP Display
and
* NeatUI_Framework
* Neat Crafting
* Neat Building
* Neat Building - Addon XP Display
Another potential cause could be an incompatibility with other mods that alter the crafting UI. This mod is known to be incompatible with mods like "What can I craft?" or "What can I craft Addon?".
If you have confirmed that your load order is correct and you have no conflicting mods, please let me know what kind of issues you find with these addons.
Your second suggestion about hiding the XP amount until a recipe has been crafted once is also very interesting. It may be clever way to balance providing information with a sense of discovery. I'll have to investigate if this is technically feasible, but I like the concept.
Thanks again for your suggestions. I appreciate you taking the time to share your ideas.