边缘世界 RimWorld

边缘世界 RimWorld

Not Created Equally Plus
36 条留言
Angel 8 月 16 日 下午 12:37 
can these be added to animals too?
Jerek 8 月 11 日 上午 9:59 
Church.exe
Next you'll be telling me I'm secretly an archotech briefcase



This quote has me both bewildered and very amused.
Church.exe 8 月 7 日 上午 7:46 
Next you'll be telling me I'm secretly an archotech briefcase
Flurbel 8 月 6 日 上午 9:07 
@cykonetic: You probably could. Sex Matters probably just makes new vanilla values and then this mod randomizes the new values.
cykonetic 8 月 6 日 上午 8:57 
Could I stack this with Sex Matters Redux?
Apply the gender biases, then your randomization based on the modified values?
I am guessing mostly likely not.
Side1iner  [作者] 8 月 5 日 下午 4:57 
@Synthetic: Yeah, it's on the list of 'maybes' going forward. An easy fix.

@Flurbel: Yeah. Sounds like it won't be bang for the buck trying to do that.
Flurbel 8 月 5 日 上午 10:34 
It would be nice for different pawn groups to have different stat ranges but it would probably be very annoying to implement. There’s no way to know which faction should have which stats. You could do it by world region but modded biomes would have the same issue.
900_RPM [RAPES_PER_MINUTE] 8 月 5 日 上午 8:28 
Would be nice to make percentage adjustable in mod settings, +\- 30% is a pretty big spectre for me. Thanks for the mod anyway
Flurbel 8 月 5 日 上午 12:37 
@Arbolito: Thanks
Side1iner  [作者] 8 月 4 日 下午 4:31 
@Flurbel and Arbolito: Beauty can't be changed this way.
Arbolito 8 月 4 日 下午 4:29 
Ooh beauty could be a good stat to randomize. Also @Flurbel there's already a mod that changes body sizes. Varied Body Sizes
Flurbel 8 月 4 日 上午 10:53 
Beauty?
Flurbel 8 月 4 日 上午 5:54 
I’m fine with the social variation. It’s just odd to randomize something that already is through skills.
Side1iner  [作者] 8 月 4 日 上午 5:44 
@Flurbel: I don't think I will touch body size. Turn off what you don't want to have in the mod settings!
Flurbel 8 月 4 日 上午 5:06 
Could you add variation to body size? Also why is social impact and negotiation randomized? Aren’t they already covered by the social skill?
Side1iner  [作者] 8 月 4 日 上午 3:47 
@DeadlyPenguin: Thanks, glad you like it!
Deadlypenguin 8 月 3 日 下午 5:07 
Thanks for the Plus series... it makes my pawns feels like they're Not Created Equally PLUS 🤣 ok I will let myself out
Side1iner  [作者] 8 月 3 日 上午 8:34 
@Arbolito: Sure thing; glad you like it!
Arbolito 8 月 3 日 上午 7:23 
Big thanks for this, I've been looking for a mod like this for a long time and wondered why no one thought of doing it. Cheers!
Side1iner  [作者] 8 月 3 日 上午 4:43 
@Realm Imp: The randomization will be made when you see the "Create Characters" screen. I guess the randomization will persist while you fiddle around in CE.

@恰似宛然一笑生花: Thank you, that's nice! And thank you for translating!
恰似宛然一笑生花 8 月 3 日 上午 4:16 
Hello Side1iner, always glad to see you again! I created a mod " Not Created Equally Plus_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you! Keep on keeping on!:dslike:
girk 8 月 2 日 下午 3:54 
does it also affect character editor made pawns?
Side1iner  [作者] 8 月 2 日 下午 2:33 
@qux: Yes, full random! Look below in the comments, someone linked a mod that is more like what you are looking for? I don't think this is important enough to get 'nerdy about', if you know what I mean.
qux 8 月 2 日 下午 12:47 
Really interesting but its full random ?
It would be great if it was based on body type or traits or backstories (Hulks have more carrying capacity, Thins - etc.)
Side1iner  [作者] 8 月 2 日 下午 12:38 
@Krystenix: Thank you! Let me know what you think in a while, won't ya!

@Dümbük Enişte: Thank you, that's a proper compliment! Let me know what you think if you do try them!

@Tybo: Thank you! :ambition::stress:
Pickle Peterson 8 月 2 日 下午 12:33 
DUDE/MA'AM, DO YOU EVER SLEEP???? YOU ARE AMAZING THESE MODS ARE AMAZING💜
Tybo 8 月 2 日 上午 11:12 
Wowzer! Another banger! You, sir, are quickly rising the ranks to modding royalty
Dümbük Enişte 8 月 2 日 上午 10:42 
Your whole suite of personality mods basically replace the whole convoluted mess of trying to achieve the same result with complicated personality and trait mods. Really nice work. Learned about your stuff mid-save but I'll be sure to build my modlist around it next time.
Krystenix 8 月 2 日 上午 9:29 
Great Mod Idea, I'll play test it for you, Thanks for making this:rwlizard:
Side1iner  [作者] 8 月 2 日 上午 9:04 
@横冲直撞小影子: Yes, it was one of the 'Second Wind' options! Awesome stuff. Had to honor this mod by using the name! :xcom2grenadier::xcom2psiop::xcom2ranger::xcom2sharpshooter::xcom2specialist:
横冲直撞小影子 8 月 2 日 上午 9:00 
You are a genius! XCOM have a famous mod like this.
Side1iner  [作者] 8 月 2 日 上午 8:13 
@Drunken Eagle: I don't know! Have never seen that mod before. Make a new save with both and see how it goes!

All the effects from this mod are multiplicative, not additive. So if another mod also multiplies, the effects stack should multiply in sequence.
Drunken Eagle 8 月 2 日 上午 7:16 
I specifically looking for how would final calculation look like with any mod that does something similar, are those addative or multiplicative?
Drunken Eagle 8 月 2 日 上午 7:15 
Wargamer 8 月 2 日 上午 6:50 
i love u bro
Wargamer 8 月 2 日 上午 6:50 
bro this guy is fucking crazy