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I don't have any other mods enabled besides the mods this mod requires.
Can I get some assistance or is this a known issue?
Also updated a few small options
Several features were transferred to base remnants, such as thorium depths compat
Me and a friend were exploring the Magical Labs (My friend hasn't played this mod, but I have, so I knew the enemies were dangerous), but when we found them, their AI seemed to be broken. The tomes & enchanters were just floating close to the ground, not doing anything. One thing to note for context, we made the world we're playing in without this add-on & just had the Remnant mod. (was back during a previous bug)
I am gonna note I did play the same world in singleplayer and the enemies were behaving normally, so at the least it seemed multiplayer related. As far as I'm aware, other Remnant enemies seem to be fine. (It has been a bit since I fought them with multiplayer in mind, & I haven't seen the maze yet incase somethings up with that)
Jungle valley is supposed to remove the crack in the jungle, bu ti have not finished it yet, as i have been focusing on other parts of the mod
Also if you really wanna make this mod peak then please let us customise biome size. Remnant especially on bigger then large worlds has for instance a crazy wide biome length, i would love to tune this.
This problem is even larger when having the spirit reforged mod with the savanna biome.
which will come out when liquid library leave preview
it will have 2 new liquids for calamity, and a sky lab redesign (my current design is rather basic, if you have ideas, talk to King on the remnants discord)
2. Astral generation is planned to be redone entirely, as I have a sky rework planned, but it doesn't exist yet due to a skill issue
3. I could prob add a config for the surface towers
4. I will work on other mod compat once i get good enough to even have the thorium compat work fully