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报告翻译问题






I'm having a problem where the Mod Manager isn't activating the mods. I've checked all the paths listed in the instructions several times, and everything seems to be fine. But when I launch GoH, it's without any mods.
A new update should be coming soon with automatic path detection, a cleaner UI, and dependencies handling.
The settings file is actually options.set. This was my mistake; I didn't realize that settings.set was already an existing file, which could lead to confusion.
Oh, I see, thanks for clearing that up.
Yeah, that thing is super annoying.
I keep it disabled, otherwise it blocks literally everything.
its neither the anti virus/ windows defender, its a feature only on windows 11 called smart app control, since i had a fresh install of windows 11, there is no way to whitelist a program, came up to this fix, which is to disable smart app completely (cannot be reactivated)
windows auto blocks anything resembling sus activities running in the backgrounds
Good idea, will do.
@Maddii
The antivirus flagged it. Please add an exception for the program folder.
Yes, this is expected. The option appeared by mistake in a test build. It currently has no effect, which is why it doesn’t save. The next update will be more significant and bring several improvements.
Got it, that’s just an alternative to the “Add” button. It should be included in the next update.
When selecting a mod I can click on it, and it shows in the active mods list. But I can not click + drag a mod into the active mods list. I can in a sense highlight multiple mods and click add but I can not drag it to the active mods list. Yes you can do it within the active mods list but i was speaking on inactive.
Hi mate, I really appreciate it.
I'm open to suggestions, but I'd just ask you to be a bit more specific.
Drag and drop what exactly ?
We can already do that with the order of active mods, so I imagine you're referring to something else ?
Unfortunately, there is not much else I can do atm.
Add an exclusion to your antivirus software.
Such software for MOWAS2 would be a real blessing ...
Cheers.
- Fixed Linux issues
- Added right-click (context menu) option to open mod location and Workshop page
Quick clarification:
- Only one of the two paths for options.set should exist.
- Mods are not loaded on the fly — you must restart the game to activate new ones.
- Gates of Hell does not need a mod loader (there are none anyway). A mod manager only makes things easier, but everything it does can also be done manually.
- Currently, the mod manager does not handle required mods automatically. If a required mod is missing, the game will simply clear the active mod list.
For direct help, feel free to message me on Discord: __chunchunmaru__
Indeed, thank you for letting me know, an update should be coming soon!
https://www.youtube.com/watch?v=AATvYoFAzm8
I understand, but that's not planned for the immediate future. I'm already short on time just to make progress on the project, let alone for a video guide.
Hi, good to see you here.
The current functionality allows tracking the main mod folder (e.g. workshop ) and importing mods through the mod manager.
The import logic works as follows:
→ When you import a mod, it is placed into the local mods folder (inside the game directory).
This allows:
• Modders to test their creations
• Players to manually install a mod that might otherwise cause issues
Manually imported mods also have a right-click context menu that makes them easy to remove.
The current user guide is still very basic, so many of the features are probably unknown to most of you. One day, I’ll write a proper guide.
I'm glad to hear that!
And yes, that's a feature that should be coming soon.
As stated in previous comments and changelogs, Windows Defender may still detect the program as a virus due to the compilation process. If you want to help, just confirm whether the latest update is still flagged.