边缘世界 RimWorld

边缘世界 RimWorld

Grav Field Extender Floor
92 条留言
amefurashi  [作者] 10 月 24 日 下午 10:45 
:floweyevil:
Killer29687 10 月 24 日 下午 10:16 
10/10 made me laugh ame
amefurashi  [作者] 9 月 23 日 下午 4:48 
And finally, the pawn...
Kinish 9 月 23 日 上午 5:41 
We need more gravship furniture under the floor.
Fuel tank, battery, heater...
amefurashi  [作者] 8 月 28 日 下午 1:02 
Well, icons will be generated automatically even if you don't specify one.
When selecting from the Architect tab, icons should be grouped together in one dropdown, so they shouldn't be displayed separately like in your image.
Fredrik 8 月 28 日 下午 12:42 
https://imgur.com/a/0y5R0n3

is it supposed to have icons?
amefurashi  [作者] 8 月 28 日 下午 12:19 
It works fine with my mod list, which consists of several hundred mods. If you can identify which mod is causing the problem, please report it back. I can't promise that I can solve it, though.
Fredrik 8 月 28 日 上午 11:36 
https://imgur.com/a/MQnb8DN

Moved it almost at the top and at the bottom, nothing helped. even tho i activated it in the picture it still says "send a colonist to activate it" tho i only have the option to deactivate it because i just activated it. So most be one of my mods that conflicts with it.
Fredrik 8 月 28 日 上午 11:20 
Most likely a mod conflict. I did try to put it up and then shoot from the outside in without it protecting anything. Ill shuffle it around the load order and see if it helps.
amefurashi  [作者] 8 月 27 日 下午 4:22 
Hmm, it works fine on my PC.
Perhaps the shield is actually deployed properly, just not displayed? Please check that possibility.
amefurashi  [作者] 8 月 26 日 下午 1:22 
Hmm, I'll test it, but not right now. Please wait a while.
Fredrik 8 月 26 日 下午 12:59 
I just cant get the shields to work and there is no error message in the log. I put it down on the ground wait for it to recharge and then when i activate it it says its activated but there is no shield on the ship. tried all the different tiers of them. any clue on why it isnt working?
amefurashi  [作者] 8 月 24 日 下午 1:51 
That's good. Have a good mod play:Cartman:
TheSimpleDude42 8 月 24 日 上午 7:57 
I found out what the problem was. Sorry for bothering! RimSort decided Odysee DLC should sit below the mod in questing, and it couldn't load Odysee-specific assets, I moved it near the other DLC, and now everything works fine.
amefurashi  [作者] 8 月 24 日 上午 2:45 
That's a strange story.
That should already be written in the GravshipComponentBase, which is specified as the Parent. That's why I've omitted the thingClass description in this mod.
There was no update to Odyssey itself this time, nor did that change the ThingDef specified as the Parent, and it works without any issues in my mod list, which has several hundred mods, so the problem you're facing is probably a conflict with another mod.
TheSimpleDude42 8 月 24 日 上午 2:18 
Config error in KIMURA_ShieldGeneratorFloor: has null thingClass.

The ThingDef for KIMURA_ShieldGeneratorFloor is missing a <thingClass> tag.

Every buildable thing in RimWorld needs a thingClass so the game knows what C# class to instantiate (like Building, ThingWithComps, etc.).

Without it, RimWorld can’t load the object, so the def fails.
TheSimpleDude42 8 月 24 日 上午 2:13 
Your mod is preventing me from generating the map.

Config error in KIMURA_GravFieldExtenderFloor:
has components but it's thingClass is not a ThingWithComps

The ThingDef KIMURA_GravFieldExtenderFloor (from Grav Field Extender Floor)
has <comps> ... </comps> entries.

But its thingClass is not ThingWithComps or a subclass of it.

In RimWorld, only ThingWithComps-based defs are allowed to have components.
amefurashi  [作者] 8 月 21 日 上午 11:23 
Restrictions, but more generous than in vanilla, and get more generous move up the tiers.
Mimoso Gutierrez 8 月 21 日 上午 11:19 
might seem dumb but, how much of these can you put exactly? i mean, is there a limit like the vanilla extenders or am i just able to spam these everywhere i want
amefurashi  [作者] 8 月 20 日 上午 10:12 
The ”maxDistance” item is the one you're looking for.
If you set this number to 9999999, your worries will disappear.
General Profit 8 月 20 日 上午 5:43 
the max distance?

<maxSimultaneous>6</maxSimultaneous>
<maxDistance>21.9</maxDistance>

presumably maxSimultaneous is the cap on how many you can have built on the map
General Profit 8 月 20 日 上午 5:42 
which numbers would need changing to increase the distance allowed away from the engine?
cucumpear 8 月 20 日 上午 3:31 
@General Profit It might be worth asking for a compat in Tweaks Galore itself, it would probably take them like 2 minutes to add "if this mod is active, also affect this."
amefurashi  [作者] 8 月 20 日 上午 3:25 
It's too much hassle to do right now, so I'd like you to localize this mod and achieve it yourself.
You can do whatever you want by changing the numbers in the comps section to whatever you like:Cartman:
General Profit 8 月 20 日 上午 3:12 
if that isn't possible perhaps you could upload a second version of the mod that unrestricts the extenders distance from engine and amount you can build (to 50) perhaps? or perhaps a different version of the mod with xml extensions to add settings?
amefurashi  [作者] 8 月 20 日 上午 12:31 
Hmm, my intuition tells me that it's impossible, but let's do a little research.
amefurashi  [作者] 8 月 20 日 上午 12:13 
Which mod specifically?
General Profit 8 月 20 日 上午 12:07 
Would it be possible to make this compatible with mods that increase the range that an extender can be placed from the gravship?
cucumpear 8 月 14 日 上午 8:44 
yeah, you either need to make a dll OR use XML Extensions (which is what I use). some people don't like that mod though.
amefurashi  [作者] 8 月 14 日 上午 5:58 
okay:thisfish:
Implementing mod options probably requires a dll file, and I only have the skill to create xml files, so that method isn't an option for me.
Well, you could probably achieve this by opening the xml file for this mod, copying the item corresponding to GFEF, changing the copy's defname to a string of your choice, and then replacing the contents of the comps item with the contents of the generator's comps. This can also be done using the standard Windows Notepad app.
General Profit 8 月 14 日 上午 5:01 
that being said i think you are right balance wise thanks for listening to my rambling all the same
General Profit 8 月 14 日 上午 4:56 
could it perhaps be added but off by default with an option to toggle it on in the mod settings?
amefurashi  [作者] 8 月 14 日 上午 3:54 
It's possible, but I don't intend to add it for balance reasons. Sorry.
Please turn the area expanded by GFEF into a power plant.
General Profit 8 月 14 日 上午 3:27 
yes
amefurashi  [作者] 8 月 14 日 上午 3:20 
Sorry, I'm not a native English speaker so I couldn't understand the meaning clearly, but do you mean you also want the underfloor version of the grav power cell?
General Profit 8 月 14 日 上午 3:17 
i will try it out when i get the chance in my next playthrough, heres a thought since you added an underfloor shield generator why not add one for the gravcore power cell?
amefurashi  [作者] 8 月 14 日 上午 3:09 
I think the solution might be to lay the floor first and then place the GFEF on top of that, which is what I do on my ship.
General Profit 8 月 14 日 上午 2:54 
You seemingly cannot place floor such as carpet on a grav field extender, this is somewhat problematic for things like nobles bedrooms/throne rooms and does throw off the aesthetic of floored rooms
Crimson 8 月 12 日 下午 11:56 
thanks for the quick fix
amefurashi  [作者] 8 月 12 日 下午 11:41 
Hmm, that's certainly true.
I don't know the solution right now, so I've temporarily set up a recipe that doesn't include the shield generator in the cost.
Crimson 8 月 12 日 下午 10:40 
you cant tell from that picture but it is in a stockpile zone
Crimson 8 月 12 日 下午 10:35 
Crimson 8 月 12 日 下午 10:32 
So i have a shield generator in storage and it wont let me build any of the floor versions. It acts like I dont have the shield generator
amefurashi  [作者] 8 月 12 日 下午 8:02 
Four new underfloor shield generators have been added.
They're powerful, but come with a cost.
As for power balance, I haven't gotten my hands on a shield generator in my playthrough yet, so I think it's a bit rough. So I'd appreciate any comments on balance:Neneko_Izumozaki:
amefurashi  [作者] 8 月 12 日 下午 5:46 
@wolf.
I have confirmed that there are no anticipated problems with this implementation, so I will implement it soon:thisfish:
amefurashi  [作者] 8 月 9 日 上午 9:06 
Hmm, I'll consider it.
Thank you:steammocking:
wolf. 8 月 9 日 上午 8:32 
would love a version of this but with shield generators tbh, really useful mod
amefurashi  [作者] 8 月 8 日 上午 7:26 
@Belrask
Haha, I know that's a common mistake I make too.
I'm glad it was helpful
Belrask 8 月 8 日 上午 7:20 
@amefurashi

Unsubscribing and waiting for the download bar did it, lol. Looks good so far.

Thanks for the help, and the mod, it's a massive improvement over vanilla.