tModLoader

tModLoader

ModLiquid Library
46 条留言
Lion8cake  [作者] 10 月 7 日 下午 6:59 
@Lithobraker This issue is technically resolved on the preview version as the mod has been merged into tmodloader itself. Both me and the owner of liquid slope patcher have attempted to fix compatibility even before the slope patcher's release but due to some weird issues we couldn't get it working properly
Lithobraker 9 月 18 日 上午 2:15 
I've discovered an incompability between this mod and Liquid Slopes Patch.
Here's the crash log: https://pastebin.com/jfcV57kD
I also shared this on that mod's page. Not sure which side the issue is on, or if it can even be helped.
Lion8cake  [作者] 9 月 15 日 上午 9:09 
Example liquid drawing is planned, but I want to expand more on liquid rendering before I do so.

PreLiquidMerge can be used to do actions rather than creating tiles. Please see ExampleCustomLiquidMerge.cs in the example mod on how to do that.
VENOMFLESH 9 月 15 日 上午 7:37 
Suggestion: PostLiquidMerge to handle stuff after a successful liquid merge, such as removing the newly created tile in favor of something else like an explosion. And maybe an example for Advanced Liquid Drawing?
Lion8cake  [作者] 9 月 14 日 上午 9:47 
Unable to be used with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567964103 (Liquid Slope Patch) but a future hotfix is planned to address the liquid rendering issues
Lion8cake  [作者] 9 月 5 日 上午 1:03 
@VENOMFLESH the same as spawning a vanilla liquid either by using:
tile.LiquidType = LiquidLoader.LiquidType<MYLIQUIDHERE>();
or
Worldgen.PlaceLiquid(x, y, LiquidLoader.LiquidType<MYLIQUIDHERE>(), amount);
VENOMFLESH 9 月 4 日 上午 9:36 
How would I go about spawning a custom liquid via worldgen?
𝔻𝔼𝕀𝕍𝕆𝕀𝔻 9 月 3 日 上午 9:20 
The only issue that I encountered is that this mod really tanks my fps while playing (approximately by 20-40 fps) and when I disable this mod fps goes back to normal
<R3d> 9 月 2 日 下午 3:29 
It was a problem with the world itself. Even though TModloader said it was with the mod. I don't have the log.
Lion8cake  [作者] 9 月 1 日 下午 8:51 
What was the issue specifically, if certain worlds are crashing, that’s still an issue I can adress
<R3d> 9 月 1 日 下午 8:49 
It turns out the world I was testing with it was the problem.
Lion8cake  [作者] 9 月 1 日 下午 8:44 
Also in general for mod conflicts, please tell me which mods and I’ll resolve any issues with the mod creator
Lion8cake  [作者] 9 月 1 日 下午 8:43 
@<R3D> please post your logs, and I’ll have the issue fixed asap
Lion8cake  [作者] 9 月 1 日 下午 8:42 
@ChiDragon I’ve tested with a bunch of larger mods (Calamity, Thorium,etc) all all were able to load. There might have been a few changes causing things to nolonger work but I doubt it
<R3d> 9 月 1 日 下午 7:48 
The mod will not load, even with everything else disabled.
ChiDragon 9 月 1 日 下午 6:15 
Hopefully there ends up being a way for mod conflicts with other large content mods to be resolved. Otherwise, it won't be possible to use the Depths with other large content mods.
2024 ***** Winter Sale 9 月 1 日 上午 10:15 
gg lion
Lion8cake  [作者] 8 月 29 日 下午 2:06 
Super large update, expect some breakage with other mods
Monosaccharide 8 月 15 日 下午 12:57 
No problem, thanks!
Lion8cake  [作者] 8 月 15 日 上午 8:38 
liquids now move again, thank you for your patience
Lion8cake  [作者] 8 月 11 日 下午 2:51 
Seems to be an issue that was created from last update. I will look into it and have a patch out at most by Friday
Monosaccharide 8 月 11 日 上午 11:06 
when i was playing, all liquids did not have gravity, is this an intended aspect of the "implementation of liquids in the same way how tmodloader handles modded tiles and walls" or a bug?
Zin 8 月 8 日 下午 3:19 
its friday
I sput, therefore I span 8 月 6 日 下午 11:27 
Im not a mod maker, but you're doing god's work here with this
Lion8cake  [作者] 8 月 5 日 下午 7:17 
Big update for developers on Friday!

Smaller hotfix containing fixes but contains a few mod-breaking changes such as properties being renamed, PreDraw in GlobalLiquid containing water style params and more.

Also fixed the mod being unable to graphically handle liquids when more than 11 modded liquids were added.

Example Mod will be updated accordingly alongside
Thank you all for the reports and issues that ive been able to identify and fix!
Lion8cake  [作者] 8 月 5 日 上午 7:56 
To access the preview version of the game for some people who don't know:
1. Open steam and navigate to your Tmodloader page in your library
2. Open the properties menu and select "Betas"
3. Change the "None" dropdown to "preview-v2025.07"
Zin 8 月 5 日 上午 7:37 
I haven't been able to use this yet because Idk how to switch the tModLoader version.
Zin 8 月 5 日 上午 7:36 
Can you make liquid deal damage?
Ropro0923 8 月 3 日 下午 7:05 
Awesome mod, been waiting for something like this for a while!
slug woman 8 月 3 日 下午 5:04 
my bad
Lion8cake  [作者] 8 月 3 日 下午 3:35 
Politely asking for you guys to not continue this chain
stormytuna 8 月 3 日 上午 6:28 
this mod cured my terminal diseases and made my parents get back together, thank you Lion8cake
JustImpaxim 8 月 2 日 下午 7:59 
FINALLY I've been waiting for something like this. ty very much
Lion8cake  [作者] 8 月 2 日 下午 4:14 
@Ssneaky
The 4 liquid limit in the game barely exists, only existing when saving the world and in multiplayer (for syncing purposes). These both can be expanded quite easily. The rest of the game however has either a 255 liquid limit or a 2 billion limit (255 for a lot of rendering stuff, 2 billion for how the liquid is stored)
Lion8cake  [作者] 8 月 2 日 下午 4:12 
@Harly, I’ve been considering reworking ModWaterStyles at some point in which would include a lot of hooks ModLiquid has. Even if I don’t do a major rework of ModWaterStyle, I still think I should add the water style as a param to PreDraw
Наrlу 8 月 2 日 下午 1:09 
and with user friendly ui
Наrlу 8 月 2 日 下午 1:09 
add function to change water rendering based on biome, so ppl can do custom water to every biome they want right in game.
SSneaky 8 月 2 日 下午 12:54 
wait how is this possible, i thought the 4 liquids thing was a engine thing?
DoodleBro 8 月 2 日 上午 11:27 
so yk beverage of the gods? apparently there's some expanded version, and now it is henceforth possible to turn every single component into an ACTUAL liquid!
4c3nties 8 月 2 日 上午 8:22 
liquid
Erky 8 月 1 日 下午 6:32 
epic!! finally
2024 ***** Winter Sale 8 月 1 日 下午 1:42 
ModeGoop
Redemption 8 月 1 日 上午 10:13 
Ouhhh I'm liquiding... I'm liquiding it so good
TacoConKvass 8 月 1 日 上午 7:11 
Now to wait for 1.4.5 to make native TML ModLiquid and make this obsolete
KainSett 8 月 1 日 上午 6:55 
Oauhh I can't BELIEVE the amount of Dradons sacrificed to make this peak,,,
Cooked
Ebonfly 8 月 1 日 上午 6:48 
Ouhhh I'm liquiding... I'm liquiding it so good