安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






First, this mod can generate city ruins that have walls of jade and plasteel, wich is...
Well, too op and broken if you ask me
And second, not to offend the original mod maker, but the object sprites (Like cars and shelfs) just look terrible and dont fit in with the game
If I could make a mod to change the sprites to something more vanilla-esque I would, but I lack the artistic skills to do so :P
The latter is more or less constructive criticism, the former is something that, in my opinion, should be fixed
I wish i read your comment earlier, just sat waiting for a 1000x1000 map generate, took 45 minutes on a high end cpu! xD ♥♥♥♥♥♥♥♥♥ this is a big wrecked city.
This happened the generated map before aswell, but i was unsure if i was just unlucky then.
So yes i am confirming your bug, get the exact same result in 1.6.