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I've played the night encounters of the brute engaging elites mix with random marine/odst squads made new Mombasa feel like there was a war but not only that a civil war on both fronts.
Go to setamapps > workshop > content > 3537825193 > click on ModInfo and open it with notepad.
Then, search for "MaxAppVersion" and change the number specified in "Minor" for the current game version, which at the moment of this comment is 3528
I do dislike how much health the player seems to have gained. Even on heroic I only dropped from full one time, and that was just because I walked through a door and three chieftans were waiting on the other side.
That and enemies just spawning blatantly infront of the player is quite lame. And yeah like the guy below me said, all the cops shooting at the player and marines is just silly. Sure maybe one or two of them would be hostile, just trying to loot the city, but ALL of them instantly shooting at one of the few friendlies that could save their lives is goofy.
And one last thing, I really wish friendlies that you save would actually follow you places in missions, like the dudes outside the ONI building (Why does every ONI guard on the roof just stay and explode and not get in the pelican?), the randos you see in Data Hive, etc.
Never change Halo community. There may not be a lore reason, but if you live in the real-world, it should not be hard to conceptualize.
i still was very new to modding. maybe i could clean it a little bit and put it on the workshop.
still i think it could take like a month to clean it for the workshop.
but first i want to clean this mod of all bugs.
If I remember right, the Cop were corrupt if you got the logs, they so the Police Chief was Couupt and so was some of the other Cops in the city so some of them were bad. So I think EpicAnimationNipple wanted to give us them as enemies to fight bad Cops.
with the 7 seat warhog it should be easier to get trough even if buck is useless.