席德·梅尔的文明VII

席德·梅尔的文明VII

Trixie’s Fixes
15 条留言
beezany  [作者] 10 月 4 日 下午 11:05 
btw this update is fully compatible with JNR's "Fixed Warehouses" so you can use both mods together to get their unique features
beezany  [作者] 10 月 4 日 下午 10:59 
version 1.3.0: fixes and workarounds for Update 1.2.5
- Grocer: added missing bonuses on reefs and rivers
- Grocer: removed double farm bonuses
- Ironworks: fixed unique improvements on clay pits

note:
Update 1.2.5 added an Accessibility option for "Click/Touch Movement Delay"
which replaces the misclick fix in the previous version of this mod
beezany  [作者] 9 月 30 日 下午 2:54 
@truncated thanks for the info! i just checked too and can confirm, the gameplay fixes for Ottru and Shawnee are both still relevant in Update 1.2.5
truncated 9 月 30 日 上午 11:38 
I did some digging and the answer is no the gameplay fixes are not fixed in the patch.
truncated 9 月 30 日 上午 11:14 
were the gameplay fixes addressed in the patch? I don't think I see them in the patch notes, but there are a lot of patch notes
beezany  [作者] 9 月 30 日 上午 8:11 
if you were using this mod to fix click/drag misclicks, there's a standard game option for that now, "Click/Touch Movement Delay" in Accessibility Options
beezany  [作者] 9 月 20 日 下午 5:25 
version 1.2.0: misclick fix
reduces click/drag threshold to 150ms
beezany  [作者] 8 月 23 日 上午 9:38 
version 1.1.0: updated to game version 1.2.4
- added hotkey to Reload UI (Ctrl+R)
- removed obsolete UI fixes
- removed obsolete building fixes
beezany  [作者] 8 月 22 日 下午 2:06 
hehe
coolio6556 8 月 22 日 上午 8:30 
This has nothing to do with the mod itself (which is great) but every time I see the name, in my head, I pronounce it "Trixie's Fixies" lol
beezany  [作者] 8 月 19 日 上午 11:46 
the Resources and Yields layers seem better. i just tested them in HD and 4K and they were scaled appropriately in both. it also looks like they fixed the building tags needed for Himiko, High Shaman's leader ability.

the Ottru is still missing the naval unit class, and the Shawnee unlock still has a typo.

i'll update this soon to remove anything unnecessary and add anything new that i find. right now almost all of my other mods are broken, so fixing those is my first priority.
truncated 8 月 19 日 上午 9:58 
Did the latest patch fix any of these?
beezany  [作者] 8 月 14 日 下午 3:08 
@zerquetch my Flag Corps mod adds that information to the city tooltips. this mod is only for bug fixes.
Zerquetch 8 月 14 日 上午 10:51 
It'd be nice to have a way to see what each city is currently building/queued.
Unaha-Closp 8 月 2 日 下午 1:00 
Thanks. Was looking for a fix for the yield UI scaling snafu they introduced with 1.2.3. Much appreciated.