Total War: ATTILA

Total War: ATTILA

Chysko's MK 1212 Extra Garrisons
14 条留言
Thomas Magnum  [作者] 8 月 14 日 上午 8:53 
@Mingles, a total of 32 factions receive extra garrison units. The exact list is in the change notes but all major factions, including those you've listed, are in this submod.
Military buildings will only provide one extra garrison unit and some top tier will provide an extra unit to not make it too overwhelming.
A number of factions, e.g. Scotland and Sweden, still have unfinished t1-3 unit rosters so they will not be considered atm.
Mingles 8 月 13 日 上午 9:48 
so that means you will be waiting YEARS, if you could go ahead and put this on factions like england and france and the rest of the factions that would be great , the byzantines, all of the factions that are playable are in a playable state, it just seems strange to do this for 12 or so factions then not do the rest, it also throws the balancing off on the campaign map.
Thomas Magnum  [作者] 8 月 12 日 下午 11:25 
@Mingles, not for the near future since some factions are still unfinished. I will try to update this mod based on MK 1212 faction updates.
Mingles 8 月 12 日 下午 9:16 
are you going to finish all 57 playable factions?
Crimson_Gemini_X 8 月 6 日 下午 6:54 
great idea here. hate steam rolling the garrisons. just no fun in my personal opinion. only my opinion here but maybe vamp up the melee units only that are given across the board. don't need that many cavalry and definitely don't need 10+ archer units like some other mods. just a humble thought for the melee units only. great work nevertheless.
Mingles 8 月 5 日 上午 7:42 
i love testing this mod, I would love to give some feedback later today if that is all good with you? constructive of course and lots of praise I really do appreciate this mod! cheers!
Thomas Magnum  [作者] 8 月 5 日 上午 6:26 
@Mingles Choices had to be made based on available units per faction that must be represented in all three tiers of the campaign to avoid unbalances advancing through the tiers but also keeping my mod "light" and highly compatible.

I tried my best to make each faction feel a bit different while it still makes sense and balanced. This is my own work so it's of course still subjective and we also need to accept that the MK 1212 campaign is in alpha phase of which not all factions can be considered "finished".

Feedback can always be shared. I hope people can enjoy it and anyone can use this mod for further personal modding purposes.
Mingles 8 月 5 日 上午 5:38 
hey when you say you have made changes based on culture, flavor and personal taste, is that bias in the sense that any of the factions are unequal to another? i am just wondering incase I need to go make any changes for myself, thanks for keeping it updated!!
Thomas Magnum  [作者] 8 月 4 日 上午 1:15 
@HEROSLAYER, a list of included factions is in the change notes. Next update, which will be soon, will add a new batch of factions, including the Abbisids.
HEROSLAYER 8 月 4 日 上午 12:14 
do sunni factions have this features like ayyubids and other minor sunni factions?
Mingles 7 月 31 日 下午 5:13 
thank you for your response, I do appreciate you clearing up the confusion, again great mod!
Thomas Magnum  [作者] 7 月 31 日 上午 3:48 
@Mingles, thank you for your feedback.
My submod only affects garrison units.
For some factions, base mk 1212 provides one or two garrison knights within level III military barracks. This is now overwritten with other garrison units for factions included in this mod so it fits more with my whole setup.

I will update my changelog to avond further confusion.
Mingles 7 月 30 日 下午 8:41 
question, I saw this note in your patch notes, "Base MK 1212 provides mounted knights in level III barracks. This has now been overwritten by other units in this submod." do you mean that recruitment of mounted knights has been taken away or the garrison (which i do not remeber a level 3 tournament field giving garrison or recruitment) that these give has been changed?
Mingles 7 月 30 日 下午 8:38 
great mod! cheers!