边缘世界 RimWorld

边缘世界 RimWorld

[AB] Xenotype: Yautja
161 条留言
Alleyballey  [作者] 10 月 4 日 上午 8:42 
@Thelostgamer146 Thermal mesh is capable of being worn beneath the skin layer while shoulder cannons are utility. So yes, they should be able to wear them at the same time.
Thelostgamer146 10 月 3 日 下午 12:46 
not sure if this is a bug but yautja cant wear thermal mesh and shoulder cannons at the same time
nullzerep 10 月 2 日 上午 5:40 
anyone planning create xenomorph playable faction?
Alleyballey  [作者] 9 月 20 日 下午 2:28 
I've done what i can to make yautja hair appear as little as possible. I'm aware it still appears.
CE compatibility will not come from me, no.
Vlad Draculea 9 月 19 日 下午 11:09 
CE compatible?
Darkstar 9 月 17 日 上午 9:33 
Love this mod, but has anyone else noticed a lot of baseliner pawns spawning with yautja hair? It looks really weird.
DracoHoribilis 9 月 15 日 上午 12:57 
Aight, ill test it, couldnt find it, perhaps it has some prerequisits?
Alleyballey  [作者] 9 月 14 日 下午 11:59 
@DracoHoribilis The swapping of wristblades is a legacy feature when the forearms were different objecs (Left and right) that allowed you to change a wristblade from a left wristblade to a right wristblade. Gauntlets are buildable at the yautja machining table. Shifters can be installed into a tech gauntlet at the yautja machining table.
DracoHoribilis 9 月 14 日 上午 8:41 
Im using the mod and I love it but now when I reserached a bunch of stuff I realise I cannot use any of them.

For example how is the shifter used?
Where do I build the gauntlets?

what does swap mean when it comes to wristblades?
PilzEtosis 9 月 10 日 上午 5:47 
Ignore last. Its behaving now.
PilzEtosis 9 月 8 日 下午 2:16 
@Alleyballey Awesome update to the mod regarding bionic body parts. Potential new issue, may be me, unsure - plasma caster doesn't appear to fire?
Nimn 9 月 1 日 上午 9:56 
The trophy mechanic could easily be done via taxidermy mods, assuming updated. Not quite the same, but still trophies.
Dinoman 8 月 30 日 下午 10:53 
Any plans for the trophy taking side of things? Would be an interesting mechanic to take skulls, horns, pelts, etc. and put them on display. Could even give a mood buff to a yautja to have a room with personal trophies, and even a debuff for not having them.
ジャッキー・ザ・トキ 8 月 30 日 下午 10:09 
Could this work with 1.5?
PilzEtosis 8 月 30 日 下午 4:12 
@Alleyballey Or alternatively, requires bionic limb + wristblade to craft!
PilzEtosis 8 月 30 日 下午 4:09 
@Alleyballey Sounds awesome! Combine the resource costs of both maybe, seeing as they'd be pretty strong prosthetics?
schmitt.timo2009 8 月 30 日 下午 12:27 
Could you please make the weapons ce compatible?
Alleyballey  [作者] 8 月 30 日 上午 7:14 
@PilzEtosis I was technically aware of this but I believe I can make a solution. I'll make some arm prosthetic + wrist blade crafting recipes to make Gauntlet-wearing prosthetics. I can't really do it another way as that isn't how rimworld handles body parts.
PilzEtosis 8 月 30 日 上午 3:35 
Hey - love the mod, really enjoying the yautja content.

Are you aware that you cannot install the wristblade 'limbs' ontop of bionic body parts? Is there any way around this?
Nimn 8 月 24 日 下午 9:54 
Omfg i found what was causing this mod to reset the mod list. In a way, this mod updating DID do it, yet it's not this mod that's the issue. The aliens mod from loverslab did it. Disabling that, this mod works flawlessly. Only with both enabled did it do that. Confirmed through the sorting, selective disabling and enabling of, and updating of a modlist of i can only guess is 4-5 hundred mods. So for anyone who uses both, it's that mod causing it. I'm reporting the issue on that end too after posting this.
Alleyballey  [作者] 8 月 24 日 上午 11:34 
I didn't do anything that would bloat the mod that much. The whole mod itself is only 20 mb, so my guess is other mods also updated when you thought it was only one!
RiqueGaming 8 月 24 日 上午 11:22 
Love the work you did with the gear though! Can't wait to try all of it out
RiqueGaming 8 月 24 日 上午 11:21 
Hey uh the last update about Yautjas no longer being xenophobic was 178mb big. Did you accidentally include stuff you didn't mean to, or was it steam reinstalling it for some reason?
Rex705 8 月 23 日 上午 12:42 
The Thermal Mesh and Clock don't seem to show up in storage or stockpiles.
Nimn 8 月 21 日 下午 2:30 
Given the kinds of errors that make the game unplayable for me even without, it's without a doubt a framework dependency. Most likely either the vanilla expanded or ebsg framework. The others i don't think were updated recently. I have other mods that use those frameworks and i'm even about to remove them to experiment actually. Don't know why i didn't think of it sooner, drama life drains mental capacity.
Rex705 8 月 21 日 下午 2:01 
Everything works fine for me it must be another mod they are using.
Alleyballey  [作者] 8 月 21 日 下午 1:01 
I cannot fathom why world generation is breaking? Every test I've done on newer versions with just dependencies the world generates perfectly fine. I am confused XD
skelegram 8 月 21 日 上午 12:14 
wait whoops, to clarify, I did narrow it down to specifically Xenotype: Yautja causing the error, incase I made it seem like that was just a wild guess
skelegram 8 月 21 日 上午 12:13 
Alright, I can back you too @Nimn. I doubt the issue's Yautja Xenotypes, but I'm experiencing a somewhat similar issue; all factions disappear from the map when using this mod. I reckon one of the bigger dependencies has made a stuff-up, so I'll opt to disable it until it blows over. (I spent like 3 days fixing a different rimworld error, my lazy-ass is NOT combing thru them all again lol)

absolute golden mod tho, can't wait to try the new weapons once rimworld lets me :)
Nimn 8 月 20 日 下午 8:26 
I think all the mods this one requires were updated in the last few days, so no doubt it's one of them. Framework mods breaking can make all the mods they work with seem broken, i think. And because i tend to leave rim on overnight, of course i didn't get an update until i restarted the game so i could update.
Alleyballey  [作者] 8 月 20 日 下午 7:45 
Oh no! I'm glad I haven't royally messed something up though. Hope whoever updates their mod quickly so you can get back to your game. Thanks for taking time to dig through your modlist and prove Yautja's innocence lol.
Nimn 8 月 20 日 下午 7:42 
And i now fully believe it's not only not this mod, but someone severely borked an update. I can't even start a new game. Gets into the map, and no scenario starts. Just frozen waiting for the popup and the pods to land, which never happens. Thanks for the patience, not everyone handles being told their mod could have an issue well, even if it's not the mod itself at fault.
Nimn 8 月 20 日 下午 6:51 
It may have been an update on their end. I've added a few other mods, but removed nothing. And i doubt adding new mechanoids would affect this. Genuinely don't think it's this mod, i only came here to say because it only started after i removed this one. I've even used rimpy to erase all rimworld files and downloads then redownload. I'm certain it's another incompatibility, somewhere. It's impossible to find as far as i can tell when only this one being removed fixed it. Sort of. Still doing troubleshooting to see what could have caused it.
Rex705 8 月 20 日 下午 6:00 
I don't have that issue
Alleyballey  [作者] 8 月 20 日 下午 5:45 
@Nimn did you remove or add humanoid alien races to your modlist? I can't think of anything I changed that should result in a combustion at this stage in the mod. Earlier, sure, had one of my own saves combust. But now? I'm not sure
Nimn 8 月 20 日 下午 5:40 
And i try load without it and it's an eternal load screen with my pawn portraits up top. I'll keep the save and try from time to time anyway, i quite like this mod.
Nimn 8 月 20 日 下午 4:51 
Okay so odd issue. Suddenly when i start rimworld with this mod active, it resets my mod list to none. I've narrowed it down to literally this one by taking out entire pages at a time then culling until i removed only this one, and it loaded. Don't know if it's this one specifically or another one that just isn't compatible, i'm only going off what i found through elimination. Any idea what changed? It was working fine until i reloaded yesterday and now it's borked. What kinds of mods could be incompatible?
Rex705 8 月 20 日 下午 12:11 
Nice!
Alleyballey  [作者] 8 月 20 日 下午 12:05 
@Rex705 Found the problem, i put a patch in the wrong load order. In specific CoreSurgeries_Patch should be in 1.6/mods/HAR/patches not 1.6/patches. I'll send out a hotfix!
Rex705 8 月 20 日 上午 10:42 
Ok sweet I found the options I can just turn them off in the facial animation settings now they are back to sweet alien form. This will be a big help when dealing with alien xeno's.
Rex705 8 月 20 日 上午 10:35 
@Misterdino Prime How do I do that? I have always wondered if that was an option.
Misterdino Prime 8 月 20 日 上午 10:23 
you can always exclude yautja from the facial animation @rex705
Alleyballey  [作者] 8 月 20 日 上午 10:20 
@Rex705 That's weird. I didn't change anything about their heads that should warrant this?? Any error log?
Rex705 8 月 19 日 下午 10:03 
After the latest update the heads get replaced by human heads with the facial animation mod. Before the update they kept their alien heads.
Misterdino Prime 8 月 16 日 下午 12:51 
didn'te see that, time to put new creator in white list:Corpus:
Alleyballey  [作者] 8 月 16 日 下午 12:45 
@Misterdino Prime there is already a xenomorph mod under way, check the very bottom of the description the second discord link.
Misterdino Prime 8 月 16 日 上午 10:06 
cool, by the way, i remember there was a mod with a xenotype used for inaculate a hostage with a baby, making born by the chest, if you could use some xenotype for when a pawn mate instantly dies, could make facehuggers or even queen facehuggers, and that way make a xenomorph colony
Alleyballey  [作者] 8 月 16 日 上午 9:22 
@Misterdino Prime Done! Also made sure to update the utility slide~
Misterdino Prime 8 月 15 日 下午 12:18 
now we have augmented yautja, weeee(you should update that part in the mod photo of clans)