安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






...And thank *you* for the mod idea!
Yup. Keep an eye out for "Workforce Re-Education Camp" & "Bonded Plantation",
For anyone wondering what's on the horizon, I'm working on a few new designations for slavers. Shouldn't be too long for that.
Also added better handling for PD planets (with a new patch). Details in the Change Notes.
I appreciate that! Turns out I use a couple of your mods, too, so let's keep the circle of mutual admiration rolling!
I'll check it out, thank you!
You may find that the designations from the companion mod, HCD , does some of what you were envisioning. The "Rural Planet" and "Planetary Archive" designations, specifically, sound very similar to what you were describing.
Yes, they are. HCD has what I'd call "core" designations while HCDX has more "situational" designations. There is no overlap.
i apolgize for a dumb question
Very much appreciate new additions.
Me neither. I'm at the mercy of which modifiers PDX has decided to expose in this context, which isn't always the ones you would expect. My initial research suggests this is what I have to work with:
- planet_army_build_speed_mult
- planet_building_clone_army_clone_vat_build_speed_mult
- planet_defense_armies_add
- planet_building_fortress_build_speed_mult
- planet_building_planetary_shield_generator_build_speed_mult
- planet_zone_fortress_build_speed_mult,
..and then I need to balance them against vanilla and try to make it appealing to players. It's both an art and a science...
And speaking of Fortress destination, I would actually love to see the one you mentioned under the main mod. Something along the lines of Fortress Academy or something like that. Where the destination adds speed and maybe experience to armies created on this planet.
I'm not sure what would stats be exactly, as I'm not the best at balancing them myself.
And if you find an actual bug, I'll post your name in the credits!
Will test it out on new gameplay and will get back to you at some point.
Alternately, you can try deleting your entire mods folder:
Documents\Paradox Interactive\Stellaris\mod
...and your mods manifest:
\Documents\Paradox Interactive\Stellaris\launcher-v2.sqlite
...reopen the launcher and have it rebuild everything from scratch.
Only you can say if it's worth the effort. IMHO, it is NOT a mod conflict. I went out of my way to use unique keys and file names to prevent that.
If I don't hear back from you, I'll assume either it was not worth the effort, or it was, in fact, something too silly to share in an open forum. ;-)
Да, перевод на русский есть, но я не знаю языка, поэтому не могу судить о его качестве.
@A-Sartek > "What would happen if -space_owner- is changed to simply -owner-?"
It's makes a small difference. "owner" will scope to the planet, while "space-owner" will scope to the star system. These are usually the same, but if I use "owner", you would no longer be able to select the designation during the colonization phase, because you won't own the planet yet. Vanilla designations use "space-owner".
Documents\Paradox Interactive\Stellaris\logs\error.log
Search for "hcd" - all of my files contain that string. It might point to what the problem is. A corrupt or missing file is the most likely issue, though, since the Steam download works for me but not for you.
It's very curious that it only appears to impact one designation (the one you're most interested in, of course). That designation is at:
\steamapps\workshop\content\281990\3536808066\common\colony_types\06a_hcdx_arsenal.txt
Is the file present? Can you view it?
You may also consider playing a few years of a test game with only this mod in the load to see what that tells you. Good luck!
potential = {
exists = space_owner
space_owner = {
is_ai = no
NOT = { has_authority = auth_machine_intelligence }
is_wilderness_empire = no
}
NOR = {
uses_district_set = city_world
uses_district_set = ring_world
uses_district_set = habitat
uses_district_set = machine_world
uses_district_set = cosmogenesis_world
uses_district_set = shattered_ring_world
is_planet_class = pc_nanotech
}
is_capital = no
}
That block determines if you see it. If none of that should filter you out, then you may have a corrupt download. In that case, try unsubscribing, loading the Stellaris launcher to let it clean out your install, then resubscribe, and try again. Good luck!
That's a quirk of PDX presentation. On the modifier tooltip, it says "0.05", but it basically equates to the 5-of-100 you typically see. Is it a big deal? Not really. At that level, it's more flavor and nuisance than debility.