边缘世界 RimWorld

边缘世界 RimWorld

More Buildable Grav Engine Sizes
34 条留言
MrModernArt 9 月 24 日 下午 4:25 
Sometimes they will turn into the default grav engine texture...
Dragonhead Gaming 9 月 22 日 上午 4:47 
Not sure if it's because I have MiniGravships but adding one of these gravengines locked the mission progress. As soon as I removed it and built the standard gravengine the missions started back up again.
Brooker 9 月 6 日 上午 3:34 
Is Mini Gravships a hard mod requirement or something this mod supports / has a built in patch for?
Is Mini Gravships optional?
CalGamings 8 月 22 日 下午 11:04 
Question:
"Does this let you build and independently control more than 1 Gravship?"
Gexi_TheHundredth 8 月 7 日 上午 11:51 
Aye. I think making a collection of people's patchmods would help, if anyone would want to do that
TC01  [作者] 8 月 7 日 上午 11:48 
Hi @Gexi_TheHundredth.
Please see the below comments.
Gexi_TheHundredth 8 月 7 日 上午 10:52 
Probably gonna need some compatches with different mods adding to Gravships, mainly in the "must be connected to Grav Engine" department, mainly <(kyzy) Ship Wall Enhanced>, as the shield wall seems to not be connecting to the 4x4 Grav Engine
Astraos 8 月 1 日 上午 10:18 
Awesome!! That was the only issue I was having as the extenders would work inside the range but I couldn't place them, thanks for the quick update!
TC01  [作者] 8 月 1 日 上午 10:14 
Hi @Astraos
I have just updated this mod. The issue with the grav extender not being place-able has been fixed. Additionally the extender is now place-able outside the engine range as to allow the building of ships to be a little easier. It still needs to be in range to count towards max ship structure.

3x3 size engine has also been added to this mod.

The range circles are only visible when the 3x3 grav engine is placed. The blue range circle code is different from the kind xml code im using in this mod.
Astraos 7 月 31 日 下午 7:59 
Would there be any other reason for them not to work? I checked my list and I don't have any mods that touch the default odyssey grav extender and it still won't let me place one with any of the added grav engines. The added ones don't show any range circle either when I click them like the default one does
TC01  [作者] 7 月 31 日 下午 1:21 
I accept that most people would rather not edit mods.
However if anyone does update the list. Please do feel free to re-upload this mod as your own mod.
e.g. "Grav Engine Sizes + Support for Other Mod Name "
TC01  [作者] 7 月 31 日 下午 1:20 
@Red
Yes Grav Field Extenders do work as normal.

The issue is how the game interacts with grav ship parts. Each engine has a list of all parts which can connected to it. When someone adds a new part via a mod someone would need to add support. They can do it by updating the lists in this mod through their mod, or I would need to update the list in this mod.

The issue ✪ dsn had was to do with that kind of mod support. I do not wish to have to update this mod every time another mod adds a part or updates a part name.

Below is a significantly shortened example list of parts the grav engines can connect to.
<linkableFacilities>
<li>GravFieldExtender</li>
<li>PilotConsole</li>
<li>ChemfuelTank</li>
<li>SmallThruster</li>
</linkableFacilities>

You can add compatibility to any modded part by adding the name of the part to the list in this mod.
Part names look like this <defName>MicroGravEngine</defName>.
Red 7 月 31 日 下午 12:20 
Do these Grav Engines support Grav Field Extenders? Asking since if they do already i likely have a conflict somewhere.

Also praying for support for [HMC] Wall Furniture's wall pilot console and [kyzy] Ship Wall Enhanced's Chemfuel Tank walls, since neither the grav engine or said console/tank recognise each other. Both mods save alot of space and go well with the micro grav engine, that said i don't know if that's something better off fixed on their side or here.
Astraos 7 月 31 日 下午 12:03 
Can't place any type of grav extender with these as there is no visible "range"
✪ dsntw0w~ 7 月 31 日 上午 9:35 
Errors Gone. Thank you!
TC01  [作者] 7 月 31 日 上午 9:24 
I've removed support for the Small Tanks mod as that's whats creating the error.
I have also made Mini Gravships a mandatory mod.

If you are currently in a game please restart steam so that it updates the mod and install Mini Gravships.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527312835&searchtext=pilot
✪ dsntw0w~ 7 月 31 日 上午 9:14 
No, I don't use those mods.
I only use Buildable Grav Engine, and [sbz] Gravship Storage.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3537905298
✪ dsntw0w~ 7 月 31 日 上午 7:21 
Hello. I'm trying out your mod for the first time.

I'm using the Vanilla Expanded series (including VE-Power), and even when I use Rimsort to sort the load order — and place your mod near the very bottom (after the VE series) — I still get the following errors:

"Could not resolve cross-reference to Verse.ThingDef named MiniChemfuelTank (wanter=linkableFacilities)"

Similar errors appear for various other items such as MedChemfuelTank, ModularSmallThruster, and more.
TC01  [作者] 7 月 31 日 上午 5:55 
Hi @Eshmockmock
Yes all 3 sizes are part of one research. However you must first research basic grav tech first.

I highly recommend the Buildable Grav Engine which adds the 3x3 size to the basic grav tech research.
Effectively making the smaller and larger sized engine this mods adds a upgrade, rather than a necessity for grav ships.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3526053231

The reason I created a separate grav ship engine research is so that grav ship starts don't have access to larger engines instantly.
Eshmockmock 7 月 31 日 上午 2:50 
Does this give the ability to research basic grav tech without the quest?
Jett 7 月 28 日 下午 10:29 
Thank you for the fix!
DigitalDomino 7 月 28 日 上午 7:43 
Bless, great mod.
TC01  [作者] 7 月 28 日 上午 6:29 
Apologies all,
The issue has been fixed and the mod updated.
The mod is safe to add mid game, so please feel free to do so.

The error did not appear for me, so thank you @Kem and especially @DigitalDomino for posting the error as that saved me a lot of time.



I left a file from a different mod of mine in this one.
Feeding Tubes:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3336252614

I have removed everything relating to the other mod and have tested it without issue.
If you have any other issues please do drop the error in the comments.
Bolt ⚡ 7 月 28 日 上午 6:23 
Thank you for the fix, was so confused why everyone was just vibing randomly
TC01  [作者] 7 月 28 日 上午 6:10 
Fixing the issue now.
DigitalDomino 7 月 28 日 上午 5:03 
Quick & dirty fix that likely mucks things up more than it fixes but it does make your pawns & mechs work again AND allow you to use these engines :
Replace the Jobs_FillTube.xml's code with this.
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<WorkGiverDef>
<defName>FillTube</defName>
<label>fill feeding tube</label>
<giverClass>FeedingTube.WorkGiver_FillTube</giverClass>
<workType>Handling</workType>
<verb>fill</verb>
<gerund>filling</gerund>
<priorityInType>10</priorityInType>
</WorkGiverDef>

<JobDef>
<defName>FillTube</defName>
<driverClass>FeedingTube.JobDriver_FillTube</driverClass>
<reportString>filling TargetA.</reportString>
<alwaysShowWeapon>false</alwaysShowWeapon>
<suspendable>false</suspendable>
</JobDef>
</Defs>
</Defs>
DigitalDomino 7 月 28 日 上午 4:52 
It seems like your Jobs_FillTube.xml file is causing these issues.
Tarnuk 7 月 28 日 上午 4:09 
The mod seem nice, but everytime i use it in my game, my colonist are longer capable of work.
Kem 7 月 27 日 下午 10:48 
The Game want to give a job:" fill feeding tube" and because its not possible the pawns are standing around and an error ricks every second ... definitly this mod
Harry The Hammer 7 月 27 日 下午 10:01 
i have the exact same problem as jett where my dudes just wander
Jett 7 月 27 日 下午 8:36 
so i added this mod onto my list thinking it would be fun to start with the smallest grav engine, and no matter if i used a normal gravship, no gravship, or one from this mod, every colonist and mechanoid refused to do anything aside from wonder, no matter their job priority. I dont know why this could be the case when all my other mods work fine, its only when this one is added.
TC01  [作者] 7 月 27 日 上午 10:16 
Hi @Most Definitely a Mimic
Yes each of them do.
I will now update the mod description to include them.
Most Definitely a Mimic 7 月 27 日 上午 10:08 
Do each of the different sizes have different ranges/supported panels?